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Half-Life 2: 20th Anniversary Update

half-life.com

161–170 of 277 posts

Re: Half-Life 2: 20th Anniversary Update

#161
post #3

It doesn't seem to be mentioned here, but HL2 (which now includes the sequel episodes) is completely free to claim on Steam until the 18th, if you're new to the series. https://store.steampowered.com/app/220/HalfLife_2/ Also try clicking on the gravity gun at the end of the anniversary page.

I think they are also merging Ep1 and Ep2 together into HL2 now and have gradual progression of HL2 to E1 and then to E2. I just browsed my Steam game library and can't find separate copies of E1 and E2 there because of being merged with HL2.

Re: Half-Life 2: 20th Anniversary Update

#162
post #49

Earlier quoted context omitted.

Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games sin…

VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index) Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on. I do not blame Valve for moving on when nobody followed them.

Have you tried "I expect you to die"? It's a really compelling VR game.

Re: Half-Life 2: 20th Anniversary Update

#163
post #46

It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)

Are these new windows releases also 64 bit or still 32 bit?

Re: Half-Life 2: 20th Anniversary Update

#164
post #131
post #92

Earlier quoted context omitted.

It should work in Wine, although I haven't tested this update yet. (disclaimer: I work for CodeWeavers, we sell CrossOver which should be a great and easy way to play) edit: tested out the 20th anniversary update on M2 Pro, it works great!

What did you do to get it to run? I didn’t download load it because of the warnings. Just run in Rosetta?

I used CrossOver to install (Windows) Steam, then downloaded/ran (Windows) HL2 from there

Re: Half-Life 2: 20th Anniversary Update

#165
post #163
post #46

It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)

Are these new windows releases also 64 bit or still 32 bit?

Still 32-bit

Re: Half-Life 2: 20th Anniversary Update

#167

Earlier quoted context omitted.

I believe they also said they don't want to do more of the same, they only want to work on something new. Hence why the only new Half-Life anything in 20 years is Alyx - it did something genuinely new. We all want HL3, but other than the story it would probably be fairly stagnant in terms of gameplay - nothing new has really happened in the genre.

I wished they hire the Arkane team that got laid off. Put them to work on a new single player ip and let Victor Antonov add some of his design into it. They dont have to do anything new, just make it good enough, like Titanfall 2.

But that would go against

> I believe they also said they don't want to do more of the same

I've heard this too, with Half Life they want each game to be groundbreaking. Arkane have done great games, but they're not all groundbreaking, and arguably none of them are to the level that HL1/2 were.

Re: Half-Life 2: 20th Anniversary Update

#168

Earlier quoted context omitted.

Gabe owns yachts worth a billion dollars. I'm sure the others are doing just fine as well. https://luxurylaunches.com/transport/gabe-newell-luxury-yach...

Damn. I do not understand owning more than one yacht. It's like private planes. Why more than one?

I would assume because moving yachts requires a lot of planning, so he'd likely have one in each location he wants to stay.

Not excusing this behaviour, but there is a reason for it.

Re: Half-Life 2: 20th Anniversary Update

#169
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

Is it possibly because you were much younger back then and thus likely less jaded? I hear of people even back then who for example hated Microsoft with a burning passion, who were already older, even as today their image has been largely rehabilitated among many young devs.

>their image has been largely rehabilitated among many young devs

Whoa, what? I only hear people complain more about Windows over time.

Re: Half-Life 2: 20th Anniversary Update

#170

My claim to fame on the 20th anniversary (84 views thus far) is to have completed Ravenholm without inflicting any deaths or receiving any injury: https://www.youtube.com/watch?v=D_XN_RwjnqM

8:54 Holy shit I don't even know one could do something like that, jumping back to the room and hide in complete safety, very smart.

Also, at 0:30, turning off that living place hazard is very kind of you. And you also saved Bob and Jim from being cut in half by doing that. Father Grigori might not like it, but he's crazy too.

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