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Unreal Tournament 2004 is back

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Re: Unreal Tournament 2004 is back

#161
Hoo boy. I lost waaaaay too many hours to the Monster Hunt mod back in the day. The RPG style PvE one. All those leeches link gunning the one brave player at the front shooting the boss... Crazy fun

I'm not sure if this release is a good thing or bad thing for me haha

Re: Unreal Tournament 2004 is back

#162

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

After a particularly shitty day on the helpdesk there was nothing quite like loading up Facing Worlds, jimmying team balancing so it was 8v1 and then holding off the ensuing rush of bots for a half hour with a sniper rifle.

Re: Unreal Tournament 2004 is back

#163

Earlier quoted context omitted.

Yeah, I couldn't really get into UT2004. Not sure what it was that bugged me since it was so long ago. But I played a lot of UT99 and I was doing it on a 28.8 modem.

I think the tone of of UT2004 was slightly sillier than UT99 and the guns felt .. fatter? I'm definitely looking at this with some nostalgia but UT99 will always be my favorite shooter

I don't always play UT2K4, but when I do, it's usually with Ballistic Weapons mod + Sergeant Kelly's weapon packs. I agree that the UT2K4 weapons just don't quite do it like UT99.

Re: Unreal Tournament 2004 is back

#164

I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr

After a particularly shitty day on the helpdesk there was nothing quite like loading up Facing Worlds, jimmying team balancing so it was 8v1 and then holding off the ensuing rush of bots for a half hour with a sniper rifle.

Facing Worlds was really something. Getting absurd streaks mowing down bots wasn't particularly challenging but it sure felt good.

And wine made it playable on FreeBSD which was quite something to behold.

Especially when my friend launched it on the 256 color, literal X term I had at home. Solid 0.2 FPS over the network.

Re: Unreal Tournament 2004 is back

#165
post #10
post #4

Do they have access to the source code then?

The code was floating around the Internet some years back, and was probably privately shared much sooner. I just wish these groups making fan-made builds would share at least patches, so they don't become gatekeepers and others could build on their work.

[deleted]

Re: Unreal Tournament 2004 is back

#166
post #10
post #4

Do they have access to the source code then?

The code was floating around the Internet some years back, and was probably privately shared much sooner. I just wish these groups making fan-made builds would share at least patches, so they don't become gatekeepers and others could build on their work.

some of us do e.g.

https://github.com/aldehir/ut2004-patches/releases

Re: Unreal Tournament 2004 is back

#167

Earlier quoted context omitted.

Haha realistic... reminds me that one of my favorite mods back in the day was Action Quake which was more action movie styled and less realistic. Last second sideways jumps in and out of the way were its claim to fame, imo.

> which was more action movie styled and less realistic Another HL mod I remember fondly in similar veins is "The Specialists". If I remember correctly, it came out around the same time as The Matrix, and had all the fun moves like running on walls in slowmo, jumping forward/sideways and shooting in slowmo, and lots of other stuff. I think I recall it being possible to play both in 1st and 3rd person too, something t…

That mod was awesome. They somehow managed to make slow motion powerups work in a multiplayer action game without forcing it on every player in the map!

Also had a strange RPG community entirely separate from the main game… funny how these random subcultures evolve in unexpected places.

Re: Unreal Tournament 2004 is back

#168

Earlier quoted context omitted.

Counter-Strike 1.6 (and other Goldsrc based games) greatly benefited from AMX Mod X's scripting capabilities. I miss the days where people were playing modded servers. Obscuring server browser and/or not allowing self-hosting dedicated servers killed modding in modern games. A real shame. https://www.amxmodx.org/

And it was literally just so they could skinnerbox people and sell skins. I still remember when if you wanted a skin you just downloaded it and could put it on your server and anyone who joined would download and use it. People running their own stuff makes DLC/lootcrate/cosmetics unviable and I do think a huge part of the "server" finding stuff is to algorithmically put you in situations you are likely to win/lose a…

On the other hand, during the anarchy years of bring-your-own-skins (and sprays), there was a lot of horrible shit out there — goatse was only the tip of the iceberg.

Re: Unreal Tournament 2004 is back

#169

Earlier quoted context omitted.

I was going to say this. It's not a well-balanced map gameplay-wise, but the grand scale of it back in the day was very awe-inspiring.

I think most UT99 maps were balanced for chaos. Different types of chaos depending on the mode and the map. But they were genuinely all great. I don't remember hating any map in particular.

That’s kind of what I miss about classic shooters. No rankings, no matchmaking — just random jank in service of pure pubbie fun. Don’t like the map? No worries, we’ll cycle to a new one in a few minutes. (Or hop on over to a different server.) Versus CS just being endless rounds of perfectly balanced de_dust2 these days. “Competitive,” sure, but freakin’ boring!

Re: Unreal Tournament 2004 is back

#170

Earlier quoted context omitted.

Counter-Strike 1.6 (and other Goldsrc based games) greatly benefited from AMX Mod X's scripting capabilities. I miss the days where people were playing modded servers. Obscuring server browser and/or not allowing self-hosting dedicated servers killed modding in modern games. A real shame. https://www.amxmodx.org/

My favorite server which I think is dead by now, Dead Man Standing was a low gravity CS 1.6 server, no footstep noises, but there was a hook you could use to maneuver the low gravity, and the hook made noise, it was really something with those CS mouse maps. That was peak CS for me, I never saw anyone come close to the quality of that server. DMS I will always miss you.

I liked zombie mods
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