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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#161

This opens up one hell of an opportunity for Epic or a startup.

As I understand it, Epic already has a smaller and more curated catalog by intention. They're already trying to keep out the tens of thousands of low quality and hobbyist titles.

Re: Valve is not willing to publish games with AI generated content anymore?

#162

This will change within 6 months I promise you, EA/Ubisoft/etc will ALL be shipping AI generated textures in games before the end of the year.

And only a matter of time until a major game lets you talk to NPCs by generating dialog with an LLM.

Re: Valve is not willing to publish games with AI generated content anymore?

#164

We're on the cusp of a profound content shovelware crisis. It will happen regardless, but any oasis of real content will become important. Automation will be a force multiplier for laziness and predation more so than for creativity.

Asset store is still a more effective tool to create shovelware than AI. It's been this way for years. Recommendation systems (digital or otherwise) are already coping with it.

Re: Valve is not willing to publish games with AI generated content anymore?

#165
Midjourney has been really helpful to me as a one man dev. I can mockup art much faster then what I can do in photoshop. I still intend to at some point do a complete pass using a professional artist (or learn to draw myself) - because generative art is not consistent thematically from asset to asset. But if I just want to see what my tile assets look like if they were all done in 30's art deco style, I can do it in 20 minutes.

As placeholders or to create little bits and doodles (like a mouse cursor in the style of an armored fist), there are lots of little graphical icons in a game that would other have to be created by a graphical artist. Generative art is really useful in my experience.

It's reduced the work to the point where I can toy with it in my off time and spend most of my effort in the actual programming and development.

The other idea I have toyed with, coming from professional ML experience - was to build my own generative model and use it to create my own art assets. Here I wonder how the copyright rules would work - would the assets I train on be subjected to copyright? This is a much bigger conversation at that point and I wont be the only one affected.

Re: Valve is not willing to publish games with AI generated content anymore?

#167
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

[flagged]

Being cautious when not being cautious could mean lots of big lawsuits against you doesn't seem that ultra-super conservative. I hope this ends up going the other way, but I understand Valve's calculus here.

Re: Valve is not willing to publish games with AI generated content anymore?

#168

Earlier quoted context omitted.

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

What are they copping out of? What are you suggesting their real motivation is?

I'll suggest a real motivation: they want to make their own game generated by AI and have first mover advantage while they work out all the scary AI copyright issues they have to deal with that they already deal with because the same problem exists with human generated art.

Why do I say that? They want the developer to prove they only used material they created to do the training and Valve has the resources to follow that rule unlike the rest of us.

Re: Valve is not willing to publish games with AI generated content anymore?

#169

This just creates a moral hazard to not disclose the use of any AI-generated assets, which is something other creative industries have already learnt the hard way. Recent text-to-image models have improved enough such that it's possible to get realistic, not-Midjourney-dreaminess in the generations with a modicium of effort, so banning obviously-AI-generated images is shortsighted and unsustainable.

Also just creates an incentive to just lie about what AI model / training data you used , how could anyone possibly prove your deception?

What would an satisfy an audit trail that no tainted AI data have made it into a digital image? It would involve a chain of attribution per fraction of a pixel through all it's past iterations.

Re: Valve is not willing to publish games with AI generated content anymore?

#170
post #9

> After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties. In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties. As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated…

It's just a random reddit post. The OP on reddit didn't even post his game. Three possiblilities: 1. It's just fictional. Probably written by a troll or generated by ChatGPT. 2. Steam refused to publish the game due to some obvious copyright issues (like they told Midjourney to generate superman or one-piece characters) 3. Steam is banning any AI generated assets. My bet is 1 > 2 > 3.

I bet it's 2 because OP said they used "admittedly obviously AI generated from the hands" and a lot of AI generation makes really funky hands that you have to fix because it looks so bad.

So it sounds like OP slapped some half-assed generated images into a game and tried to submit it. Valve now can't really trust someone that does that to have done any due diligence.

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