This looks to be one of the most complete Rust UI creates (in terms of available widgets/components), but unfortunately has almost no usage (yet). I do see their docs are coming along now. Another very complete one is fyrox-ui used by the fyrox game engine: https://crates.io/crates/fyrox-ui . Again, not really used/known outside of fyrox. The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus…
Fyrox is such a blackpill for me (makes me doubt the Rust gamedev scene), because Fyrox appears to be the most mature Rust game engine, but nobody uses it or cares about it. Instead everyone is excited about the Entity-Component-System in Bevy, but once all the rough edges of Bevy are smoothed out, people excited about the ECS are going to realize they don't actually want to make art, or create game mechanics, they w…
But the lineup of high-quality games in production with Bevy just never stops to impress me. I'm always surprised by the new cool stuff they're making every time I take a peek at their community. Yes, most of them are not finished yet, but the engine is still young so that's understandable (gamedev can take years).
On the other hand, I'm still not really seeing any games being made in Fyrox despite it being a few months older than Bevy. Huge respect to the dev though, he's making great stuff.
But if I ever need to pick a pure Rust game engine at all, it's def going to be Bevy.