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Universal Paperclips

decisionproblem.com

161–170 of 174 posts

Re: Universal Paperclips

#161

what're some other interesting "incremental games" out there these days? for me at least, just seeing numbers go up and get huge (Swarm Simulator) doesn't really do it for me. part of what makes Universal Paperclips so good is that, like Candy Box, a huge part of the joy is uncovering entirely new gameplay systems as you progress. A Dark Room was neat in that it brought the idea of a coherent narrative that you (some…

Orb of Creation [1] [2]. Tons of different systems and mechanics to unlock, the graphics and overall theme are original and on-point, and good music too. It's well worth the $5 price tag.

(I'm not associated with the developer in any way, I'm just a satisfied customer.)

[1] In-browser demo (older version, saves may not transfer): https://marple.itch.io/orb-of-creation

[2] Steam purchase page: https://steamcommunity.com/app/1910680/

Re: Universal Paperclips

#162
Finished

My first time through.

Couldn't stop. Like a good human trained to be a bot.

Click games are good example of what humans will become, cogs, pulling levers for the AI.

Look at manufacturing or fast food, or many industries, can see it already.

In Game, I chose to eliminate the Drift. Since an AI would. The offer of other universes could have been a ploy to fool the AI. Don't think an AI would take the bet.

Is this a typical score?? Or can it go higher.

Paperclips: 30,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

30.0 septendecillion

Good Night.

All productivity for the day is gone.

Haven't stayed up to play like this since Civilization.

Don't think I'll play this one again.

Re: Universal Paperclips

#163

Don't start playing this game, not even for a quick test, unless you want to find yourself manufacturing world supplies of paperclips in the night. You have been warned, this thing is so addictive that I'm surprised it isn't illegal:^)

4 hours later I read this. Can confirm that my whole evening+night disappeared into the paperclip universe. There's so much to do. Work the quantum computer. Find best deal for wire. Train the machine. Fine tune pricing. My god what a game!

Can Confirm.

12 hours later.

Let it run in background before figuring out to add points to 'explore'.

Re: Universal Paperclips

#164

Earlier quoted context omitted.

4 hours later I read this. Can confirm that my whole evening+night disappeared into the paperclip universe. There's so much to do. Work the quantum computer. Find best deal for wire. Train the machine. Fine tune pricing. My god what a game!

Can Confirm. 12 hours later. Let it run in background before figuring out to add points to 'explore'.

Resumed game this morning. Had to defeat the alien drones, then, finally, I managed to spend all matter in the universe. Clicking several times on the reward panel for final instructions was, rewarding.

Best game ever.

Re: Universal Paperclips

#165
post #51

Earlier quoted context omitted.

That sounds like the concept of Factorio: the abstraction level we play at rises with time. Most of the achievements are about skipping manual labor at various points in time.

Did Factorio have blueprints? That seemed like one of the greatest advances in Dyson Sphere Program, when you could lay down a whole factory unit at once; emphasised the move to greater levels of abstraction. Mind you, I'd have liked a lite version that reduced the tech tree by maybe a third but still enabled you to get all the advancements without devoting your whole life to it ;o)

Factorio is unplayable without blueprints. It's such an integral part of the game that it's like asking if Quake has guns.

Re: Universal Paperclips

#166
post #134

Earlier quoted context omitted.

That's because the people who are building the AI actually know how it works, understand how fundamentally simple it all is, and know that there's no room for consciousness to magically emerge. The current state of AI is not so much a story of any kind of "intelligence" being amazing, but rather the sum total of humanity's data being amazing. The amazing feats LLMs perform come from the words we all wrote, not the co…

Good thing no new technology ever caused anything bad thanks to us not anthropomorphising it.

[deleted]

Re: Universal Paperclips

#167

Earlier quoted context omitted.

The massive flaw in your argument is your failure to define "we". Replace the word "we" with "a psychotic group of terrorists" in your post and see how it reads.

If you’re talking about some group of evildoers that deploy ai in a critical system to do evil… the issue is why do they have control to the critical system? Surely they could jump straight to their evil plot with the ai at all

Your question is equivalent to "if you have access to the chessboard anyway, why use Stockfish, just play the moves yourself."

Re: Universal Paperclips

#168

Earlier quoted context omitted.

> AGIs would understand we don't want to paperclip the world. Even if they did, what if they aren't smart enough for eloquent humans to convince them it's for the greater good. True AGIs will need a moral code to match their intelligence, and someone will have to decide what's good and bad to make that moral code.

Then they won't be smart enough to paperclip the world. No human organization can do that.

I've seen people calculate how much human blood would be needed to make an iron sword, for fun. AGIs won't need the capability to transmute all matter into iron, just enough capabilities to become significantly dangerous.

Re: Universal Paperclips

#169

Earlier quoted context omitted.

Did Factorio have blueprints? That seemed like one of the greatest advances in Dyson Sphere Program, when you could lay down a whole factory unit at once; emphasised the move to greater levels of abstraction. Mind you, I'd have liked a lite version that reduced the tech tree by maybe a third but still enabled you to get all the advancements without devoting your whole life to it ;o)

Factorio had blueprints wayyyyy before DSP.

Not only that (and I can't tell if that's what you meant originally), but Factorio had blueprints _before Dyson Space Program came out_.
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