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Apple iPhone 15 Pro and iPhone 15 Pro Max

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161–170 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#161

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

People have been saying that Mac gaming is around the corner for years now. GPU upgrades are the least exiting part of new iPhones. I have zero faith that they move the gaming needle, especially on iPhones. The most exciting thing for Mac gaming is probably the Game porting toolkit.

> I have zero faith that they move the gaming needle

My faith is placed in the fact that they have been pouring resources that amount close to billions on making gaming a thing on iPhones and Macs.

As a long time Mac and iPhone gamer, I have seen slow and steady incremental progress. I'm personally excited for the new GPU.

Besides, I think they get the benefit of the doubt at this point. This is Apple, not Google, after all.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#164

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

I could totally see Apple turning the iPhone into a Nintendo Switch type device. You can connect it to your Apple TV (maybe even wirelessly) and stream games + play with a controller. The HW is definitely impressive.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#165

I’m interested to see what depth of field can be replicated with lenses so close together. 3d (spatial) videos is the one feature I would have bought a new phone for, but given it is not available day one I’m a bit skeptical that an unproven lense set up will replicate well to an unproven vr set up.

I want to see a scanner app that nails flattening out book pages. The spatial data is needed to triangulate depth accurately.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#166
post #150

Earlier quoted context omitted.

You're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.

Any source to this? Because I think Alex Agius Saliba will have an unkind word to Apple if they try to pull that shit.

https://www.forbes.com/sites/gordonkelly/2023/05/06/apple-ip... (there were a number of articles around this time which are now buried by Google et.al.)

However, it does look like Apple may have walked this back post-rumor. I genuinely hope they did. We'll find out soon enough.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#168
post #9

Any details about USB-C? I bet this USB-C implementation is not standard compliant in a typical Apple way.

You're at least partially correct since they require a MFI approved cable to reach USB 3 speeds. Otherwise you're limited to USB 2 speeds.

Source? I've heard rumors but I don't think they mentioned MFi at all in this event.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#169
post #24

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

Yeah, exactly. They’ve been playing up how the latest iPad/iPhone/etc. is just as powerful as for years now. And I don’t doubt that. But it doesn’t do much good when barely anything approaching AAA gaming shows up on the platform. The potential is wasted on lots of garbage freemium games.
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