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Free the Icons

weblog.rogueamoeba.com

161–170 of 270 posts

Re: Free the Icons

#161
post #102

Earlier quoted context omitted.

Haha yeah! Mac users just buy them to look cool while they write their whatever in the coffee shop! This is definitely not a preposterous and outdated observation/joke!

Sounds like it hit a nerve to be honest

I have one because I am a professional with a job and don't have time to mess around with Linux on my laptop when I'm not getting paid. That leaves Windows and macOS. I haven't had a good Windows experience since XP.

Re: Free the Icons

#163

Earlier quoted context omitted.

I challenge you to find a laptop that can do what my macbook air m1 with 8gb of ram does at the $899 it was through the education store. No fan, awesome battery life, good trackpad and keyboard, the ability to not get hot while using it. I'm a senior platform engineer who at the time I bought it was a senior software developer, who can still use it for my daily tasks despite it having 8gb of ram. Until very recently…

A Framework isn't loud at all. I regularly do simulations on mine and it works perfectly without noise. I think if you just compare cost then yes the Mac is a good deal but there is more than cost that matters. I think flexibility, reparibility and so on matter.

Mine (11th gen framework 13) is.

I have to keep it in battery saver mode or the fans just spin up when it's idle. They come up anyway (and irregularly) when watching a movie, loud enough to be heard over the movie -- though that may also be partly the fault of the milquetoast speakers that also inexplicably point down (so if you're watching something in bed you'll need to find a hard surface to put it on so that the sound isn't completely muffled).

That said, i have a macbook pro for work and macOS infuriates me, i would not trade my framework for any apple device under any circumstances. I love my framework more than any laptop I've ever owned. I just wish the hardware was more polished.

Re: Free the Icons

#164
post #59

It's still a bit jarring to me to see how far Apple embraced form over function with iOS and subsequently macOS. I remember reading the Human Interface Guidelines from the late Mac OS 9/early Mac OS X days and being taken aback by the level of detail and thought that went into those interfaces. Don't get me wrong, some things made no sense (brushed metal was... a choice) but there was a certain level of polish that I…

Yeah, for a decade now it's been a UX disaster. It "works", because so many people are used to it, but look at a new user trying to navigate iOS, it's bonkers. Swiping from random directions achieves different things (and how would you even know you can?). The home button has like 11 different functions depending on how you press it and when.

Im an iPhone user. I want it to take as little space as possible physically and mentally, and try to use it as little as possible. My experience has been that it was easy learning to use it by just bumbling around.

That is, until two weeks ago when I got my new iPhone. I had to, the old one couldnt upgrade to the newest iOS.

I feel ashamed to admit, that I had one or two days of extreme frustration just learning to do basic stuff. It was not about the shape of icons, but more along the lines of what you write. Swiping patterns, button press sequences, and the time you should hold down a button. It is ridiculous.

Some of the blame is on me for not being mobile phone savvy, but it is indisputable that the UX has deterioted significantly. I suspect it will just get worse going forward.

Re: Free the Icons

#166
post #157

Earlier quoted context omitted.

Yeah, for a decade now it's been a UX disaster. It "works", because so many people are used to it, but look at a new user trying to navigate iOS, it's bonkers. Swiping from random directions achieves different things (and how would you even know you can?). The home button has like 11 different functions depending on how you press it and when.

> Swiping from random directions achieves different things (and how would you even know you can?) Cultural context, the same way you'd know tapping on an icon opens an app.

No, tapping something visible and seeing what happens is discoverable. And Apple used to have skeuomorphism to help with affordance. Swiping from various directions and other hidden shortcuts aren't discoverable, and my guess is most users can't find half of the features of their phone.

Re: Free the Icons

#167
> Let’s return to a world of gorgeous app icons like these:

Seriously, they look like pictures you could find in a child's book, and it's a form of occupational deformation when you think of those icons as "gorgeous".

Re: Free the Icons

#168
post #59

It's still a bit jarring to me to see how far Apple embraced form over function with iOS and subsequently macOS. I remember reading the Human Interface Guidelines from the late Mac OS 9/early Mac OS X days and being taken aback by the level of detail and thought that went into those interfaces. Don't get me wrong, some things made no sense (brushed metal was... a choice) but there was a certain level of polish that I…

Yeah, for a decade now it's been a UX disaster. It "works", because so many people are used to it, but look at a new user trying to navigate iOS, it's bonkers. Swiping from random directions achieves different things (and how would you even know you can?). The home button has like 11 different functions depending on how you press it and when.

1. Ive been using apple iphone since 2010 and i jave an iphone air right now. I still dont know how/why/when i seem to accidentally call the AI thing where the side of my acreen go all all funny. Ive never done it intentionally and i dont know how but every so often i trigger it.

2. Can apple ‘regress’ the camera app so the it is easy to use. The interface is a disaster of mixed inputs and over loaded widgets. Theres so many modes and sub modes. Swipe to zoom works mostly except when it changes modes. I spend about 10 seconds every tone inise the camera app just making it take a picture because accidentally touching it in the wrong place switches to some other mode.

3. The genrel consistency has went downhill. Its difficult sometimes now to know just how to interact with an app.

4. Search box. If i do another attempt at a web search when i am in mail search box i dunno. Either unify it or make it distinct. Also sometime its at the top sometimes the bottom

Re: Free the Icons

#169

Earlier quoted context omitted.

Yeah, for a decade now it's been a UX disaster. It "works", because so many people are used to it, but look at a new user trying to navigate iOS, it's bonkers. Swiping from random directions achieves different things (and how would you even know you can?). The home button has like 11 different functions depending on how you press it and when.

That's what made me switch to Android. At least you can have 3-button navigation

Its just as bad. Please define ‘back’

Re: Free the Icons

#170
post #87

Earlier quoted context omitted.

They have a new head designer too IIRC, but probably is going to take some time for him to slowly move away from the mess he inherited.

> slowly move away from the mess he inherited. The mess he actively implemented and was an integral part of? Why do people keep thinking that Alan Dye was the only person (apparently with God-like powers) who somehow forced and designed Liquid Glass alone, in isolation, and somehow sneaked it in to every Apple platform.

Because he's now a Traitor, an Un-person, so every sin can be safely attributed to him without losing faith in the glorious Party.

Such is the world of Apple fans.

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