Earlier quoted context omitted.
It’s niche I’ll admit, but a while back the lack of support for DisplayPort in home theater equipment bit me because I had an Oculus Rift (original) hooked up to the same machine, using the only HDMI output on the computer’s GPU which meant hooking it up to the TV (through a receiver) required a DisplayPort → HDMI adapter. Thing is, DP → HDMI adapters all suck when you’re using them to send anything but a basic 1080p…
It's complicated, but the tldr is: use a DP++ type 2 adapter that advertises 4k compat. DP++ adapters tell the GPU to output an HDMI signal instead (DP is an entirely different protocol), and then just level-shift the signal. Type 1 adapters are limited to i-forgot-how-many MHz which means no more than 1080p60. Type 2 adapters contain a tiny 256 byte rom that tells the GPU its maximum supported bandwidth. Other adapt…
What I have seen is DP → HDMI adapters that only support chroma subsampled pixel formats at 4kp60, and TVs that introduce many frame times' worth of latency due to various post-processing effects.
My hunch is as follows: given that consumer video devices (DVD/Blu-ray, set top box) almost exclusively output chroma-subsampled 4:2:2/4:2:0 YCbCr formats, TV post-processing pipelines may only support these formats, causing RGB (and possibly 4:4:4 YCbCr) signals to bypass post-processing, similar to the "PC" or "Game" modes present on some TVs that do the same.
In other words, if adapter → 4:2:2/4:2:0 and 4:2:2/4:2:0 → TV post-processing → latency, then adapter → latency, even if the adapter itself introduces no significant latency.
If I'm correct, the solution is an adapter which supports RGB output at the desired resolutions and frame rates and/or a TV with a PC/Game mode that bypasses post-processing for all source types, both of which are highly desirable for "monitor" use in any case.