The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Apple Vision Pro: Apple’s first spatial computer
161–170 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#162I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Re: Apple Vision Pro: Apple’s first spatial computer
#163I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
You're making a bold assumption, that someone wants to wear this headset when relaxing. Also, a TV can be watched by multiple people, and a home cinema will obviously deliver better sound.
> For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to a physical device sat on my desk, or replying to emails "on the beach" versus under fluorescent lighting.
The IDE is an interesting perspective I too as a developer am thinking about. But there's a reason you can be as productive in 2023 as in 1983 using emacs or vim. Because it's insanely hard to replace the simplicity of text buffers and a keyboard.
> In response to the obvious criticisms (high price, battery life, form factor)... this is Gen 1. Look how quickly the iPhone and Apple Watch evolved between generations 1 to 3, and look how the price changed as production capabilities and economies of scale evolved.
Smart watches have been anything but a groundbreaking technological revolution.
Re: Apple Vision Pro: Apple’s first spatial computer
#164"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
Re: Apple Vision Pro: Apple’s first spatial computer
#165PS VR2: 2000 × 2040, so ~4Mpix per eye
Quest pro: 1800 x 1920 pixels per eye, so ~3.5Mpx per eye
Vision pro: "The custom micro‑OLED display system features 23 million pixels" So 11.5Mpix per eye, assuming similar aspect ratio (1:1) resolution ~3400x3400
Probably there is more then resolution to this, but still, seems impressive
Re: Apple Vision Pro: Apple’s first spatial computer
#166Re: Apple Vision Pro: Apple’s first spatial computer
#167It's essentially iOS app browser inside Oculus Quest like glasses + Disney garbage content. Hard to see even value for 1000 USD price tag.
Re: Apple Vision Pro: Apple’s first spatial computer
#168I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…
Imagine this for surgeries, or complex construction tasks, even just finding items in a warehouse.
This is going to be massive in the workspace, thats where I think people probably underestimate it.
We may all end up with one of these - or the none "pro" version - at home, just as we have iPads laying around. But many of us are going to end ups waring these for many hours a day during work.
Taking of a headset when we go home will end up being a joy.
Re: Apple Vision Pro: Apple’s first spatial computer
#169In 3-5 years down the line, though, this will really start to take off. The Vision Pro 2 or Vision Pro 3 will be a game changer.
Some of the features are quite useful, though.
Re: Apple Vision Pro: Apple’s first spatial computer
#170So where does this leave Meta with the billions poured into the metaverse?
If apple can lower the price to something reasonable or even twice the quest's price, maybe they can threaten them.
They're not looking at the same customers.