Earlier quoted context omitted.
[Possible obscure spoiler] A friend once showed me a post on rec.games.roguelike.nethack where someone was finally begging for a hint because they'd gone deep in the dungeon and couldn't figure out anything to do next. They couldn't find any staircases down, though they had found a weird vibrating square, and none of the many weird items they'd collected seemed to do anything to help.
This is one of the things that makes a spoiler free run hard to imagine. I think the Oracle can tell you about the ritual but geez it would take you forever to figure this stuff out
NetHack 5.0.0
161–170 of 186 posts
Re: NetHack 5.0.0
#162Earlier quoted context omitted.
1. It doesn't have to be for the experience of the plot to be important. 2. Fair point but with a game like nethack I'd say a majority of folks are interested in discussing the development of nethack without necessarily discussing the plot. HN has no concept of spoiler tags nor topiced threads so it's not really easy to contain the discussion per-thread. Besides even if you don't care about spoilers, a lot of people…
I actually tend to live a remarkably spoiler free life, but that's mostly by avoiding threads that would give spoilers on things I care about. Like, it's fine to care about spoilers, you just can't expect a random community that doesn't even have the concept of spoiler tags to accommodate your desire. Doubly so since that desire is competing with the desire of others to discuss the topic. I'm also not even sure where…
That said, I haven't played enough nethack to even understand the spoilers so I'll probably forget about it. I'm primarily in this thread because because my dad introduced nethack to me when I was a kid, so seeing 5.0 is an incredible accomplishment and the meta discussion about it is fascinating.
Re: NetHack 5.0.0
#163I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…
We can only guess about what's going wrong for you specifically . But I like guessing: (extremely mild spoilers:) - A core skill for Nethack is understanding how much danger you're in at any particular moment. Your comment about soldier ants below tells me you've made good progress here. But you need to recognize when you're in danger and how long you have to deal with that problem before you'll react appropriately.…
Re: NetHack 5.0.0
#164Earlier quoted context omitted.
I've always heard that one of the enjoyable experiences of Nethack was figuring things out for yourself, so I've never read spoilers. I'd like to know what others think.
I'm going to quote myself from a blog post I wrote back in 2012: > Nethack is incredibly difficult, and near impossible to win without some knowledge. Whilst it could be argued that one could attain this knowledge through trial and error, it would take many many playthroughs to make any headway, even if you played in the invincible “Wizard” mode. Whilst I would recommend the use of spoilers if you wish to make progre…
That is good advice. Nethack “spoilers” are more like being let in on an “in-joke” than being told the solution to a puzzle or the ending of an M. Night Shyamalan movie.
Re: NetHack 5.0.0
#165Earlier quoted context omitted.
Lua is not on base on most distros, that's sad. Also it stops being as portable. By Amiga 68k platforms then. And maybe DOS. Also, there no official Nethack i686 builds. If I were them I'd try some micro-language from https://t3x.org as a pre-processor and bundle it. The T3X0 language itself can do wonders and even be ported to DOS with ease. EDIT: ok, Lua can be portable and even they got DOS ports, this is great.
There are also official Amiga binaries. :) The Amiga port was resurrected just a few weeks ago. https://mastodon.social/@ipaschke@cyberplace.social/11625728...
Re: NetHack 5.0.0
#166I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…
One thing which I don't know if you've noticed (and I don't consider this a spoiler) but Nethack has level scaling. If you get levels too fast, faster than you get better gear, enemies outscale you. In my (admittedly very dated) experience a lot of the difficulty was striking that balance between exploring too quickly and lingering too long.
Re: NetHack 5.0.0
#167Earlier quoted context omitted.
People still play this game. Spoilers still spoil experiences for others.
Meh, imo spoilers only spoil experiences for people who take media too seriously. When I consider watching a movie, one of the first things I do is read a complete plot summary, including the ending. When I do this and no longer want to watch the movie, in my mind, that’s not a sign that any experience was spoiled, but rather that it just wasn’t very interesting to begin with. Conversely, I have played Nethack on and…
But there are movies that can be spoiled because of the big plot twist.
Eg. The Sixth Sense, Fight Club, to name a few (and [anime] Your Name, even the recently released Cosmic Princess Kaguya)
And then there are some movies where the plot is so obvious that you could have a LLM one-shot predict the whole thing.
That said if the movie/game/whatever is released for a couple years, I think the spoiler warnings should be optional regardless.
Re: NetHack 5.0.0
#168Earlier quoted context omitted.
Lua is not on base on most distros, that's sad. Also it stops being as portable. By Amiga 68k platforms then. And maybe DOS. Also, there no official Nethack i686 builds. If I were them I'd try some micro-language from https://t3x.org as a pre-processor and bundle it. The T3X0 language itself can do wonders and even be ported to DOS with ease. EDIT: ok, Lua can be portable and even they got DOS ports, this is great.
The lua 5.4 sources are less than 1 megabyte in size and are MIT licensed. You can link against it but it's just as easy to directly compile it into your application directly.
Re: NetHack 5.0.0
#169Earlier quoted context omitted.
One thing which I don't know if you've noticed (and I don't consider this a spoiler) but Nethack has level scaling. If you get levels too fast, faster than you get better gear, enemies outscale you. In my (admittedly very dated) experience a lot of the difficulty was striking that balance between exploring too quickly and lingering too long.
Thanks. Are you referring to the dungeon level (depth) or the experience level?
This being NetHack, an answer is often not as straight forward as it could be. Most of the time the level difficulty is proportional to how deep you are into the dungeon but there are levels where your experience level factors in as well.
Re: NetHack 5.0.0
#170Earlier quoted context omitted.
Meh, imo spoilers only spoil experiences for people who take media too seriously. When I consider watching a movie, one of the first things I do is read a complete plot summary, including the ending. When I do this and no longer want to watch the movie, in my mind, that’s not a sign that any experience was spoiled, but rather that it just wasn’t very interesting to begin with. Conversely, I have played Nethack on and…
I disagree with your movie watching routine. A movie is more than just its plot.