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GTA 5 source code leaks online

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Re: GTA 5 source code leaks online

#162
post #121

Earlier quoted context omitted.

1. The game still sells 10+ million copies a year. 2. GTA online brings at least half a billion a year in microtransactions.

The vast majority of those sales are for GTA online, which this leak doesn't inherently give you access to. I don't see this leak financially harming Rockstar more than the cost of the presumed ransom, people still have to pay to play GTA online.

Give it time and there will be private servers for the modded client

Re: GTA 5 source code leaks online

#163

Earlier quoted context omitted.

If they can extract the game engine code into a reusable framework, yes. No game created from it could ever be legally released though.

If it's a closed source release, how could anyone prove which code/framework they reused ?

Decompile it and see things work exactly the way the original game does, bugs and all

Re: GTA 5 source code leaks online

#164

Earlier quoted context omitted.

Why re release my 2008 game as a remaster in 2023 if Sven in Sweden already patched the (open) source with QOL changes and provided higher texture mods. It does cut on future dumb re releases :)

Leaked doesn’t equal open. It’s likely a crime to own a copy, and it’s definitely a crime to distribute it.

No way!

Re: GTA 5 source code leaks online

#165

Earlier quoted context omitted.

I'm used to working in a context where you have to deal with audits and it makes sense to weigh that cost, but for video games, couldn't they throw it in EC2 or fargate in an account with nothing else and forget about it? It doesn't need to have access to anything important (it might not need access to anything at all if you're not persisting any player data). If the only open port is the game server, patch schedules…

No it's deffinately not as easy as that. You need to manage those servers, manage the updates, security patches, roll out updates to the game server... Because it will need updates because things break or need security updates etc. Managing things like that means it needs to be within the existing infrastructure. Imagine with every old game they just threw up an ec2 and left it rotting, they'd have hundreds of out of…

But what I'm saying is why do they need to install updates? If the only open port is your software, who cares if curl or ssh or whatever is out of date. Worst case, you shut it down if it ever does get compromised, and there was nothing anyone could do with that machine because it was underpowered and firewalled to only allow incoming connections on your game port and no outgoing connections. Unless there's an exploitable vulnerability in the Linux networking stack or their server application, everything else doesn't matter. If they run it in fargate, Amazon will take care of Linux patches, so it's only their application server that matters. Games usually use custom UDP protocols, right? So there's no off-the-shelf library for them to patch in their application.

Same deal with people talking about windows requiring new hardware really: for most people the answer should be "good, it'll stop rebooting to update now". Almost everyone is behind a firewall that doesn't allow incoming connections (it can't by default because of NAT). The only point of entry is the browser, and if you stay off the seedier parts of the web and have an adblocker, that's not really an issue either. Your bank or Spotify presumably aren't going to be dropping malware on your machine via old browser exploits.

You can't do that kind of thing if you're under some auditing regime, but they're not, right?

Re: GTA 5 source code leaks online

#166
post #162

Earlier quoted context omitted.

The vast majority of those sales are for GTA online, which this leak doesn't inherently give you access to. I don't see this leak financially harming Rockstar more than the cost of the presumed ransom, people still have to pay to play GTA online.

Give it time and there will be private servers for the modded client

There are already private servers. There are whole communities built up around role playing in bootleg GTA 5 servers.

Re: GTA 5 source code leaks online

#167
post #29

Earlier quoted context omitted.

1) Entity gets hacked 2) Hackers exfiltrate data from the target (this could be source code, database dumps, employee records, emails, or any combination of the above - basically anything that could be seen that has value to the company staying private. 3) Depending on the model used, the hackers either privately or publicly informs entity they have their data and unless a payment of X if made the data will get leake…

I don't understand how anyone would ever pay. There is nothing guaranteeing you the hackers actually destroy their copy of the data on payment, so they could just come back and ask you for another payment every few months. Or are we really supposed to believe these criminals would follow some sort of made up honor code?

If the criminals get a reputation for dumping data after you pay, no one will pay anymore. It’s not honor, its customer service.

Re: GTA 5 source code leaks online

#168
post #162

Earlier quoted context omitted.

The vast majority of those sales are for GTA online, which this leak doesn't inherently give you access to. I don't see this leak financially harming Rockstar more than the cost of the presumed ransom, people still have to pay to play GTA online.

Give it time and there will be private servers for the modded client

[deleted]

Re: GTA 5 source code leaks online

#169

Earlier quoted context omitted.

Surely server costs for something that's no longer being used much can't be very high? Running an idle ETLegacy server on my desktop uses a whopping 100 MB RAM and 0.02 CPU cores on my 6th gen i5 with the powersave governor on and all cores at 800 MHz. The more obvious motivation is just that they want you to buy their new thing and not have the old one anymore. If the matchmaking server isn't getting requests, you c…

It's more than $0. That means that when ubi goes belly up, nobody will be able to pay the bill to keep the lights on, no matter how cheap it is to do so

Not that a large corporation would ever do this, but you could imagine an indie company that cared setting up a trust with a few thousand dollars of the initial revenue, and that could pay the bills indefinitely using the interest.

For a large company, that money could've been a few micropennies back to the investors, so obviously it's silly to imagine. Also, if they really cared, they'd release the server code so others could run it.

Re: GTA 5 source code leaks online

#170
post #71

Earlier quoted context omitted.

I’m reminded of the time when a Reddit user bought a random box of Blizzard things on eBay and ended up finding a StarCraft gold master source code CD. Many people suggested sharing the code, but Blizzard lawyers reached out. Blizzard eventually gave them a bunch of swag after they returned it. Would have been so interesting to see. https://mashable.com/article/starcraft-source-disc

Those lawyers must have had a laugh there and then. Money? Nah, let’s see if they go with toys and clothing from the warehouse.

Sports teams do it all the time.

Congrats catching that ball that could be worth more than a hundred thousand dollars, would you like a grab bag of team merchandises instead?

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