Earlier quoted context omitted.
Valve aren't owned by private equity and other giant corporations so they make good decisions and do things fans like. A lot of their entire platform is built on mods they've bought and turned into proper 1st class games (cs, dota, Garys mod etc)
Their entire company owes its history to mods. HL's engine GoldDrc was originally a mod for Quake. Team Fortress Classic was based on a quake mod. Counterstrike was a HL mod they bought out. Portal was a student game they bought. Dota 2 was based on a WC3 map. Left 4 Dead was a mod made by Turtle Rock while working on CS:CZ (so, yet again a mod, although a mod based on their own engine this time and build in house).…
Turtle WoW classic server announces shutdown after Blizzard wins injunction
161–170 of 303 posts
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#162Earlier quoted context omitted.
I can't believe people defending this, I already said and I will say it again, I'm ALL for private servers, but these fricking guys were using art and stuff Blizzard created and profiting from it, they fucked up and deserve to be down, get over it, stop defending the indefensible.
Yes, give your money to the company of breast milk thiefs.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#163Earlier quoted context omitted.
Valve aren't owned by private equity and other giant corporations so they make good decisions and do things fans like. A lot of their entire platform is built on mods they've bought and turned into proper 1st class games (cs, dota, Garys mod etc)
I feel like every large public corporation inevitably turns into a rent seeking parasite. How do we build a system that has more calves and fewer blizzards? How do we incentivize that?
Support indie devs, and indie publishers, with your money.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#164Earlier quoted context omitted.
Turtle WoW also attempted to rebuild the entire game client from scratch in Unreal Engine, using Blizzard's art, textures and maps.
Cool and Good. I mean, thats basically what OpenRA is. Or OpenMW. Or many other indie games where they build a modern engine for old assets.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#165Earlier quoted context omitted.
> Blizzard is right to protect their IP No, it's inevitable. There's nothing positive about using the law to crush competition.
I mean, I don't disagree with you in this case, but if not this, then to a degree, what is IP for? This just happens to be a positive example, IP still exists to restrict certain kinds of competition I mean you can't get a clearer case of copycatting than this, as much as I'm a fan of pirate servers, assuming that they don't stifle the original game and considering calling Blizzard an 800 pound gorilla is quite an un…
The same thing other state-granted monopolies are for.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#166I ran a private server years ago. Two things people in this thread are getting wrong: The engineering is way harder than anyone gives credit for. You're reverse engineering a server protocol from the client binary, writing your own spell systems (thousands of spells, each with edge cases), pathing, instancing, combat mechanics. Then scaling it for a few thousand concurrent players on hardware you're paying for out of…
They should have just taken their binaries, trained on the outputs (frames may be) run a few simulations games, and produced WoW-GPT. Blizzard would be working out to acquihire them for millions. Wrong move Turtle WoW.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#167Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#168Earlier quoted context omitted.
FFXIV's level/stat sync system is also pretty cool for keeping the older stuff playable long past its original release, players get levels and stats and skills scaled down to the max level appropriate for the content 4-player dungeons still end up being a bit of a faceroll, but it's definitely possible to wipe on the 8-player bosses if mechanics are not observed
I don't know much about FF. But a thing with WoW is that new release often brings a significant rework of many game mechanics; they might squish everyone's level; edit stats for millions of items; rework class talents and abilities, sometimes even bringing up the whole new approach to the talents. So while just scaling down characters is technically not hard to do and there's tech in WoW for that, it's never the same…
But this system exists for an entirely different purpose than a TBC server. It exists mostly to make sure low level content is still full of players, so that new players going through the story or players leveling up new classes can always find parties for dungeons. It also helps break the monotony of doing the same few current dungeons/raids all of the time
Note that in FF you have to do the huge main story quest on any new character before you can really access the latest content, regardless of how much you might level, and the main quest also involves runs through most dungeons. I should add that normally people only do this once on one character, since you can level all different classes (called jobs) on the same character - you can be a level 90 robe-wearing black mage if using a staff, and then you equip daggers and become a level 31 ninja in leather armor, or an axe and become a level 67 tank warrior.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#169Shenna will be back. Shenna always comes back. Ha.
Re: Turtle WoW classic server announces shutdown after Blizzard wins injunction
#170Earlier quoted context omitted.
You gotta give capitalist first principles and ideals and policies the boot. When you can use money to buy anything and earn money without practical limits, gaining access to more and more capital at any and all costs, even at the cost of everybody else's life and freedom and rights, is the natural result.
Valve is very much a capitalist company though. Gabe Newell is a billionaire, he owns six yachts, and Valve practically invented the concept of the loot box. So if the question is "how do we get more Valves and fewer Blizzards," it doesn't seem clear to me how giving capitalism the boot helps.