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The Further Text Adventures of Scott Adams

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161–170 of 196 posts

Re: The Further Text Adventures of Scott Adams

#161

Oh, hey, what a celebrity. I'd like to use this once-in-a-lifetime opportunity to clearly state: You suck. (Also: Dilbert isn't even funny. The character is stuck in a dystopia because he is too cynical to realize that he could life a more meaningful life. Why anyone would willingly identify with him is left for psych majors to explore)

Posting like this to HN will get you banned here, even if you hadn't gotten your Scott Adamses mixed up.

You may not feel you owe someone better, but you owe this community far better if you're participating in it. If you'd please review https://news.ycombinator.com/newsguidelines.html and stick to the rules in the future, we'd appreciate it.

Edit: turns out I had to warn you about posting personal attacks just a couple days ago: https://news.ycombinator.com/item?id=29311314. No more of this, please, or we'll have to ban you. Please don't post any more flamewar comments, either—for example like https://news.ycombinator.com/item?id=29259077. All this is emphatically not what the site is for, and is not welcome here.

Edit 2: I've detached this subthread from https://news.ycombinator.com/item?id=29335724 and hope that Scott hasn't seen how rude you were, so we can all feel slightly less ashamed of this.

Re: The Further Text Adventures of Scott Adams

#162

Oh, hey, what a celebrity. I'd like to use this once-in-a-lifetime opportunity to clearly state: You suck. (Also: Dilbert isn't even funny. The character is stuck in a dystopia because he is too cynical to realize that he could life a more meaningful life. Why anyone would willingly identify with him is left for psych majors to explore)

[deleted]

Re: The Further Text Adventures of Scott Adams

#163
post #159
post #141

Earlier quoted context omitted.

You're deceiving yourself if you don't think the other Scott Adams has ever generated an eyerolling controversy better off left avoided. Moreso if you think that interpretation isn't possible from the headline and might mislead some. I'm not sure what to think since I'm fairly certain you're intelligent and have a good memory, but I'm also supposed to assume good faith. Per my comments, I honestly don't know what you…

I'm not sure I understand your point about SA. The fact that SA1 and SA2 share the same name is just a superficial coincidence, and given that SA2 is way more famous and controversial, changing the subject to him was an offtopic tangent. That seems obvious, no? You weren't the only person who did that, and I responded to the others the same way. You can't go by upvotes alone - fluff and indignation routinely get lots…

> I'm afraid you're stuck with our judgment about what's substantive, if you want to keep commenting here.

For this and various other reasons, I honestly don't. I'm done.

Re: The Further Text Adventures of Scott Adams

#164

Earlier quoted context omitted.

Really good question! I was working on a TRS-80 Level II machine (this was a model 1 before there wer models). It was my first home appliance computer, before that I had homebrews. It came with Microsoft Basic. I had only used tiny basic up until then and wanted to play with strings. It sounded neat to be able to manipulate language with them. I wrote a game language, a compiler for the language, and an interpreter f…

Oh yeah, the TRS-80 Level II was much fancier and more powerful than the Level I, by far! Level I BASIC was pretty cheesy. Good call. ;) I bet you even had an Expansion Interface, huh?

This is giving me childhood flashbacks at this point. I did indeed have a Model I TRS-80 with an Expansion Interface, albeit LNW's third-party one. And I remember typing in the BASIC version of "Adventureland" from Captain 80's Book of Basic Adventures -- which was in the news again recently, crazily enough, due to former whiz kid TRS-80 programmer and later columnist/editor Harry McCracken finding and fixing a typo in the adventure he contributed to that.

And, yes, I wrote one or two text adventures which had the split screen interface -- current room, objects, and exits on the top, while commands and their responses scrolled on the bottom -- that I'm pretty sure Scott Adams pioneered. (Mine were very bad.)

Re: The Further Text Adventures of Scott Adams

#165
I wonder if I have played one of his games. When I was a preteen the adults in the house I lived in took a three week computer course. For the period of the course, my friend and I had access to a Commodore Pet. There was a text adventure that was kind of DnDish. A game we had recently started to play. We went through the text adventure then started to look at and play with the code changing all text to something much more juvenile...

Re: The Further Text Adventures of Scott Adams

#166

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

It's wonderful to see the GOOD Scott Adams here on Hacker News! I can still crisply remember the places and frames of mind I was in while walking around and solving puzzles in your worlds. How do you think Adventure games are like the Method of Loci, or Memory Palaces, in that they can help you remember and retrieve vast amounts of information geographically? https://en.wikipedia.org/wiki/Method_of_loci What do you t…

It strikes me as kind of a bummer that I'm not aware of anybody making a shell that functions as a MUD-like text interface.

I suppose directions would get very monotonous and negate some of the implementation. . .

Re: The Further Text Adventures of Scott Adams

#168
post #74

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…

I agree with similar level of immersion, I actually think a lot of parser IF would translate to VR well (at a much greater cost). I thought that Andrew Plotkin's dual transform might make for a good VR game, for example https://eblong.com/zarf/if.html

Re: The Further Text Adventures of Scott Adams

#169
post #89

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

I can get many of your adventures from your old website. The readme file says that four of the later adventures are in SAGA+ format and are not included because ScottFree can't play them. Since this was written 24 years ago, is there now anything that can play them and if so will you be releasing them? (I'd think that at least it should be possible to play through emulation.) Trying to google this is harder than it s…

I believe ScummVM supports many of Scott's games.
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