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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#161
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

there's no doubt that with is onw appstore and os is more like the iphone and you will not be able to install anything that Apple has not approved, neither buy anything without Apple taking its cut

Re: Apple Vision Pro: Apple’s first spatial computer

#162
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

Only if it‘s comfortable to wear and not sickening. It must be a huge improvement over current devices like PS VR2, which I can physically not tolerate for long.

Re: Apple Vision Pro: Apple’s first spatial computer

#163
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

> For personal/entertainment use it completely replaces the need for a TV, soundbar, or home cinema.

You're making a bold assumption, that someone wants to wear this headset when relaxing. Also, a TV can be watched by multiple people, and a home cinema will obviously deliver better sound.

> For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to a physical device sat on my desk, or replying to emails "on the beach" versus under fluorescent lighting.

The IDE is an interesting perspective I too as a developer am thinking about. But there's a reason you can be as productive in 2023 as in 1983 using emacs or vim. Because it's insanely hard to replace the simplicity of text buffers and a keyboard.

> In response to the obvious criticisms (high price, battery life, form factor)... this is Gen 1. Look how quickly the iPhone and Apple Watch evolved between generations 1 to 3, and look how the price changed as production capabilities and economies of scale evolved.

Smart watches have been anything but a groundbreaking technological revolution.

Re: Apple Vision Pro: Apple’s first spatial computer

#164
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

"Don't blow the candles yet! I need to grab my VISION PRO"

Re: Apple Vision Pro: Apple’s first spatial computer

#165
Interesting, in terms of resolution:

PS VR2: 2000 × 2040, so ~4Mpix per eye

Quest pro: 1800 x 1920 pixels per eye, so ~3.5Mpx per eye

Vision pro: "The custom micro‑OLED display system features 23 million pixels" So 11.5Mpix per eye, assuming similar aspect ratio (1:1) resolution ~3400x3400

Probably there is more then resolution to this, but still, seems impressive

Re: Apple Vision Pro: Apple’s first spatial computer

#168
post #7

I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…

The accessibility of this product is going to be transformative in industry. There have been similar AR headsets for woking in some industrial sectors, but this makes it possible for all companies to develop apps specific to their work place. Every factory, every distribution centre, every construction site, every industrial site, every hospital, can have this integrated to guide their workforce in complex tasks.

Imagine this for surgeries, or complex construction tasks, even just finding items in a warehouse.

This is going to be massive in the workspace, thats where I think people probably underestimate it.

We may all end up with one of these - or the none "pro" version - at home, just as we have iPads laying around. But many of us are going to end ups waring these for many hours a day during work.

Taking of a headset when we go home will end up being a joy.

Re: Apple Vision Pro: Apple’s first spatial computer

#169
Neat. I won't buy one any time soon, but it looks cool and knowing Apple, they will iterate like hell on this platform over the years and hopefully the price will eventually come down to a more reasonable point like $2k-2.5k.

In 3-5 years down the line, though, this will really start to take off. The Vision Pro 2 or Vision Pro 3 will be a game changer.

Some of the features are quite useful, though.

Re: Apple Vision Pro: Apple’s first spatial computer

#170
post #36

So where does this leave Meta with the billions poured into the metaverse?

meta is fine, for now. Apple's $3500 headset isn't something most parents are going to buy their kids, while I know a bunch of people who have bought quest 2s for their kids because they're cheap af.

If apple can lower the price to something reasonable or even twice the quest's price, maybe they can threaten them.

They're not looking at the same customers.

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