Live data from Hacker News

Metal Gear Solid 2's source code has been leaked on 4chan

thegamer.com

161–163 of 163 posts

Re: Metal Gear Solid 2's source code has been leaked on 4chan

#161
post #49

Thread: https://boards.4chan.org/vr/thread/12541637/metal-gear-solid... The re-constructed URL: https://pixeldrain.com/l/aPyoCBax

Thank you so much.. you have no idea how hard it was to find these links not even 2 weeks later. THANK YOU!!!

Re: Metal Gear Solid 2's source code has been leaked on 4chan

#162
post #67

Being the Vita/360 versions makes this much more usable. I would be having a little panic attack if I had to go back to working on PS2 only code. I mean you came to like the thing but I'm convinced it was a form of digital Stockholm syndrome.

I've only played the original PlayStation 2 release, but wasn't the PS2 release of Metal Gear Solid 2: Substance the version with the most content? I'd take a leak of that one over the other versions.

I think the only extra feature it has is the skating mini game. Now the og release of MGS2 US was interesting for the differences it has compared to even the JP release. US came first and is almost a kind of beta version.

Re: Metal Gear Solid 2's source code has been leaked on 4chan

#163

Earlier quoted context omitted.

I wouldn't be too sure about that. The original decompilations of Mario 64 and Ocarina of Time were done mostly by hand because LLMs weren't really around yet, but these kinds of projects seem perfectly suited for handing the gritty work off to AI: There is a clear output (exact binary recreation) and a straightforward path to get there (look at this assembly code and produce some C code from it). The decompilation o…

I don't think it's impossible, but it would take a lot of time and a lot of money; likely more time than good enough models have been commercially available. I have been working on an incremental decompilation-based reimplementation (basically how OpenRCT2 was done) of Worms Armageddon for the past 2 months with a lot of help from LLM tools; primarily Claude Code and Ghidra MCP. I've worked on it almost every day, re…

Can you point me to any books or online guides to getting set up with Claude Code + Ghidra MCP? I've looked into it a little and am definitely interested in trying it for a few PS1 games that have been overlooked in the hacking community. I started working on Clock Tower US manually with Ghidra and have made some progress but nothing impressive - I've got some years programming professionally but never in C and definitely not with hardware like MIPS lol
Post reply on HN