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AniSora: Open-source anime video generation model

komiko.app

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Re: AniSora: Open-source anime video generation model

#161
post #66
post #35

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Cookies are such a mess. We need cross-domain cookies. Google took them away so they could further entrench their analytics and ads platform. Abuse of monopoly power.

We use OAuth2 for identity. We use first-party cookies for session management. We use APIs and signed tokens (JWT) to federate across domains without leaking user data. The ones hurt by the death of third-party cookies are ad tech parasites who refused to innovate imho...

OpenAI uses all of these things and still had to move domains.

Also: tech should be easier, not harder.

Building this shouldn't take more than an hour, yet somehow we did this to ourselves.

Re: AniSora: Open-source anime video generation model

#162
post #68

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> Art is something that cannot be generated like synthetic text 10 years ago: "real real text cannot be generated like stock phrases, so writing will be nearly forever powered by human writers."

Now: "you can block that AI slop with uBlock, switch to Firefox if you haven't"

If you could, I imagine universities wouldn't be so worried about students using chat gpt to cheat.

Re: AniSora: Open-source anime video generation model

#163
post #68

Earlier quoted context omitted.

> Art is something that cannot be generated like synthetic text 10 years ago: "real real text cannot be generated like stock phrases, so writing will be nearly forever powered by human writers."

I think "text" is irrelevant, the distinction is between art and the synthetic, where art might be written or visual. It's a vague term that's often used to mean "graphics", confusing matters, and the meaning of art is endlessly debated, like the meaning of intelligence. Obviously we have synthetic graphics (like synthetic text). So something else must be meant by "art" here.

If somebody comes up with a new pun, is that art?

Re: AniSora: Open-source anime video generation model

#164

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No it's not. 4 of 10 volumes. The IP is likely doa anyway as it's on indefinite hiatus

Tanigawa released a new volume a few years ago, like 10 years after the last one. But still, it probably doesn't have the popularity it once had so a new animation sounds unlikely.

The most recent LN is volume 13, which came out in November 2024; it's on my shelf but I haven't got round to reading it yet. (The big gap between volumes was between 11 and 12: frankly I'd assumed that the author intended the end of volume 11 as the ending of the series. Volume 12 was in 2020 and was about half stuff the author had already published in other places.)

I don't know how anime series economics works these days -- AIUI traditionally the live late night TV broadcast was effectively an advert to get the hardcore fans to buy the extremely expensive Japanese market DVD/bluray sets, which were what brought in the money. But I expect streaming has changed things a lot.

Re: AniSora: Open-source anime video generation model

#165

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Nice idealistic view. It doesn't pay the bills. Artists quit doing art when they have to flip burgers instead. And AI is absolutely unconditionally a competitor in that arena.

Then they were never real artists. I spend 14 hours a day at the office in a rather stressful job and still make time to draw, and I'm everything but a superhuman.

The No True Scotsman can always be counted on to rear it's head.

Re: AniSora: Open-source anime video generation model

#166

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>Art created by humans is not entirely original. The catch here is that a human can use single sample as input, but AI needs a torrent of training data. Also when AI generates permutations of samples, does their statistic match training data?

No human could use a single sample if it was literally the first piece of art they had ever seen. Humans have that torrent of training data baked in from years of lived experience. That’s why people who go to art school or otherwise study art are generally (not always of course) better artists.

I don't think the claim that the value of art school simply being more exposure to art holds water.

Re: AniSora: Open-source anime video generation model

#167
post #44

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It’s great that you have sympathy for illustrators, but I don’t see a big difference if the training data is a novel, a picture, a song, a piece of code, or even a piece of legal text. As my mom retired from being a translator, she went from typewriter to machine-assisted translation with centralised corpus-databases. All the while the available work became less and less, and the wages became lower and lower. In the…

My prediction: It will be like furniture. A long time ago, every piece of furniture was handmade. It might have been good furniture, or crude, poorly constructed furniture, but it was all quite expensive, in terms of hours per piece. Now, furniture is almost completely mass produced, and can be purchased in a variety of styles and qualities relatively cheaply. Any customization or uniqueness puts it right back into t…

This prediction implies that people will value consuming tailored media, knowing 100% that it was generated because they wanted it (as opposed to because someone wanted to express something), with no deeper story or connection or exploration to it.

If people instead care about the creation story and influences (the idea of "behind the scenes" and "creator interviews" for on demand ai generated media is pretty funny) then this won't have much value.

Time will tell - it's an exciting, discouraging time to be alive, which has probably always been the case.

Re: AniSora: Open-source anime video generation model

#168
post #163

Earlier quoted context omitted.

I think "text" is irrelevant, the distinction is between art and the synthetic, where art might be written or visual. It's a vague term that's often used to mean "graphics", confusing matters, and the meaning of art is endlessly debated, like the meaning of intelligence. Obviously we have synthetic graphics (like synthetic text). So something else must be meant by "art" here.

If somebody comes up with a new pun, is that art?

Atelier later.

Re: AniSora: Open-source anime video generation model

#169
post #164

Earlier quoted context omitted.

Tanigawa released a new volume a few years ago, like 10 years after the last one. But still, it probably doesn't have the popularity it once had so a new animation sounds unlikely.

The most recent LN is volume 13, which came out in November 2024; it's on my shelf but I haven't got round to reading it yet. (The big gap between volumes was between 11 and 12: frankly I'd assumed that the author intended the end of volume 11 as the ending of the series. Volume 12 was in 2020 and was about half stuff the author had already published in other places.) I don't know how anime series economics works the…

Thanks, I wasn't aware he released another just last year!

I'd assume streaming services have changed the industry. Things like Devilman Crybaby wouldn't have been released if Netflix wasn't involved.

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