I always thought of Go as low level and Rust as high level. Go has a lot of verbosity as a "better C" with GC. Rust has low level control but many functional inspired abstractions. Just try writing iteration or error handling in either one to see.
Yep. This was the biggest thing that turned me off Go. I ported the same little program (some text based operational transform code) to a bunch of languages - JS (+ typescript), C, rust, Go, python, etc. Then compared the experience. How were they to use? How long did the programs end up being? How fast did they run? I did C and typescript first. At the time, my C implementation ran about 20x faster than typescript.…
Typescript also lacks enums. Why wasn't it considered annoying?
I mean, technically it does have an enum keyword that offers what most would consider to be enums, but that keyword behaves exactly the same as what Go offers, which you don't consider to be enums.