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Meta is raising the price of the Quest 2 to 400 USD

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Re: Meta is raising the price of the Quest 2 to 400 USD

#161
post #144

Worth noting that this really only equates to a $50 increase on the base model compared to release since it was originally released as a 64GB set and now only 128GB is sold.

The 128GB model was selling for $300 before this hike.

Source: looking at a Best Buy listing right now for it (no sales or anything like that mentioned).

Re: Meta is raising the price of the Quest 2 to 400 USD

#162

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…

> So I tried - I can't remember the name, but it's a game where you fly around building a base in space. Sounded like an awesome idea.

Probably Space Engineers.

> I forced myself to play for about 5-10 minutes despite feeling ill almost immediately, and regretted it immensely when I did finally bail out.

I don't think that that is uncommon. I recently experienced a bit of that while playing Mechwarrior 5 without VR and not being too mindful of torso / walk centering while in first person and it got to me after a few missions.

The combination of a first person view without having the corresponding actual motion is what got to me.

As to its commonality and differences...

A comparative study of cybersickness during exposure to virtual reality and “classic” motion sickness: are they different? https://doi.org/10.1152/japplphysiol.00338.2018

Re: Meta is raising the price of the Quest 2 to 400 USD

#163
post #108

Earlier quoted context omitted.

VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.

5 millions PSVR sold beg to differ.

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Re: Meta is raising the price of the Quest 2 to 400 USD

#164
post #47

Am I the only one who struggles to take the name 'Meta' seriously, and still calls Zuckerberg's empire Facebook? Its a name that straddles pretentiousness and inanity ('That is sooo meta.') too acutely, and I resent them adopting a name of a broader movement of engineering for themselves. Or rather stealing it from https://meta.is/ .

[deleted]

Re: Meta is raising the price of the Quest 2 to 400 USD

#165
post #7

It's a strange move given Facebook changed their name to promote VR and the Quest is their flagship device. Also surprised that after mass producing this device for almost 2 years their manufacturing and supply chain costs aren't dialed in enough to maintain the current price. The message here is that VR is 'failing'. I hope it's not, but that's the message with this backwards move.

They were taking massive losses on Quest 2. So this is a sign that the VR division is needing to tighten some belts on the losses, or that manufacturers have raised prices that this is required for them to maintain same Loss ratios and there wasn't stomach to take even further hits. Given the stated focus of the company (to the point of renaming to highlight VR focus) I would imagine it's the supply side of the equat…

And there was an issue with massive recall of Quest 2 headsets last year, it surely did hit their bottom line.

Re: Meta is raising the price of the Quest 2 to 400 USD

#166

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

It's early days. The same was true of the web in the early days.

The first VR headset I tried was over 30 years ago (I played Dactyl Nightmare). It was just before the release of NCSA Mosaic.

Re: Meta is raising the price of the Quest 2 to 400 USD

#167

Not worth it, as somehow who owns the quest 2. The runtime performance is garbage with frequent hitches in frame rate. The in-game resolution is poor with many games having extremely low texture quality and "jaggies" which could be solved with some sort of anti-aliasing. There are also barely any games worth to play in VR, the ecosystem just isn't there yet to warrant a VR purchase, especially at this price. VR exper…

I have a Quest 2 and I've not noticed framerate hitches with Beat Saber.

But I do a fair bit of wireless streaming off of PC (but not Beat Saber), and one of the things that surprises me is that it seems like battery life is worse when streaming from PC than when the Quest 2 is doing its own rendering. In any case the battery life does leave a bit to be desired. I expect the Quest 3 to be not much faster, but to have a significantly more efficient processor so it lasts more than an hour or two.

My final note is that if you're going to stream wireless is the way to go. I was worried it would have noticeable latency or hitching but the experience has been basically perfect. You do need a fast modern 5Ghz WiFi router and the PC on Ethernet however. Dealing with cables that have fragile USB connectors on the end while you are blindly swinging your arms around is not worth it.

Re: Meta is raising the price of the Quest 2 to 400 USD

#169

As much as I wanted to get into VR, Meta taking over the Quest has thankfully saved me countless sunken dollars and hours.

VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.

What complexity and hardware costs are you referring to? You need to have a decent graphics card, which most PC gamers do, and connecting the headset is just plugging in the cables into the PC (HDMI and USB for ours)

Re: Meta is raising the price of the Quest 2 to 400 USD

#170

Earlier quoted context omitted.

VR wouldn’t even be a thing anymore without their efforts. PC Tower VR is a dead end where the complexity and hardware costs will never take it the customer base size that justifies developing non-indie content. I don’t think Valve would have even bothered building Index without the Oculus threat.

What complexity and hardware costs are you referring to? You need to have a decent graphics card, which most PC gamers do, and connecting the headset is just plugging in the cables into the PC (HDMI and USB for ours)

Tracking stations are a real struggle with Index. Headsets that don't track position of the head are uncomfortable.
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