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Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

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Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#161
post #88

Earlier quoted context omitted.

(1) Price matters. If Detroit was selling $25k reasonably sized EVs they'd be selling like hotcakes, even if they had limited range. There are a few people who will pay $75k+ for a luxury EV but they bought a Tesla 10 years ago. If Detroit wanted to sell XXXL EV SUVs at crazy high prices they should have done it ten years ago. Now it's too late and they have to make the kind of cars BYD does or pass legislation to ke…

In regards to VR, I think Valve could really move the hole situation by building/providing SteamLink VR on AVP, as they do on Meta Quest. Buy any Bluetooth (VR) Controller and enjoy games streamed. And maybe in some future I will be able to stream from Linux hosts via SteamLink.

Exactly, a device that expensive has to deliver as much value as possible.

Trying to sell a lifestyle accessory for people who have to own every Apple product that there is the beginning of the end for Apple that they’ll be talking about in business school the way we talk about DEC, Tandem and Commodore today.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#162
post #51
post #42

I feel like they have struck gold with the Meta Ray-ban glasses. Perfect form factor, looks cool, not obtrusive, has actual features that people want to use. That IMO is the future of wearables + AR/VR + AI, not a bulky headset.

Every company knows this, the problem is that you can’t fit the compute you need for AR/VR + AI into a form factor like this, at least not right now.

Why can't the glasses be dumb displays streamed to by my phone?

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#163
If you’re asking yourself:

Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason:

Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get

Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink)

Every company that is winning and going to win in the future is the company that can best predict human behavior, such that it’s directly shaped by the platform itself

Google had a internal teaser trailer about this a decade ago that I’m sure someone has seen. Hyperreality was a short video about this probable and likely future

So it’s all a game to get perfect attention and the best way to do that is - literally - something like the interface that is used for the matrix on each hovercraft

If you introduce that too quickly - like now - then you scare everyone. So Apple rushed it and Meta is a actually good at timing in AR cause they have a giant lead, so they can wait till people forget.

The goal is titration of all encompassing spyware that eventually literally controls your behavior. The short story Manna is currently, unironically, and not hyperbolically what the employee experience at Target, Amazon warehouses and Walmart are 1:1. The corporate goal is to have everyone in their ecosystem deterministically creating, consuming and engaging at the peak for optimal tuning of the attention system.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#164

Raise your hand who was there during the first boom and doom of VR/AR headset/glasses in the 90's? A cycle or couple of more and we'll be there, maybe.

Remember Dactyl Nightmare? https://www.arcade-history.com/?n=dactyl-nightmare&page=deta...

I tried it once at the local mall as a kid. There was a fantasy-rpg type of game as well, but I didn't get to try that one.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#165
post #78
post #51

Earlier quoted context omitted.

Every company knows this, the problem is that you can’t fit the compute you need for AR/VR + AI into a form factor like this, at least not right now.

I don't think you'll ever be able to. Maybe not for decades for AR/VR. The AI stuff is cool; you can offload that, but mostly they'll just be a glorified camera mount and headphones for the actual 'glasses.'

You already can in something the size of an old cassette walkman, run an extra flexible USB c cable to the glasses or something and problem solved

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#166

If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#167
post #166

If you’re asking yourself: Why are all these giant companies going hard on AR and repeatibly in cycles it’s for one reason: Egocentric data and full control of the highest bandwidth human I/O (vision + sound) is the most important possible data pipeline to get Its the penultimate data pipe, with direct connection to the brain being the ultimate data pipe (see:Neuralink) Every company that is winning and going to win…

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

I'd believe that better if Meta didn't also deliberately provide a sideloading mechanism and encourage homebrew.

It's a believable end-goal, but it doesn't seem to be the direction they want to go in the immediate future.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#168
post #139
post #110

Earlier quoted context omitted.

If I'm going about my day and a voice in my ear gives me context about my surroundings, identifies people and objects, answers questions, tells me which direction I need to walk in, records and live streams my POV and more, that's AR. The experience doesn't always have to be visual.

That’s a phone. You are describing a smartphone. Does this make all phones “AR” devices?

This you? https://as2.ftcdn.net/v2/jpg/01/36/71/61/1000_F_136716109_nK...

Glasses are a fundamentally different UX than a smartphone.

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#169
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post #150

Earlier quoted context omitted.

I think the teleportation angle is even more compelling from the point of view of enabling virtual co-presence. With photo-realistic avatars as Apple and Meta have both demonstrated are fully possible, we'll soon be in a situation where you can click a button and be fully present with anybody anywhere, any time. This is as close to true physical teleportation that humanity will ever get, and I expect that once it's m…

We can’t even get people to routinely turn a webcam on at most companies existing meetings. Even internally at Meta and Apple, staff aren’t exactly falling over themselves to take meetings in headsets right now. The idea people will be strapping computers to their faces for meetings will “take off in a huge way” any time soon is extremely far fetched for me.

It depends on what you mean by "soon". For sure, it's not happening next year. But within 5 years I think the hardware will get to a point where it's possible, and then within 10 it will be compelling.

The "strapping computers to their faces" meme is just stupid hyperbole. It's no more insightful than declaring that nobody wants to stuff a computer into their pocket - when 99% of people now carry smart phones (and mostly, large ones - as large as they can possibly fit).

Re: Meta cancels high-end mixed reality headset after Apple Vision Pro struggles

#170
post #166

Earlier quoted context omitted.

It's dumber than that. Meta just wants to own an App Store and get 30% of some platform's revenue.

I'd believe that better if Meta didn't also deliberately provide a sideloading mechanism and encourage homebrew. It's a believable end-goal, but it doesn't seem to be the direction they want to go in the immediate future.

you are reading too much into Meta. They arent the NSA
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