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Connecting a gaming PC to Apple Studio Display

justin.searls.co

161–170 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#161
post #146

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.

Re: Connecting a gaming PC to Apple Studio Display

#162

Doesn't this "monitor" have enough processing power to run a complete MacOS? How is it different from the new iMac?

Doesn't a raspberry pi have enough processing power to run Mac os? The ability to run something and have it be preformant are two completely different things.

I’m pretty sure my little 12” Macbook with a dual-core m3 has less processing power than a Raspberry Pi 4.

MacBook runs a little slow but it’s more than enough for word processing and web browsing.

Re: Connecting a gaming PC to Apple Studio Display

#163
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9.

Re: Connecting a gaming PC to Apple Studio Display

#164
post #150

Earlier quoted context omitted.

Why would Apple add a connector that none of their computers use?

So people like me would consider buying it. I have a Mac. I also have a work-issued PC. I have both machines connected to the same displays, and switch between them. DisplayPort isn't some obsolete technology here. I understand why this display doesn't have HDMI, or DVI, or VGA, or Composite, or S-Video, etc. But DisplayPort would be nice.

Apple hasn't been in the business of selling you things to use on non-Apple devices for a very... very long time.

Re: Connecting a gaming PC to Apple Studio Display

#165
post #105

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

A lot of gamers who can perceive the difference between frame rates often refuse to believe it, but some people can't perceive the difference. Every time I try, I fail blind taste tests between 60hz and 120hz content. Meanwhile, I can easily perceive fine details in resolution & DPI and the subtlest blur or aliasing is probably as jarring to me as a low frame rate is to a gamer who prioritizes FPS counts

Try this test: https://www.testufo.com/framerates-versus

I think even if you only have a 60hz monitor it'll compare 60 vs 30, you should be able to see a difference between them.

I have mine at 180hz and it's extremely easy to track horizontally moving objects at 180hz, and it's almost impossible to see anything in the 30hz content.

Re: Connecting a gaming PC to Apple Studio Display

#166

Earlier quoted context omitted.

Or you can get a 4K Eve Spectrum with a 144 Hz refresh rate for less than half the price. There's no need to sacrifice in resolution very much either.

>There's no need to sacrifice in resolution very much either. I'll never understand why the display industry went went with 720/1080/4k/5k etc. (And the camera industry with another, but I digress) — but: 4k: ~8.3 megapixels 5k: ~14.7 megapixels That's a huge difference in resolution.

True.

Re: Connecting a gaming PC to Apple Studio Display

#167
post #153
post #148

Earlier quoted context omitted.

It's an ultrawide, so its really two 1440p 26" screens next to each other

Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.

Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.

Re: Connecting a gaming PC to Apple Studio Display

#168
post #116

Earlier quoted context omitted.

I think you overestimate the popularity of refresh rates over 60hz.

Yeah, I also want 90hz, but when I need to use HDMI on my fairly recent X1 I must choose between 4k@30hz or 60hz and I would always choose 4k. The banwidth for 4k at 60hz is only now becoming mainstream.

you might be the only person that finds 30Hz display usable.

IME even non-techies find 30Hz uncomfortable to use.

Re: Connecting a gaming PC to Apple Studio Display

#169
post #153

Earlier quoted context omitted.

Doesn't change anything at all. It's a shame that they are selling that. And it costs 1600€! It's insane.

Are you saying that it is a shame companies are selling 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has been the standard non-retina resolution for a long time. It's what I have on my desk right now as an ultrawide -- I'd be interested in getting a higher-res one but there isn't really one that has a high enough refresh rate.

Non-retina is a thing of the past. It should be relegated to monitors that cost 200€.

Re: Connecting a gaming PC to Apple Studio Display

#170

I'm surprised his PC doesn't have a Thunderbolt connector. At least with all the laptops I've worked with recently they have at least 1 thunderbolt 3 connector, maybe its not as common on desktops.

It's been a "premium" feature on gaming PC motherboards - i.e. you need to pay extra for it and it's pretty rare. Laptops have it because Intel's SOCs (e.g. Tiger Lake) have it built-in. But on a PC motherboard they'd need to add a Maple Ridge chip from Intel separately for the support.
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