24 million pixels across the two panels, orders of magnitude more than any headsets most consumers have come in contact with The Quest 2 has about 4 million, which is undoubtedly more than 0.24 million. Has "order of magnitude" joined "exponential" as another math expression stolen as a synonym for "rilly rilly rilly"?
First impressions: Yes, Apple Vision Pro works and yes, it’s good
161–170 of 562 posts
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#162Earlier quoted context omitted.
is it really this difficult to project 3-5 years into the future where this thing is cheaper, more powerful, and has an app library ... because all of the actual pros bought the launch model to develop software for it in 2024? then give it a 24-36 app dev cycle and you're going to hit the adoption curve. in about 5 years. this is literally how every single thing has worked in this industry for like 50 years now. are…
I don't think Apple will bring their price down in the next 3-5 years. Just look at how their current product price. No product price goes down.
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#163Same pattern over and over, futuristic hardware, closed source software. This looks boring to me. I don't expect anything ground breaking from it. It's gonna be an iphone sticked to your eyes. Those big tech companies remove all the fun and excitement we used to have with new hardware. We know how it's gonna behave and it's limitation before it's released to the public.
When Apple does something new, everyone else generally has it in a few years. There's gonna be Android for Eyeballs eventually and anyone will be able to make their app have virtual space widgets or something. Of course that doesn't guarantee anyone will actually do anything cool with it, but they'll be able to.
How many Android for eyeballs has Google released already? I count at least 3.
- Whatever Cardboard was using (2013ish)
- Daydream platform (2016ish)
- Whatever Samsung Gear VR used (2018ish)
All of them nice gimmicks, but also commercial failures and abandoned.
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#164Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#165Earlier quoted context omitted.
Weight placed on the face makes a qualitative difference. More weight means bigger straps and more pressure against the face to keep it there. If the Apple vision is light enough then it might not be an issue, but the size of the strap they're using hints that it's much more significant than most everyday wearable objects.
* Oakley Flight Deck Ski Goggles = 370g * Quest 2 = 503g Apple's headset has no battery and they are pretty good with weight management so likely to be on par with a pair of ski goggles. Which again people typically wear for many days at a time.
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#166Earlier quoted context omitted.
> Everyone. It's a laptop replacement. It is? As in it acts like a normal Mac OS machine that happens to be attached to your head, holds all your files and stuff without communicating to another PC? Can I just run IntelliJ on it and write code? Or does it just replace your monitor(s) ?
Has an M2 in it, so full laptop replacement.
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#167They claim 4k resolution over some 120x70 degrees FoV. This makes for some ~800x600 resolution for a focus area such a page of text in the middle of the field. How can it be sharp enough? Does it use some sort of uneven pixel distribution?
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#168I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…
I don't necessarily know the answer here, but my gut feeling is that defining this device based on a "killer app" is like trying to define the original iPhone as needing a "killer app". It didn't necessarily have such a thing but it did end up being pretty big.
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#169Is anything known about health risks? I could imagine that if the eye no longer has to focus on distance, that this could lead to refractive errors more quickly with excessive use. Or did I miss here something?
>if the eye no longer has to focus on [different distances] The same problem exists with monitors. The recommendation is take breaks to focus at different distances.
I wear glasses myself. And sometimes I forget to take them off because they become part of my perception. That doesn't happen to me with my monitors :-D
Re: First impressions: Yes, Apple Vision Pro works and yes, it’s good
#170I don't understand why there is no AR or VR killer app for this thing. Their sales pitch was "it makes it amazing to read articles in safari"? https://www.youtube.com/watch?v=GYkq9Rgoj8E&t=5410s $3500 to... look at a floating web browser? Surely they can come up with something. Give me UV/IR vision, let me see the pipes under the ground, show me how to assemble the furniture I'm looking at, give me a template to pain…
Assembling furniture
- 1d written description : 1 person half a day
- 2d illustration : ~2 people and a 3 days
- 3d animation : ~3 people and 2 weeks
- 3d interactive thing : a small team and a month.. At least ?
Is it really going to yield a ton more sales?
You can see it in other media. Zillions of creative people write books, a lot fewer shoot movies, and fewer still make interactive narrative video games
All the 3D experiences you end up having are quite simplistic bc no one wants to invest in it. Could you make an Avatar level narrative in VR? It'd be super tricky, but maybe with enough money you could. (arguably there aren't enough people at the moment who know how to make compelling 3d interactive experiences). Will it be worth the extra cost ? Unlikely. It's hard to imagine it being more than marginally better at best
Maybe AI will somehow help speed up the process substantially (and lower the costs), but I'm a bit skeptical it'll help enough
The only thing I can think of where VR would make a huge difference is maybe horror. I'm not into horror, but I could see VR being a huge step up in terms of spookyness