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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

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Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#162
post #108

Earlier quoted context omitted.

They tried to take sustainable B2B middleware business and make new Google out of it. And they keep failing, but still paying exorbitant amounts to their execs. According to their SEC fillings their staff almost tripled in just 4 years > Dec 31, 2022 7,703 > Dec 31, 2021 5,245 > Dec 31, 2020 4,001 > Dec 31, 2019 2,715 Development of game engine is costly and take a lot of resources, but they already had a successful…

This is what happens when you are publicly traded. You become a slave of 3rd party Wall St analyst revenue expectations. Only a few CEOs like Jobs can effectively deal with that. Having a CEO like Riccetiello exacerbates the problem.

[deleted]

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#163
post #108

Earlier quoted context omitted.

> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…

They tried to take sustainable B2B middleware business and make new Google out of it. And they keep failing, but still paying exorbitant amounts to their execs. According to their SEC fillings their staff almost tripled in just 4 years > Dec 31, 2022 7,703 > Dec 31, 2021 5,245 > Dec 31, 2020 4,001 > Dec 31, 2019 2,715 Development of game engine is costly and take a lot of resources, but they already had a successful…

It's relevant to also add that the entirety of Epic Games is less than 4,000 people worldwide. That's not only for a vastly more advanced game engine, but also for numerous projects like Fortnite, a game store, just absurd amounts of educational material being published, and so on.

I don't really get why companies keep hiring themselves to death. It clearly does not translate to meaningful productivity gains, yet sends their labor and related costs skyrocketing. It's so alien to me from the outside.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#164
post #72

Earlier quoted context omitted.

Why would they even IPO if they are bleeding money as fast as they were? Was it one of those SPAC pyramid scams just to get fresh money from people?

because early VCs wanted someone else to hold the bag

The fact that people still don't understand that this is what any IPO is about is funny and sad.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#165

Earlier quoted context omitted.

Purely conjecture, but somehow I suspect that private equity has crunched the numbers and decided it's time to milk this one dry.

> but somehow I suspect that private equity Unity is publicly traded: https://finance.yahoo.com/quote/U Can’t blame private equity for this one. > crunched the numbers and decided it's time to milk this one dry. More realistically, they crunched the numbers and saw that they aren’t making enough money to keep the company going forever. It’s not a secret, because it’s a public company: They need to make more money to…

A revenue share or a price hike could have sufficed. Not this weird junk

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#167

Earlier quoted context omitted.

I don't think that people realistically oppose monetization going up. The main complaint is adding retroactively a new form of monetization with a unverifiable metric that is not bound to revenue. Sure people wouldn't have been happy with higher fees, but current clusterfuck is an order of magnitude worse.

Charging per install would have been the death of free to play gaming, or just the death of Unity as a mobile games engine.

> would have been the death of free to play gaming

That would have been ... perfect. And when did they back up on charging per install?

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#168

Do those stars come with donations?

> Do those stars come with donations?

Some of them, yeah!

Godot has almost doubled how much money it gets from the community: https://fund.godotengine.org/ (though that sum should probably be much, much higher)

Here's their stats from a week ago: https://web.archive.org/web/20230912192257/https://fund.godo...

Sadly, those figures are for perhaps the most popular open source engine that's friendly to indie developers, which means that other engine developers really can't count on much funding at all being there. Reminds me of: https://staltz.com/software-below-the-poverty-line.html

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#169
post #35

Earlier quoted context omitted.

> approachable language like python Python doesn't really scale though and it's fine only for simple games/scripting (on top of a game mainly built with another language). If you're serious about game development you'll have to switch to C# or C++ eventually. Also I don't see how C# is not "approachable" (C++ is another manner). If you're serious about programming you'll have to figure out static typing at some point…

This is often said, but is it really true? Im thinking of libraries like torch, tensor flow, or pandas. I'm not sure rewriting torch client code from python to c++ would typically be that much faster as most of the work is already being done on the GPU and is highly optimized (much like a game).

> Im thinking of libraries like torch, tensor flow, or pandas.

Well the overhead doesen't really matter that much, who cares if you have to wait 10ms or 100ms etc. So yeah rewriting the Python bits is not worth it.

It's an entirely different use case though. In game dev you need fit your frame into 16ms or 32ms and you calling the methods hundreds or thousands of times every second etc. it all adds up.

Re: OSS Game Engines are increasing their stars on GitHub due to Unity's missteps

#170

I'm still not fully convinced that Unity's new pricing is unfair. The retroactive aspect of it is certainly troubling and I've seen some fair points about how policy implementation will likely be messy. Moving onto the pricing itself, I've only seen it brought up on a couple occasions that the actual stores these games are being sold on are taking a way larger cut in most cases then what Unity is asking for (For refe…

> I'm still not fully convinced that Unity's new pricing is unfair.

Maybe. Although the per install stuff is beyond idiotic.

However, starting last week, no one can trust them to not change their minds at any time and retroactively.

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