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HoloKit relaunched, $129 AR Headset accessory for iPhone

holokit.io

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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#161
post #48

Earlier quoted context omitted.

I want VR so that I can have 8 different monitors and even more desktops. I want this at work so I can have different remote sessions up and just look right to see the current metrics, left for slack and email, vs code central...

I expressed this same desire to a friend, who warned me of the VR goggle marks left on your head when you take them off after a long session. I want the VR monitors, but I'm wary of having a permanent mark on my head from wearing them for 8 hours a day for days on end...

If this is the mark of the beast, I'll take it.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#162

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> unlike a book or a TV show or even a game on your phone or laptop. You can’t even pick up a beer while playing a game. That’s a deal breaker.

Google "beer belt" :)

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#163

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> To immerse yourself, you need to block out your peripheral vision and everything else. You really don't. People who haven't played VR don't seem to understand how easy it is to lose yourself. Your brain quickly adjusts to the lack of peripheral vision, bad graphics, low contrast, etc. and you quickly find yourself leaning on things that aren't really there or hitting walls because you forgot that you've wandered of…

> Your brain quickly adjusts to the lack of peripheral vision, bad graphics, low contrast, etc

I'm always reminded of this when I revisit a game I remember playing as kid. The graphics and sound _never_ live up to my memory of them. Brains are great at filling in those details.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#164
post #154

Earlier quoted context omitted.

That's why a proper VR headset wins over the various cheap "strap your iphone in" things. The comfort on the latest headsets (that are not cheap, granted) are orders of magnitude better.

Anything worn long enough is gonna leave a mark. Ask anyone on CPAP

True - but, the degree and type of mark will likely be different.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#165

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> To immerse yourself, you need to block out your peripheral vision and everything else.

Sounds perfect for a flight.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#166
Very interested in this. Tho I feel a bit sad as I had an idea for this precise product years ago and built some crappy cardboard prototypes but never quite got it far enough along to make anything of it. Understanding optics was something I got stuck on. The "damn, that could've been me if I'd worked harder" feeling stings.

Congratulations to the team. If and when they release an Android version I'll buy one straight away.

Juding by the comments they should perhaps market this more for home use and less for out in public. Still, I think this has the potential to be definitely very fun and possibly very useful.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#167
post #156

Earlier quoted context omitted.

But there is Augmented Reality. You could be watching something while the augmented reality tracks your kids on a virtual overlay. It's not too different from having Google driving instructions. You don't immerse yourself in them. But when driving it would be nice not to move your eyes to the small phone screen but instead see it though your VR lenses while at the same time seeing the road ahead through it. Keep your…

Real killer app will be pack of cards or smaller projector that will turn any shiny surface into an ad hoc HUD. Gets most of the value of AR without having to wear anything. Like… imagine being able to have a recipe projected right on to the counter top or stove door.

indeed, i guess thats what humane is working on.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#168
post #155

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

Apple are apparently working on this area, they've got 2 products coming out. The VR headset (with passthorugh) likely this year, and an AR set of glasses (with options for prescription lenses) which will do the whole projecting into your field of vision thing. There's no leaks or concepts of what they're actually doing with the AR ones as far as I know though so not a clue what they look like. If anyone can get thos…

More info on the VR headset:

https://www.bloomberg.com/news/newsletters/2023-01-08/when-w...

It's expected to be released before WWDC.

According to the article, an AR/VR headset has been an R&D project at Apple since at least 2015.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#169

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

> To immerse yourself, you need to block out your peripheral vision and everything else. Sounds perfect for a flight.

Apart from the flailing limbs and suddenly-rotating head with apparatus. Eliminating those, are we back to just watching a movie? That said, I'd much rather watch a movie on a plane in a VR headset than off of a seat back.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#170

Earlier quoted context omitted.

VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…

I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…

Wish I could do that. VR is still a huge pain for people with very strong glasses prescriptions.
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