Bubbles
161–170 of 182 posts
Re: Bubbles
#162Earlier quoted context omitted.
I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3
This is one of the allures of Forza Horizon for me. On the surface, it's an MMRPG, with social, collection, crafting, levels, puzzles, competition, et al, all of that can be turned off / ignored as desired. With those items off, it's a great place to "drive" around, with different climates, seasons, amazing views, etc. Drive a classic convertible along a beachfront road. Explore dirt roads in an SUV during a snow sto…
Re: Bubbles
#163It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.
I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3
Re: Bubbles
#164Re: Bubbles
#165More of their amazing work here: https://oimo.io/works Also they appear to be a student?
This whole comment thread makes for happy reading.
A talented person creating cool original things and a bunch of smart people playing with, discussing and appreciating their work.
Re: Bubbles
#166Earlier quoted context omitted.
This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.
> Apparently that engine is written in something called Haxe and its multi-platform. Haxe is interesting. I remember coming across it back in the days of Flash. They also had a bytecode VM of their own called Neko. At the time when I heard of it there were three platforms you could target with Haxe: JavaScript, Flash, and Neko. It’s pretty cool to see that after all these years Haxe is still alive and in use.
Re: Bubbles
#167Re: Bubbles
#168Earlier quoted context omitted.
It’s totally not anything at all related to quantum tunneling in anyway.
Would that actually make sense? Maybe I don't want to know. I'm still grappling with my last bout of "holy moly is the universe a simulation?" after reading about a way of dealing with latency in networked games that looks a lot like relativity.
https://www.reddit.com/r/gamedev/comments/1z0t7y/replication...
Re: Bubbles
#169More of their amazing work here: https://oimo.io/works Also they appear to be a student?
Re: Bubbles
#170Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics
Three.js is just a rendering engine -- it wouldn't allow you to create something like this anyway. Also, I don't believe that the bubble toy is related to their physics engine; it seems like a different type of physics. The engine is focused on 3D collisions, joints, springs, etc., whereas the bubble toy is simulating thin films. I wish there was source code for the bubble toy so we could see how it works!