Earlier quoted context omitted.
Rephrased: Any artistic direction done in the interest of creating or increasing profits is overwhelmingly likely to be tasteless. I don't think that's particularly controversial. Profitability doesn't imply tastelessness, but profit motive certainly does.
I would argue that if you can't make a profit you have shown you are tasteless. If other people don't enjoy it enough to pay you, that says a lot about how out of step you are.
You Had No Taste Before AI
161–170 of 201 posts
Re: You Had No Taste Before AI
#162Re: You Had No Taste Before AI
#163This article and title is designed to annoy/troll.
Re: You Had No Taste Before AI
#164Earlier quoted context omitted.
> Profit simply means other people find it valuable enough to compensate you to use whatever you’ve made. In the spherical cow in vacuum market maybe. In practice there is rent seeking, profiteering, corruption, nepotism, etc ...
Late stage yes. But design has created the most valuable and profitable products and companies in the world. Apple Ferrari Google Porsche Smaller companies like Yeti or Braun Etc etc Once they use design to achieve dominance yes they do the rent seeking you are talking about.
Why is this a bad thing? Personally Id rather have an Apple monopoly than MSFT for instance. I really love using my Apple products. I never enjoyed using a single MSFT product.
Re: You Had No Taste Before AI
#165Earlier quoted context omitted.
> Generating profits is about the most tasteless thing one could do, yet it underpins all of our professional efforts. Absolutely not. Profit simply means other people find it valuable enough to compensate you to use whatever you’ve made. Art is rarely profitable for its own sake, but that doesn’t mean everything that is profitable is intrinsically devoid of taste.
Rephrased: Any artistic direction done in the interest of creating or increasing profits is overwhelmingly likely to be tasteless. I don't think that's particularly controversial. Profitability doesn't imply tastelessness, but profit motive certainly does.
When music production was tightly controlled, the competition among labels produced some really, really great songs. Timeless type stuff.
I dont hear anything of that quality anymore.
Tradeoffs. They exist.
Re: You Had No Taste Before AI
#166Earlier quoted context omitted.
I would argue that if you can't make a profit you have shown you are tasteless. If other people don't enjoy it enough to pay you, that says a lot about how out of step you are.
Profit is surplus revenue, which means money that people paid you but which you didn't spend on improving your product, paying your staff better etc. That's why making profit is sometimes seen as greedy, because it's money that could have been reinvested in the product. Amazon in its early expansion phase never made a profit, because every cent was reinvested. And they didn't need to pay a cent of tax for that reason…
Re: You Had No Taste Before AI
#167Earlier quoted context omitted.
Maybe by the textbook definition, sure. Not a single user finds advertising valuable, and yet it’s the focal point of profit maximization nowadays. Welcome to late-stage capitalism.
>Welcome to late-stage capitalism That phrase has always seemed a bit wishful to me, like when Christians describe our era as the end times or when crypto people say "it's still early days".
Re: You Had No Taste Before AI
#168As someone who works with a lot of creatives, I've noticed people tend to get really defensive and self-righteous anytime "taste" comes up, on both sides - the haute designer-types vs. the scrappy I-can-do-it types. So I won't be surprised if this post is controversial. But it's insightful. Having poor taste (or more charitably, having no taste) can be covered up or ignored by the ability to choose from a pre-curated…
(and not meaning to contradict you, just thinking aloud)
I think there's some overlap between "taste" and "thinking for yourself" — though they are not the same thing.
Lots of people don't want to think for themselves in every teeny aspect of life, so choosing from a menu of "good enough" options is reasonable. It doesn't mean they lack taste, just that they lack the energy/interest/etc in that moment for that activity.
Another aspect: plenty of people will know whether they like something when they see it, but they won't be able to describe what they want beforehand. So, they have taste (ability to choose a good one), but not an ability to enunciate it, or conjure it out of thin air.
Also, the "taste" terminology is often intertwined with "style", and I think that's unnecessarily limiting. An "engineer's taste" might help them decide between gadgets and gizmos, based on their merits, even if they're both ugly.
To your last example, I think modern Lodge cast iron frying pans are mediocre. Not because of ugliness/prettiness, but because the sharp ridge/seam on the handle from the casting process is not ground down. It makes it uncomfortable to hold. Also, the cooking surface is left rough. Compare it to an old Griswold — miles apart, according to my tastes. They're both handsome enough to look at, though.
Re: You Had No Taste Before AI
#169Earlier quoted context omitted.
Money isn't all that matters but it is one of the few objective signs we have.
Money is subjective. Like countries, it exists only in people's minds. Its value comes from agreement by a large number of humans that it is valuable. A stack of Benjamins would be nigh-valueless to people from 9th-century China.
And to be clear, I don't think this is a bad thing. It's necessary to keep civilization working.
Re: You Had No Taste Before AI
#170Earlier quoted context omitted.
aren't you then equating taste with popularity ? not sure if that's a popular opinion. In which case it would be tasteless.
There is no objective measure of taste. Popularity says that at least a lot of other people agree there is taste here.