Thread: https://boards.4chan.org/vr/thread/12541637/metal-gear-solid... The re-constructed URL: https://pixeldrain.com/l/aPyoCBax
Metal Gear Solid 2's source code has been leaked on 4chan
161–163 of 163 posts
Re: Metal Gear Solid 2's source code has been leaked on 4chan
#162Being the Vita/360 versions makes this much more usable. I would be having a little panic attack if I had to go back to working on PS2 only code. I mean you came to like the thing but I'm convinced it was a form of digital Stockholm syndrome.
I've only played the original PlayStation 2 release, but wasn't the PS2 release of Metal Gear Solid 2: Substance the version with the most content? I'd take a leak of that one over the other versions.
Re: Metal Gear Solid 2's source code has been leaked on 4chan
#163Earlier quoted context omitted.
I wouldn't be too sure about that. The original decompilations of Mario 64 and Ocarina of Time were done mostly by hand because LLMs weren't really around yet, but these kinds of projects seem perfectly suited for handing the gritty work off to AI: There is a clear output (exact binary recreation) and a straightforward path to get there (look at this assembly code and produce some C code from it). The decompilation o…
I don't think it's impossible, but it would take a lot of time and a lot of money; likely more time than good enough models have been commercially available. I have been working on an incremental decompilation-based reimplementation (basically how OpenRCT2 was done) of Worms Armageddon for the past 2 months with a lot of help from LLM tools; primarily Claude Code and Ghidra MCP. I've worked on it almost every day, re…