Earlier quoted context omitted.
Don't take away the satisfaction this dev received from accomplishing a big FUCK YOU to the Zuck by releasing this. I'm sure it'll be a cat&mouse type of situation where Oculus will release an update that renders this useless, then these devs will update their end, and on it goes.
Zuck doesn't think about this at all.
Oculess – Removes account requirements and telemetry from Oculus Quest devices
161–170 of 400 posts
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#162Earlier quoted context omitted.
I hate to break it to you, but Logitech now runs always-on ‘Cloud Settings’ sync and telemetry software called Logi Options. It comes with a way to use a mouse across devices seamlessly (Flow) which requires low-level networking permissions and a daemon on all participating devices. It’s not required that you have an account or even use the software, but of course they actively push all of the above and require it to…
Logitech recently(?) released software plainly called "Onboard Memory Manager." In their own words: OnBoard Memory Manager (OMM) is a utility for pro gamers to quickly configure the on-board memory profiles of compatible Logitech G mice by adjusting DPI, report rate, assignments, and by enabling the pairing/unpairing of devices. In an effort to meet the critical requirements for tournament use, OMM does not install i…
At this point, that's a keyword that indicates not to buy a product.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#163Earlier quoted context omitted.
I hate to break it to you, but Logitech now runs always-on ‘Cloud Settings’ sync and telemetry software called Logi Options. It comes with a way to use a mouse across devices seamlessly (Flow) which requires low-level networking permissions and a daemon on all participating devices. It’s not required that you have an account or even use the software, but of course they actively push all of the above and require it to…
Razer is even worse than a mandatory account. When you connect a Razer device (including changing the port it's plugged into), Windows will try to execute the Razer software installer. It's really annoying.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#164Earlier quoted context omitted.
standalone VR is pretty garbage running off a phone graphics card. The quest is only interesting where you connect to PCVR, and then its not standalone.
> When the average person's personal computing device is barely stronger than that phone graphics card it's pretty good. That's ok if you aren't strapping two screens on your face and trying to get the to run as high a refresh rate as you can go. As someone who bought into the new VR revival right away and followed the development of the initial headsets as closely as someone outside the companies developing them cou…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#165Why not HTC Vive though? Better development, better privacy, more game support.
The Vive is all but irrelevant. It's specs are wildly outdated. It also doesnt have more game support, since Quest can play everything thats native to it and all the PCVR titles the Vive can.
The original v1 release vive specs still exceed the quest and quest 2 in all ways related to hardware except maybe comfort and peripherals. Framerate, resolution, diopter adjustment, external tracking, the ability to actually use a real PC and video card without extra latency. The vive wins. And later vives and valve headsets like the index win more.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#166Just a reminder Oculus is a company founded on taking tech from other companies and getting away with it. Don't give them money, don't buy their devices. Getting acquired by facebook and turning the VR sets into spyware and facebook funnels just makes them worse. If you want to be ethical get an HMD from someone other than Oculus/Facebook. I wouldn't give them a dime. Sources: alan yates (posting as vk2zay on reddit)…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#167Earlier quoted context omitted.
Because government power is not the only power capable of suppressing individual freedoms. Corporate power is too and we need the government to keep it in check. Case in point, Facebook trying to restrict how you use hardware you own.
The example with facebook is quite different from Gov. Your interaction with facebook is 100% voluntarily, you don't like facebook then you can say bye! With the government you have no room for flexibility.
Taking your argument to the extreme if you don't like coal perhaps you should avoid buying electricity. Good luck with that in the real world of today
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#168Earlier quoted context omitted.
The example with facebook is quite different from Gov. Your interaction with facebook is 100% voluntarily, you don't like facebook then you can say bye! With the government you have no room for flexibility.
Every time this comes up, I have to point out that Facebook will collect information about you and build a "shadow profile" even if you never visit their site once. There's no foolproof way I know of to get them to stop either. Interaction with Facebook is voluntarily in the theoretical sense that you could try to avoid every website with a Facebook tracker or hope your ad-blocker is good enough to stop them. But Fac…
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#169Earlier quoted context omitted.
standalone VR is pretty garbage running off a phone graphics card. The quest is only interesting where you connect to PCVR, and then its not standalone.
Have you used the Quest 2? I've owned the original rift dev kit, a vive, a vive pro, and a quest 2.... the stand alone quest 2 experience is actually pretty amazing. I was skeptical, too, but it is quite impressive.
Re: Oculess – Removes account requirements and telemetry from Oculus Quest devices
#170Earlier quoted context omitted.
> When the average person's personal computing device is barely stronger than that phone graphics card it's pretty good. That's ok if you aren't strapping two screens on your face and trying to get the to run as high a refresh rate as you can go. As someone who bought into the new VR revival right away and followed the development of the initial headsets as closely as someone outside the companies developing them cou…
The standalone is pretty damn impressive for your average user at that price, though. And that's what matters for capturing the market.
PCVR is nice, but has it's limitations. Location is a big one. my desktop is located in an area with no space. Being able to go to a different room with my quest and just play drastically reduces the friction of the reality-VR transition.
You of course get different annoyances like fidelity/battery, but the freedom of truly wireless VR is a massive bonus.