If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
They used to but removed it because nobody actually uses crypto currencies as currency. They also already let you load funds onto a wallet for use later.
Steam can't escape the fallout from its censorship controversy
161–170 of 178 posts
Re: Steam can't escape the fallout from its censorship controversy
#162Earlier quoted context omitted.
GOG is in bed with Amazon. I have over 130 games via GOG, only a handful I paid for -- right now I can only think of the Yakuza 0-6 collection that was priced so low I had to do it even though I played them all on a friend's xbox before. The rest are from Amazon's gifting of them to me via having a Prime account and Twitch account. Many are games I already bought and played on Steam, they're good games they're not ju…
Honestly I find “they give away free games so I won’t use them” to be a weird take. In any case, often with these free deals the developer is compensated according to how many installs the game gets. Number of installs during sales is also a metric that helps gain funding for future titles. So if Epic/GOG give away a game you already have and like, taking the time to add it to your collection, installing and running…
Valve doesn't feel the need to shovel free games at me to get me to use their services, they're right not to do so because their services are still the best and I'm not begrudgingly using them but happily using them. And again, especially for Linux, where they've given a great deal back to making it a viable gaming platform. For launchers, I use Lutris and Heroic to manage my non-Steam games from Epic, GOG, Amazon directly, Humble Bundle, and Itch.io. I tend to configure these to use the GE fork of proton, again something that wouldn't be where it is without Valve.
Re: Steam can't escape the fallout from its censorship controversy
#163Earlier quoted context omitted.
Considering the fact that these payment processors are still happily processing payments from PornHub, OnlyFans and other big real porn platforms, I don't think your explanation about the networks not wanting to be associated with porn holds any ground. They're targeting video games specifically.
The games they are targeting are primarily pornographic. It unfortunately was used to also cast a wider net. But at its core that is exactly the content that was being brought up.
Re: Steam can't escape the fallout from its censorship controversy
#164Earlier quoted context omitted.
How is it fixed today? I'm not in the bitcoin game but doesn't the transaction have to be mined and that takes at least 10 minutes?
The landscape of third party companies who offer transaction insurance has increased. With bitcoin you have the lightning network.
Re: Steam can't escape the fallout from its censorship controversy
#165Earlier quoted context omitted.
There are 3 issues being commingled within this. First, the networks have brand protection stipulations for any partner that uses the network. None of them want to be known as the porn brand. Second, porn (and other similar categories) have a different risk profile than other charges. Specifically chargeback risk goes through the roof. None of the members of the network want to deal with sales of things that spike ch…
Considering the fact that these payment processors are still happily processing payments from PornHub, OnlyFans and other big real porn platforms, I don't think your explanation about the networks not wanting to be associated with porn holds any ground. They're targeting video games specifically.
Re: Steam can't escape the fallout from its censorship controversy
#166If valve can escape the Microsoft store, it can handle a few payment processors. what would happen if Valve accepted Cryptocurrency? in turn, what might happen if valve decided to become a cryptocurrency exchange exclusive to the gaming community? EDIT: another solution is to use a load-wallet based system to shroud transactions from your financial nanny. money in, money out, no explicit evidence of a purchase.
Load-wallet would probably be better. Crypto is almost as bad as handing over your ID to see "adult" materials, because both require you to trust two parties (government ID stores and the general crypto community) that have shown themselves to not be trustworthy at all .
Re: Steam can't escape the fallout from its censorship controversy
#167Earlier quoted context omitted.
Honestly I find “they give away free games so I won’t use them” to be a weird take. In any case, often with these free deals the developer is compensated according to how many installs the game gets. Number of installs during sales is also a metric that helps gain funding for future titles. So if Epic/GOG give away a game you already have and like, taking the time to add it to your collection, installing and running…
I'm not sure if the misunderstanding is on my end or yours, but I don't see how you get "I won't use them" from my comment mentioning I have over 130 games on GOG alone. I just added 3 more. I've even played some because sometimes they give away a game I don't already have and wanted to play! But it's not a sustainable practice, it's not particularly healthy for the ecosystem, that's a problem. (Amazon's free Prime G…
But I disagree that it’s unsustainable or unhealthy for the ecosystem. It’s clearly a loss-leader designed to keep you engaging with the platform, yes, but it’s not necessarily worse for the developers or the platform than, say, a hugely-discounted Steam sale (or a subscription service like Gamepass).
Also if Steam started giving away games like Epic do I’m pretty sure they’d be adored for it.
Re: Steam can't escape the fallout from its censorship controversy
#168Earlier quoted context omitted.
It's more than love - I have friends who will actively refuse to buy games on other stores, even for significantly better prices. (To be fair - I think some stores like the Epic Games store actively make playing games on them worse, e.g. I played Alan Wake 2 through Epic and the achievements notifications were massively distracting, ruining many scary and dramatic moments, and they turn themselves back on every time…
Funny how we got here. Anyone with a 20 year badge remembers the hatred in the community over being forced to use it.
That said, I still prefer to buy from GOG when possible.
Re: Steam can't escape the fallout from its censorship controversy
#169Earlier quoted context omitted.
half-joke. The difference is that it's not "seeing" a murder. It's committing a murder vs watching pornography. Killing somebody in a video game isn't real murder. Seeing a nude character is still pornography.
> Killing somebody in a video game isn't real murder. Likewise, having sex in a video game isn't real sex. It's still pornography, okay, sure, and..? And..?
That's the point. Many people don't like pornography. So much so that they've collectively grouped together to demand payment processors make changes.
Re: Steam can't escape the fallout from its censorship controversy
#170Earlier quoted context omitted.
For desktop gaming, GOG should be prioritized above Steam.
For Linux desktop gaming, Steam bests GoG all day, everyday. Before Valve sponsoring/partnering with Code Weavers on Proton, running anything-but-old-and-stable games via Wine was a fraught affair, now even games that update weekly/monthly run perfectly, without having to fiddle with config files or downloading specific DLLs. For the large and growing library of supported games, Steam made Linux gaming painless.
And if that doesn't work, you can still import the game into Linux, while also still owning it independently from the platform.