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Thoughts on Vision Pro

andrewhart.me

161–170 of 185 posts

Re: Thoughts on Vision Pro

#161
post #82

Earlier quoted context omitted.

I'd be interested in seeing stats on how often people actually "get away from their desk" in a way that needs a computer. Specifically ways that aren't already covered by a phone.

I want the full Mac experience while sitting in an Eames lounge chair at the office or at home. A laptop forces you to look towards your lap, while a headset would allow you to make full use of the headrest as you gaze at the ceiling. I am young and healthy, with the Aeron chair, Ergotron VESA arm, adjustable desk, etc. all dialed in, and yet my body aches after the sixth hour of computer use. So I look forward to ha…

Just putting it out there that it might not actually be dialed in if it’s hurting you

Re: Thoughts on Vision Pro

#162
post #138

Earlier quoted context omitted.

Try hanging up a call on your smartphone and your counterpart hanged up a a fraction of a second before you. Now you call someone (pretty deep down) in your recent call list. Or click "Connect to Bluetooth headset" in Windows. Congratulations, your headset just connected itself, so you now you disconnected it. Just brilliant, overall.

My mother got her first iphone years ago and was just petrified of the phone app. I couldn't blame her. You touch ANYTHING, even the spam caller in recent calls, and it immediately calls. why oh why can't there be a setting - on by default - confirm before dialing?

It’s not the specific solution you want (and that would be a good one to have) but one option might be enabling the touch accommodations in the accessibility settings and increasing the touch delay slightly so that it takes a more deliberate touch to activate. Downside is that it applies across the whole system and applies to typing on the keyboard too

Re: Thoughts on Vision Pro

#163
post #82

Earlier quoted context omitted.

I'd be interested in seeing stats on how often people actually "get away from their desk" in a way that needs a computer. Specifically ways that aren't already covered by a phone.

I want the full Mac experience while sitting in an Eames lounge chair at the office or at home. A laptop forces you to look towards your lap, while a headset would allow you to make full use of the headrest as you gaze at the ceiling. I am young and healthy, with the Aeron chair, Ergotron VESA arm, adjustable desk, etc. all dialed in, and yet my body aches after the sixth hour of computer use. So I look forward to ha…

Something tells me your neck would ache after the sixth hour of a headset on it. Though, I'm largely sympathetic to the idea. I get that looking down feels off. Oddly, I'd also wager it is more similar to how things have historically been done. Used to writing and such was much more "at hand level" than it was elevated. Even physical work is often such that you are looking down more than up.

Sucks to say, but it is almost certainly the case that you need fewer 6 hour stints of work. Go for a walk. Think. Do some physical labor. All things are likely a good idea to help with aching bodies.

Re: Thoughts on Vision Pro

#164
post #116
post #45

I'm still very curious exactly what people had in mind for this. Like, from all reports, it is a very good VR headset. But... what do people think they will use a VR headset for? Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber an…

The PSVR2 is less comfortable than the original, and they completely dropped first party support for it after launch. It's a shame, as it could have been pretty great.

Curious what first party support you mean? They just aren't building a lot of games?

And I didn't have the original, so I can't compare. I do like the thing, and I use it about as much as I thought I would. Any game where you "walk" is a bit much for me. Any game where you are controlling something that moves, or you have things fly at you is fine. Toss, I think, is an in between that also works really well.

Re: Thoughts on Vision Pro

#165

Earlier quoted context omitted.

> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”

> Real families want to share quality family time in the real world, not “content” You've never gone on a nice trip and then when back home with relatives streamed photos/video of that trip to a TV to share?

I've never done this, nor has any of my friends or family. Not attaching any sort of value judgement to this one way or another, but just saying that it isn't a universally common sort of activity.

Re: Thoughts on Vision Pro

#166
post #112

That is completely psychotic blacking out single frame screenshots for copyright reasons. Copyright is truly out of control and just comically ridiculous at this point.

Always has been. Tom Scott did a great video on copyright [1] - it's long overdue to revamp.

1 - https://www.youtube.com/watch?v=1Jwo5qc78QU

Re: Thoughts on Vision Pro

#167
> Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. On visionOS, all of this is handled by Apple, and every app looks and feels the same.

I remember the days when EVERY application in Windows had "File" in the upper left hand corner. You could make a good bet that "Edit" was next and "Preferences" was somewhere in there as well.

Being "good with computers" back then had a lot to do with knowing the standard layout of applications to help guide you through where things ought to be or, at least, could plausibly be found.

I applaud Apple for keeping this going in this modern world we live in of SAAS websites that each do their own thing.

Re: Thoughts on Vision Pro

#168

Earlier quoted context omitted.

> a gamepad is just not sufficient for immersive VR gaming This seems strange, since so many folks love giant ultrawide screens for immersion whether playing console or PC and whether with controller or mouse+keyboard. They carry on how much immersion there is, and it's not nearly as visually immersed. So it seems less likely it's about the controller. If they find the ultrawide immersive, and the controller is fine,…

It's funny you mention that metaphor in particular: driving a car does feel less immersive to me than walking. When I drive, I'm in the car; when I walk, I'm in the world.

Motorcycles are much more immersive and ironically I think that they feel safer for that reason.

Re: Thoughts on Vision Pro

#169

Earlier quoted context omitted.

It's funny you mention that metaphor in particular: driving a car does feel less immersive to me than walking. When I drive, I'm in the car; when I walk, I'm in the world.

Motorcycles are much more immersive and ironically I think that they feel safer for that reason.

Right, to me AVP feels more like the motorcycle than the car than the ultrawide.

I also learn new road networks (2D graphs) much MUCH better on motorcycle than car.

Re: Thoughts on Vision Pro

#170
post #137
post #122

Earlier quoted context omitted.

Now I'm not sure what their army of designers were doing? This is 101 of product design - put in place a standard UI Guidelines. This is particularly important for a 'platform' player like what Meta is aiming for (Ex. from other platform/OS - Windows UI Guidelines, Apple's Human Interface Guidelines, Google's Material Design, etc..)

> This is 101 of product design I think there's an emphasis on shipping a feature over shipping a cohesive product. Shipping simple vs functional one. and churn seems to be getting in the way of mature products.

Heard the same from the friends working there, that seems to be the case. Apple is much more product and design focused on the other hand
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