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Blurry rendering of games on Mac

colincornaby.me

161–170 of 328 posts

Re: Blurry rendering of games on Mac

#161
post #138

Earlier quoted context omitted.

Don't think of notches as something stupid that takes away from screen area. Think of them as something that allows the overall screen area to increase, as bevels shrink. And then when the corners of the screen are so close to the corner of the laptop, and the corner of the laptop is rounded, it looks weird if the corner of the screen isn't rounded. Like a square peg in a round hole. Fortunately, it's all context-dep…

The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen. It's an actual objective fact of life. You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely…

I don't understand your logic unless you're implicitly saying the camera needs to go away, but then you should say so (so that I can properly disagree with you).

The notch makes for a smaller menu bar but without the notch there would be no menu bar there, it would take the space underneath instead.

Re: Blurry rendering of games on Mac

#162
post #93

Earlier quoted context omitted.

>That’s why I’ve never understood why so many people bitch about not being able to game on Macs. Well that's where you're wrong then. It's perfectly possible to game on a laptop. Over the last decade with the development of the lightning ecosystem and docks it's become a very low friction endeavor as well. There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one…

I mostly agree. > There are a myriad of quality "gaming" laptops out there, but obviously that's not for everybody, and that's one of many reasons why workstation laptops exist (basically the same thing - ability to run at high loads for extended periods of time - without the gamer aesthetic). For the last few years, I thought 'gaming' was more GPU heavy and 'workstations' were heavier on the CPU and RAM? Though I wo…

> For the last few years, I thought 'gaming' was more GPU heavy and 'workstations' were heavier on the CPU and RAM?

On workstations you can get both. The Dell Precision 7XXX, HP Zbook Fury, and Lenovo P5x/P7x series are the primary high-end notebook workstations, and they are all nearly infinitely configurable with a myriad of CPU, GPU, memory, storage, display, and connectivity options.

I myself have a Precision 7560 from 2021 that has a Xeon W 11955M, and an RTX 3080 Laptop GPU that's roughly between a desktop 3060 and 3070 in performance due to the power limit of 90 W.

Before that I had a Precision 7530 from 2018 that had a Xeon E 2176M.

Both Precisions have 4 DDR4 slots for up to 128 GB, 3 M.2 slots (and an additional one for the WiFi module), and full repair/service manuals online.

Re: Blurry rendering of games on Mac

#163
post #138

Earlier quoted context omitted.

The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen. It's an actual objective fact of life. You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely…

I don't understand your logic unless you're implicitly saying the camera needs to go away, but then you should say so (so that I can properly disagree with you). The notch makes for a smaller menu bar but without the notch there would be no menu bar there, it would take the space underneath instead.

[deleted]

Re: Blurry rendering of games on Mac

#164
post #138

Earlier quoted context omitted.

The notch reduces the space available in the top menu bar. And since Apple is still incapable of creating a built-in Bartender-like functionality you end up with less space on screen. It's an actual objective fact of life. You don't get a larger 15"/16"/17" inch screen. You get a screen that size minus the notch because of a psychotic obsession with thinness. And then they struggle to compensate for that with barely…

I don't understand your logic unless you're implicitly saying the camera needs to go away, but then you should say so (so that I can properly disagree with you). The notch makes for a smaller menu bar but without the notch there would be no menu bar there, it would take the space underneath instead.

> I don't understand your logic unless you're implicitly saying the camera needs to go away

Yup. We never had camera before the notch.

> The notch makes for a smaller menu bar but without the notch there would be no menu bar there

Yup. Before the notch we neither had a menu bar that could comfortably fit most menu items even in professional apps, nor did we have a camera.

BTW, you literally are saying "The notch makes for a smaller menu bar". Imagine if I wrote that as the first sentence in my comment, then there would be no misunderstanding

Re: Blurry rendering of games on Mac

#165
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Are the screens OLED? The phones are... IMO the notch is pointless, but they need space for the front camera. With OLED they can just turn the pixels off when it suits the application and it becomes like a big bevel, which was the alternative anyway.

My M1 MacBook Pro turns off the display & backlight that would show the notch as needed, for example right now in full screen Safari you could not tell there is a notch/menu bar area at all. It's actually just as good as it can be already. Free extra space!

Bezel not bevel FYI.

Re: Blurry rendering of games on Mac

#166
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Menu bar is on top on mac. I see it as the top bevel becoming a screen, not taking away from any screen real estate, actually FREEING up space for apps. I never see the notch anyway because my wallpaper is black.

Re: Blurry rendering of games on Mac

#167
post #39

Am I the only one who finds screens with rounded corners and notches really stupid? We had to struggle for decades with CRTs and their funky geometry, and when we finally get displays with perfect geometry, we botch them again to make them look... cooler?

Menu bar is on top on mac. I see it as the top bevel becoming a screen, not taking away from any screen real estate, actually FREEING up space for apps. I never see the notch anyway because my wallpaper is black.

Until you want to do something full screen, then it might be a glaring black rectangle on top of the screen. The way to do it properly is to hide the camera in the thin bezels or somewhere else (inside the LCD, are we there yet?). This is just a lazy solution that designers probably even thought seems iconic.

Re: Blurry rendering of games on Mac

#168

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

I don’t try to game on my laptop, and I have always thought “gaming laptops” are somewhat akin to “racing-spec BarcaLoungers”. That’s why I’ve never understood why so many people bitch about not being able to game on Macs. If you want to play video games, you should probably buy a console or a desktop PC. White-hot take: you’re allowed to own a PC and a Mac. They aren’t like matter and antimatter, you won’t collapse…

[deleted]

Re: Blurry rendering of games on Mac

#169

Earlier quoted context omitted.

Menu bar is on top on mac. I see it as the top bevel becoming a screen, not taking away from any screen real estate, actually FREEING up space for apps. I never see the notch anyway because my wallpaper is black.

Until you want to do something full screen, then it might be a glaring black rectangle on top of the screen. The way to do it properly is to hide the camera in the thin bezels or somewhere else (inside the LCD, are we there yet?). This is just a lazy solution that designers probably even thought seems iconic.

But if you hide it in a small bezel or behind the LCD you will get significantly worse camera quality.

Re: Blurry rendering of games on Mac

#170

This just shows how little Apple cares about gaming on Mac. It's so sad that I spent thousands on multiple Mac devices (MBP, M Studio, etc.) only to be bottlenecked not by hardware, but by Apple's shitty approach to gaming software. I know why they do it though. Apple can't take their undeserved 30% cut of Mac games the same way they take their iOS cuts. We had a teacher years ago who said something that remains true…

I think their bigger problem is there's shit for documentation. You get a big list of function signatures and if you actually want to know how you're supposed to use anything you find the WWDC session from 4 years ago and hope it's still accurate.

What's even worse is they used to have great documentation, then for some nonsense reason archived it and replaced it with this wannabe JavaDocs crap with vague function explanations that leave more questions open than they resolve.

They now tell people to watch WWDC videos as if those relatively short videos contained the same amount of information a proper API documentation does.

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