I work in Immersed every day as a developer. It's a fantastic experience. Primary work goes on an IMAX sized 2880x1800 screen in front of me divided up with TMUX and Vim. Slack in a vertical 1440 x 900 to my right, and media + reference on a drawing table oriented 1440 x 900 below where my lap would be. Instead of a boring room in my house, I'm in a nebula that's beautiful but non-distracting.
I Spent Hundreds of Hours Working in VR
161–170 of 314 posts
Re: I Spent Hundreds of Hours Working in VR
#162Earlier quoted context omitted.
IMO Elite Dangerous is so good in VR I stopped wanting to play vanilla flat E:D. I’d play it more if it wasn’t such a hassle to boot to Windows, haul out all the HOTAS gear and the VR gear, unplug my external monitors, plug everything else in in the right order, find there are 5 mandatory Windows updates and an Oculus update to sit through, etc. You kind of need a dedicated desk and PC for VR.
Quest 2 with a link cable (or wireless link if you have great wifi) makes all this a lot easier!
Re: I Spent Hundreds of Hours Working in VR
#163I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
The new oculus quest 2 solved a lot of those issues for me. The only thing that remained was the fogging up part, but I have acquired a fan for that. 1) No cable anymore, streaming it or playing on it directly works fine. 2) Weight is not so heavy anymore. 3) Battery time is also good, just as with the HTC Vive and Wireless kit, minus the bulk of the battery. The problem for me is the games on it. A few are really co…
Re: I Spent Hundreds of Hours Working in VR
#164Earlier quoted context omitted.
> The tech works extremely well at making me feel sick. But you realize this is a you problem, right? Outside the handful of people who get motion sick with VR, the tech is rock solid. Everyone who tries an Index is blown away by how immersive the experience is. > VR chat is about as interesting as second life, and any metaverse that follows will follow the same path. You couldn't be more wrong. There's a reason Face…
The literature says it's 22-80% of people get sick using VR. Much more than a handful https://www.nature.com/articles/s41598-021-91573-w
Re: I Spent Hundreds of Hours Working in VR
#165I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest! VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will eve…
Re: I Spent Hundreds of Hours Working in VR
#166Earlier quoted context omitted.
The new oculus quest 2 solved a lot of those issues for me. The only thing that remained was the fogging up part, but I have acquired a fan for that. 1) No cable anymore, streaming it or playing on it directly works fine. 2) Weight is not so heavy anymore. 3) Battery time is also good, just as with the HTC Vive and Wireless kit, minus the bulk of the battery. The problem for me is the games on it. A few are really co…
Tip: if you find the HMD pressing into your forehead or face, make a counterweight and attach it to the back of the HMD. It's completely changed things for me.
Re: I Spent Hundreds of Hours Working in VR
#167Earlier quoted context omitted.
> Motion Sickness, headaches, sweaty headsets and detachment. I've bought a Vive when Half Life: Alyx came out and was completely blown away by the first impressions and immersions of that game. Since then however and after the first "whoa!"-effects faded, every game was exactly what you've just described: Pure disappointment, and my body completely stressed out/sick after half an hour, at best. The only exception is…
The cable thing is pretty solved with the Quest 2. Zero cables there.
Air Link solves this, but boy is it annoying in practice. Setting down the headset always pushes the floor just out of reach when you come back to it. Which is frustrating in a game that makes you pick things up, like shooters.
Re: I Spent Hundreds of Hours Working in VR
#168Earlier quoted context omitted.
Tip: if you find the HMD pressing into your forehead or face, make a counterweight and attach it to the back of the HMD. It's completely changed things for me.
I got the elite strap partly for this, but it didn’t help. What does seem to help is to physically rotate the headset up or down. The quest 2 is deceptively rigid, so it’s easy not to realize you can do that.
I wrapped a couple portable batteries (they're dense) in a bag and tied it to the back of my basic strap, and I don't even need to tighten the strap anymore, the weight is mostly pushing down on the top of my head now. It's an incredible difference, to the point that I'm offended they don't include a counterweight by default. From memory my counterweight is around 350g.
Maybe you can try it out by loosening the strap and using a finger to tug down on the back of the strap, and see if it balances on the top of your head and feels good.
Re: I Spent Hundreds of Hours Working in VR
#169This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.
By all means, I see your point and agree in general. But VR is not different from sitting at a desk.
I think we already live in some, not so healthy, virtual realities: online echo chambers, search engine/filter bubbles, ideologies perceived as normality.
In more extreme cases, anti-science and anti-intellectualist movements and so on.
But this is not a tech problem.
> nature
You can still go out for a hike. VR is not different from being inside a building.
> fresh air
No snark intended: you can open a window or have a heat exchanger with filters that is better for your health, comfort and energy usage.
Re: I Spent Hundreds of Hours Working in VR
#170Earlier quoted context omitted.
I got the elite strap partly for this, but it didn’t help. What does seem to help is to physically rotate the headset up or down. The quest 2 is deceptively rigid, so it’s easy not to realize you can do that.
Does the strap include a counterweight? I see the battery elite strap weighs 179g, but from memory the HMD weighs over 500g. I wrapped a couple portable batteries (they're dense) in a bag and tied it to the back of my basic strap, and I don't even need to tighten the strap anymore, the weight is mostly pushing down on the top of my head now. It's an incredible difference, to the point that I'm offended they don't inc…
Maybe a dumb question, but how would I even make a counterweight for it? I guess I’ll try tying random things to the back of the headset..