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AAA Gaming on Asahi Linux

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161–170 of 382 posts

Re: AAA Gaming on Asahi Linux

#162
post #2

I'm a little sad that this has seemingly taken precedence over all other hardware support. M3 support, dp-alt mode, making the microphone work are all things that I was hoping were going to land in the past year.

AFAIK the M3 is going to take a lot longer as the asahi team leverages apple silicon in their CI which means mac mini servers and the M3 generation never got their mac mini. Of all the generations to finally take the plunge into apple silicon, I had to choose the weird one... (typing this on an M3 mbair and not on linux sigh)

Ah yeah, here's the post: https://social.treehouse.systems/@marcan/112277289414246878

Re: AAA Gaming on Asahi Linux

#163
post #2

I'm a little sad that this has seemingly taken precedence over all other hardware support. M3 support, dp-alt mode, making the microphone work are all things that I was hoping were going to land in the past year.

I understand the sentiment. But the people who could work on the Asahi Linux graphics stack are generally not the same as the people who could e.g. bring up Asahi Linux on M3 chips. I would not consider the lack of activity in some Asahi Linux areas to be a conflict of priorities. It is in my opinion mostly a result of these lacking areas naturally attracting less developers capable of moving them forward.

The M3 GPU is a lot different and has a bunch of new features like ray tracing, so the super talented team working on the Asahi Linux graphics stack might have a lot of work ahead of them to support the M3's GPU fully as well.

God I wish I was smart enough to help out with Asahi Linux...

Re: AAA Gaming on Asahi Linux

#164

Earlier quoted context omitted.

[flagged]

honestly with chatgpt i don’t think not learning can really be an excuse anymore. not saying have it write the code, but just recursively asking for explanations and resources can get you up to speed on tons of things

I do hope that LLMs learn more from the Asahi Linux team's code and their amazing blog posts, in order to provide better guidance for new systems programmers.

Re: AAA Gaming on Asahi Linux

#165

I think at the moment, this is probably the only way to feasibly game on a Mac. Crossover and other Wine-based apps as well as Parallels are... not really truly possible. If you bought the top-of-the-line MacBook Pro 16-inch, 2021 with M1 Max and tried to play anything reasonably modern on it, you'd find the performance is basically not playable .

I beat elden ring on m1 pro using Whisky :)

Re: AAA Gaming on Asahi Linux

#166

Earlier quoted context omitted.

No reason they can’t.

If every layer of abstraction and emulation is set up to allow it to pass through. It still seems really impressive to me, like lining up a bunch of targets and shooting an arrow through to get multiple bullseyes or something, haha.

It’s not really all that hard

Re: AAA Gaming on Asahi Linux

#167
post #2

I'm a little sad that this has seemingly taken precedence over all other hardware support. M3 support, dp-alt mode, making the microphone work are all things that I was hoping were going to land in the past year.

I mean this is the nature of the beast with arm and apple. It’s a closed system. There are some devs that are going to be willing to go through the effort just for the challenge of it, but most are just going to use x86/linux because you don’t have to actively fight against the vendor.

Re: AAA Gaming on Asahi Linux

#168
post #2

I'm a little sad that this has seemingly taken precedence over all other hardware support. M3 support, dp-alt mode, making the microphone work are all things that I was hoping were going to land in the past year.

AFAIK the M3 is going to take a lot longer as the asahi team leverages apple silicon in their CI which means mac mini servers and the M3 generation never got their mac mini. Of all the generations to finally take the plunge into apple silicon, I had to choose the weird one... (typing this on an M3 mbair and not on linux sigh) Ah yeah, here's the post: https://social.treehouse.systems/@marcan/112277289414246878

Good grief what an uphill battle. It’s amazing there are any devs willing to put up with Apple hardware at all.

Re: AAA Gaming on Asahi Linux

#169
post #2

I'm a little sad that this has seemingly taken precedence over all other hardware support. M3 support, dp-alt mode, making the microphone work are all things that I was hoping were going to land in the past year.

It's an Apple chip with no documentation and zero existent driver code to reference. You have to set realistic expectations here, and acknowledge that not every contributor is going to have the domain-specific knowledge required to make everything work. It's nothing short of a divine miracle that it has working Vulkan drivers you can download within a half-decade of it's release. If you want more, you'll have to take…

I’m not sure why you are being downvoted. This is the truth people who buy Apple hardware need to hear.

Re: AAA Gaming on Asahi Linux

#170

From a performance and technical perspective this is incredible. Well done! It will never happen, but my dream is for the Asahi devs, Valve, and Apple to all get together to build out a cross-platform Proton to emulate and play games built for Windows on both x86 and ARM hardware running Linux. A Steam Deck with the performance and power efficiency of an M-series ARM chip and the entire library of games that run on P…

Apple is going to do the same thing they did with BSD, WebKit, etc. They will wait until proton is mature enough, fork it, then release it as their own. Why put in the effort this early on?
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