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Hacker News for Gamedev

gamedev.city

161–170 of 229 posts

Re: Hacker News for Gamedev

#161

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

The other half of the chicken and egg is that hn is “hn for devs but actually just for techy people to cover all sorts of stuff” whether that’s the intent or not.

By limiting the surface area, it’s bound to never become larger than the restriction.

Re: Hacker News for Gamedev

#162
I requested an invite. Would love to join this, I've been a professional gamedev for about half of my career.

My confirmation link was a link to Tentacle Typer's steam page.

edit: thanks for the invite.

Re: Hacker News for Gamedev

#163

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

Some of these HN for X do manage to break free. I like jgc's Two Stop Bits retro "HN", which is a very small community, but active: https://twostopbits.com/news

It looks like 70% of the posts there are from bmonkey325 and most threads have no replies. I wouldn't call it active.

Re: Hacker News for Gamedev

#164
post #48

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

>Isn't game development already discussed here? ofc sometimes game dev is discussed here, but imo I don't see it enough here that I wouldn't want a hackernews just for gamedev. also very useful side project

For example, SDL 3 was officially released last week, which I think is significant. It was posted on HN, but it didn't get enough votes to be visible to me.

Re: Hacker News for Gamedev

#165

The problem with 'HN but for [x]' sites is that what they offer is just a subset of HN. Game dev posts might not be the most popular here, but they're still allowed and do get some traction from time to time - so there's little incentive to post somewhere that has even fewer eyes. IMO for a site like this to succeed it needs to offer something HN doesn't. Chat, subforums, personal promotion section, something .

I used to think this, but after reading about engagement numbers elsewhere, Hacker News is actually very small when compared to other venues. Depending on where you're reading, it's Hacker News that's a subset of just about anything else.

Exactly - you can only add so many inner matryoshka dolls before they're not big enough to sustain critical mass.

If HN is a subset of other sites (though arguably its approach to UX and moderation offer something different), a site targeting a subset of HN's users seems unlikely to get much traction.

Re: Hacker News for Gamedev

#166
post #161

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

The other half of the chicken and egg is that hn is “hn for devs but actually just for techy people to cover all sorts of stuff” whether that’s the intent or not. By limiting the surface area, it’s bound to never become larger than the restriction.

[dead]

Re: Hacker News for Gamedev

#167

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

I miss the TIGSource forums on its prime.

Re: Hacker News for Gamedev

#168

Earlier quoted context omitted.

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

The thing is HN doesn't even have a tag system so you can't "see gamedev posts only". So far the most active community seems to be gamedev.net, but I feel it's in a long decline.

The 'Unreal community' has enough relevant content that it'd take a lifetime to go through it all. I'm sure the same is true of Unity.

Maybe not the more general stuff you might be after, but those forums+ deserve a mention.

Re: Hacker News for Gamedev

#169

Earlier quoted context omitted.

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…

I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.

Re: Hacker News for Gamedev

#170

Earlier quoted context omitted.

The thing is HN doesn't even have a tag system so you can't "see gamedev posts only". So far the most active community seems to be gamedev.net, but I feel it's in a long decline.

+1 for tags. As HN has grown, the topics here have become so broad that it might be months before a particular topic you are interested in like gamedev makes it to the front page. It would be awesome to click a tag and only see submissions about that topic. Or better yet, unclick a tag and filter out submissions about that topic. I'm so sick of AI this and LLM that and DeepFoo and ChatBar, it would be so nice to just…

Theres some sort of something quite special about HN and I suspect it's the lack of anything special.
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