Perhaps the thing I hate most about Tahoe is the embedded rounded rectangle around the menu inside of the larger rounded rectangle window. They're trying to go for this look of a menu floating above the rest of the window it belongs to, but it just looks sloppy to me in dark mode.
Last Year on My Mac: Look Back in Disbelief
161–170 of 432 posts
Re: Last Year on My Mac: Look Back in Disbelief
#162Earlier quoted context omitted.
> I think parts of Liquid Glass on macOS looks pretty bad. But I don't care that much about how things look, so it doesn't offend me. I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
Tip: in accessibility , enable High Contrast and disable transparency. Optionally disable animations. Decent experience imo. I can now see what areas are clickable.
Re: Last Year on My Mac: Look Back in Disbelief
#163One of the most egregious issues with macOS 26 is the accessibility/usability regression. Apple prided itself on making their operating system accessible. Good ux is inherently accessible. There are so many parts of the os that flagrantly ignore well-established accessibility standards, some of which Apple themselves advocated for
It’s what you get when you install a hack print designer who knows nothing about UI as the head of software design and leave him there for a decade. Even Jony Ive, who also had no business designing software, didn’t respect Dye. Thank goodness Meta has done Apple the biggest favor of the century by poaching him.
The man had a bad taste for design but bug prevalence is endemic and changing head of design won't fix that.
Re: Last Year on My Mac: Look Back in Disbelief
#164Earlier quoted context omitted.
> I think parts of Liquid Glass on macOS looks pretty bad. But I don't care that much about how things look, so it doesn't offend me. I don't care overmuch about the purely cosmetic side of it, but Liquid Glass looks absolutely terrible from an ergonomics point of view. It's just plainly, objectively bad UX.
Tip: in accessibility , enable High Contrast and disable transparency. Optionally disable animations. Decent experience imo. I can now see what areas are clickable.
Re: Last Year on My Mac: Look Back in Disbelief
#165Earlier quoted context omitted.
There are like a half-dozen blatant bugs I encounter between daily and weekly in Safari. Text input and textarea editing is buggy in a couple ways, Apple Pay has a positioning bug where sometimes its bottom button is about 1/3 off the screen, certain elements on a couple pages smear when I scroll (but only sometimes). Not even counting ways the keyboard itself is worse now. I haven’t seen browsing this buggy outside…
My issues with Safari have mostly been iCloud-related. The latest one being the iCloud tabs SQLlite database getting corrupted constantly and keeping stale tabs around that I have long closed. 26.2 seems to have fixed it, but it was around at least since Sonoma. I've had similar issues with Reading List, where again, the database gets corrupted and changes that I've made to Reading List get reverted. It is just littl…
On a related note, maybe one of these days iCloud will have a force sync option that tells the other devices to trash their copies vs having to remove all devices and re-add to get everything coherently synced.
Re: Last Year on My Mac: Look Back in Disbelief
#166Re: Last Year on My Mac: Look Back in Disbelief
#167Earlier quoted context omitted.
Yep, my parents are both Android users and have to ask "where is the home button" when someone passes them an iPhone.
Followed by “where is the back button.” Answer: sometimes apps let you swipe right from the left margin, sometimes there may be a left arrow in the upper left, but it may not be visible unless you enable tinted Liquid Glass, but also look in the bottom left, there may be a less-than sign, and some times you have to force-quit the app and restart (like with Libby books borrowed via Kindle…)
Re: Last Year on My Mac: Look Back in Disbelief
#168There are claims that Liquid Glass was in development for three years. If that is accurate, the results are even more appalling.
All the non-technical people I know loved it. It's pretty. It's neat. It looks cool. Apple is a consumer products company. My personal feeling on it is just "meh." My productivity with my laptop hasn't changed. I'm not a huge fan but it's not a deal breaker. I still find it better than Windows 11 for the most part, and Linux has other issues as a daily driver for me. IMHO Apple needs a "tick" release where they only…
And I made sure to not bias her with my or HN's opinion about liquid glass. I patiently waited for her initiative to comment on the update.
Re: Last Year on My Mac: Look Back in Disbelief
#169Earlier quoted context omitted.
It would help if it wasn't 3500 dollars, they did not embrace games, and were expecting developers to buy such devices for so little return in development cost, released at a time most headsets were already on yet again going down on another VR headset cycle. It was bound to fail since day one.
Are there even enough active Vision Pro users to make the $3500 back selling an app for it, not even considering the cost to develop it, or Apple's 30% app store tax? How about porting "I Am Rich" to the Vision Pro, and it could just show a glowing red orb floating in front of your face. https://en.wikipedia.org/wiki/I_Am_Rich