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Keyhole – Forge own Windows Store licenses

massgrave.dev

161–170 of 319 posts

Re: Keyhole – Forge own Windows Store licenses

#161
post #145

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

> property theft is wrong.

It sure is, and those people should promptly return their stolen Photoshop bits to the front door of any local fire station so Adobe can put them back into their bit warehouse and ship them to paying customers next day air

Re: Keyhole – Forge own Windows Store licenses

#162

Earlier quoted context omitted.

>> Does tying those keys to your MS account fix that failure method? >Yes. Bitlocker recovery keys are escrowed to the Microsoft account. Which then opens the door to other attack vectors, even government.

I’d imagine most people would like some insurance in the event of loss or theft, but are not worried about government. I’m vulnerable to the $8 wrench attack, but enjoy knowing it is only a VISA problem if I leave it a laptop the bus.

I'm genuinely curious to know how VISA helps (or doesn't) in your analogy - what is a 'VISA problem'?

Re: Keyhole – Forge own Windows Store licenses

#163

Can this be used to enable the HEVC extension without a M$ account? It's so frustrating they can't license the patents as a lump sum.

The links to download the official microsoft signed HEVC installers can actually also be found at massgrave.dev[0] It truly is an awesome resource. 0: https://massgrave.dev/unsupported_products_activation#hevc-v...

Awesome

Re: Keyhole – Forge own Windows Store licenses

#164

MAS (which is also hosted on Github) is the perfect example of Microsoft not caring about end user piracy. Just use it.

more like the license process is so bad that they dont bother to go after them

>the license process is so bad that they dont bother to go after them

For a person, yes go for it they won’t bother.

For a company… we have had some annoying MS audits. So how everything has to be retail WITH the cards. I have a stack ready for our next audit if it ever happens again.

Re: Keyhole – Forge own Windows Store licenses

#165
post #145

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

Haha, yeah, I'm pretty sure there would be a hell of a lot less working professionals using the Adobe suite today if we had all used Adobe's generous 14-day trial to get to grips with Photoshop or Flash or Dreamweaver when we were 12 or 13 years old. Or enrolled in University, I guess?

I would expect Adobe would be nothing but a forgotten brand name list to the annals of time at this point, considering their Suite has been the most pirated application every year since the early days of Windows 95... And yet....

Re: Keyhole – Forge own Windows Store licenses

#166
post #128

> As it turns out, data after the signature block isnt checked at all... and it can even override data that came before it. Whenever two blocks of the same type are stored together, the last one overrides all the others before it. So, if we want to change any license data, we can just make a block for it and put it after the signature block! Amazing.

I wonder if this is the worst cryptography blunder since Nintendo Wii using 'strncmp' to validate a hash (which stops after the first matching 00 byte)

Re: Keyhole – Forge own Windows Store licenses

#168

Earlier quoted context omitted.

I’d imagine most people would like some insurance in the event of loss or theft, but are not worried about government. I’m vulnerable to the $8 wrench attack, but enjoy knowing it is only a VISA problem if I leave it a laptop the bus.

I'm genuinely curious to know how VISA helps (or doesn't) in your analogy - what is a 'VISA problem'?

Mostly a joke, but I swipe a card and the problem goes away. No need to worry anymore.

Re: Keyhole – Forge own Windows Store licenses

#169
post #145

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

it is NOT 'property theft', since nothing has been stolen, just copied

the term you want is Copyright infringement

Re: Keyhole – Forge own Windows Store licenses

#170
post #145

Earlier quoted context omitted.

Yes, but I think it works exceptionally for other software, like games! One example that stands out was the hacking/modding scene of the GTA Vice City with Multi Theft Auto, and even GTA SA, which gained a massive player base that would have never experienced the game and created emotional bonds with it. I can't prove this of course, but I bet a huge portion of the GTA V success was from users who played a moded vers…

> Price is a barrier to entry for many users who wouldn't have paid for the software. This is what demos, student licenses, etc. are for. I don't care what your justification is, property theft is wrong.

I wouldn't use the term "property theft", as even though there's a very clear analogue to IP and digital economics for anyone who cares to think about it, pro-piracy pedants will gladly jump on the term (which is strongly tied to physical property) to avoid addressing the problem itself. This problem doesn't happen as much with other terms like "theft", "IP theft", and "piracy".
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