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Notes on Vision Pro

notes.andymatuschak.org

161–170 of 700 posts

Re: Notes on Vision Pro

#161

Earlier quoted context omitted.

They are immersive, 100%. But also nauseating and forehead heating.

Have you tried a Quest? I found the SW on that fixed all neaseau I experienced on earlier headsets and I think the Quest 2 was even better but I don’t recall at this point.

It's very varied by person. My friend used a index on my 4090 dedicated (All other monitors to the 2080ti). Running at full frames on google earth. He puked his guts out 20 minutes later and took about 40 total minutes to recover. I was watching the stats the whole time. He just suddenly went urp right in the middle of mt rainier.

I had just showed him WA state and no ill effects, but I didn't have issues on a pre-release vive prototype or release occulus OG while doing barrel rolls and back flips or movement vluprs.

Re: Notes on Vision Pro

#162
post #58
post #50

This is a bit of a rant, but I bought a Quest Pro last year, and I feel it was a total waste of money. It's actually embarrassing how much of an unpolished piece of garbage it feels like. Sure, it's fun as a PCVR headset, but as a productivity tool or as a multimedia consuming device, or as a social tool, it completely misses the mark. And I'd say that 80% of its failure can be attributed to bad software. It's buggy,…

Fitness and gaming wasn't demoed much yesterday, but are going to be insane on the Vision Pro - so I guess it was just too obvious to demo. Or is it? Also Meta could catch up if it was just software. But how big of a deal is the M2+R1? Anyway the metaverse was already being retracted, else this Vision Pro could have hammered Meta. Clearly Occulus has to evolve to match VisionPro. Controller has to be optional. It has…

Sweating profusely in an electronics device... I've ruined ski goggles just sweating in them and they're meant for that. Also just stumbling with these on or slipping and there you go cracked $3500 screen.

Re: Notes on Vision Pro

#163

> What if programs live in places, live in physical objects in your space? For instance, you might place all kinds of computational objects in your kitchen: timers above your stove; knife work reference overlays above your cutting board; a representation of your fridge’s contents; a catalog of recipes organized by season; etc. I'd prefer an OS that spans multiple devices. Something how computers behave in “The Expans…

> Apps like Bear, Reeder, Anybox, Things 3, make switching devices seamless

I think Apple's whole point is that they provide the APIs so that apps can do this themselves. Which, yeah, is a bit disappointing; I'd love to have a 100% fidelity, flick-to-another-device type of Continuity built into the OS, but the APIs are at least a starting point.

Re: Notes on Vision Pro

#164
post #63

Earlier quoted context omitted.

The Quest Pro has actual VR games and proper VR controllers though. I doubt that such games are possible or probable with eye pointing and finger clicking alone. Apple also didn't include any VR games into their presentation.

VR gaming is a flop. Lots of people bought headsets, played with them for a day and now they're all gathering dust. Apple is right to ignore it.

I agree that so far that is where we've been, but imagine a Sim City or Civilization game on the Vision Pro. THAT would be a ton of fun. I'm sure Sid Meier could make something interesting on it. Frankly, I would love it if Apple would throw money at him to make one of his games on it.

Re: Notes on Vision Pro

#165
post #45

Earlier quoted context omitted.

You might be SOL on version 1 or 2 but they'll figure it out eventually.

That was my thinking. They don't always nail down accessibility issues right away, but I think they're fairly highly regarded in terms of getting to things eventually. (I say "I think" because I have not actually used their accessibility features) With all of the new paradigms in VisionOS it seems perhaps unavoidable that accessibility features might take some time to catch up. Engineers and designers have to wrap th…

Maybe. The eyes are a sort of the canary in the coal mine for lots of neurological issues. Sometimes people don’t notice problems because the brain adapts well, and accommodation may be more challenging than one might think.

I have a loved one having issues due to a brain cancer. Optical seizures were the first warning sign and went unnoticed for some time. It would be amazing if VisionOS could potentially detect some conditions or help folks with epilepsy just as the watch has for some cardiac events.

Re: Notes on Vision Pro

#166
Sorry for hijacking this thread for a question about personal curiosity but does anyone know of an affordable way of measuring pupil distance?

I want to measure my pupil distance while browsing social media. The reasoning is my reading in "Thinking Fast and Slow" that pupils dilate when we see something we find interesting / something we like / when we are thinking and vice-versa. I want to put it to the test and it seems like finally the consumer tech is close to making it possible.

Does quest support pupil tracking? I did some cursory research but couldn't find any reference for it. Industry pupil tracking headsets are way too expensive; My last hope is that someone will jailbreak vision pro...

Re: Notes on Vision Pro

#167
post #63

Earlier quoted context omitted.

The Quest Pro has actual VR games and proper VR controllers though. I doubt that such games are possible or probable with eye pointing and finger clicking alone. Apple also didn't include any VR games into their presentation.

VR gaming is a flop. Lots of people bought headsets, played with them for a day and now they're all gathering dust. Apple is right to ignore it.

[deleted]

Re: Notes on Vision Pro

#168
post #14

Earlier quoted context omitted.

In the demo, I was hoping to see some app/screen/display anchored to certain walls or being fixed in a 3D spot. That way I can walk to a place to see that "screen".

In the demo there is a scene where a guy displays some iceberg photo on a virtual screen and then moves closer to it, with the screen anchored to some 3D point in the real world.

They kept doing that, like the woman sitting on the sofa watching a film leans down towards her popcorn[1] and the screen doesn't move, or the woman lying in bed watching the ceiling change into a blue sky[2] instead of just a blue sky where she was looking.

[1] https://youtu.be/TX9qSaGXFyg?t=180

[2] Same video, 5min 12s: https://youtu.be/TX9qSaGXFyg?t=312

Re: Notes on Vision Pro

#169

Earlier quoted context omitted.

Have you tried a Quest? I found the SW on that fixed all neaseau I experienced on earlier headsets and I think the Quest 2 was even better but I don’t recall at this point.

It's very varied by person. My friend used a index on my 4090 dedicated (All other monitors to the 2080ti). Running at full frames on google earth. He puked his guts out 20 minutes later and took about 40 total minutes to recover. I was watching the stats the whole time. He just suddenly went urp right in the middle of mt rainier. I had just showed him WA state and no ill effects, but I didn't have issues on a pre-re…

Wait, were you the one controlling where he was going? Like zooming him around the planet? Cause that’s a sure fire way to make anyone nauseous.

Re: Notes on Vision Pro

#170
post #152

But it does put an enormous amount of pressure on the eye tracking. As far as I can tell so far, the role of precise 2D control has been shifted to the eyes. I've got one good eye and one bad eye. The bad eye is legally blind, has an off-center iris and is kind of lazy w.r.t. tracking. I'm extremely curious to know how Vision Pro deals with this. One certainly hopes there's some kind of "single eye" mode; certainly s…

> Eye tracking most certainly sounds like the way to go, relative to hand-waving. I suppose Apple could change my mind but I've never been a fan of eyes as input. Touch typing or any equivalent where you can look at one thing and do another seems impossible now.

I'd wait for the product to actually launch before making such a judgement
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