I have only 40% acuity in one of my eyes, is a typical VR headset still a good experience?
What it's like to spend 40-50 hours in VR every week
161–170 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#162Earlier quoted context omitted.
Link?
Oof - $999, worse than I thought: > Every Oculus Quest for business costs $999. https://skarredghost.com/2020/05/22/oculus-business-vr-price...
Re: What it's like to spend 40-50 hours in VR every week
#163Anybody know how reading & desktop work on the Quest 2 compares to the original Oculus? I tried programming in the original Oculus years ago, but the low resolution was just too annoying... is it improved a good deal? (I know the resolution is higher, just wondering about the actual experience.)
Re: What it's like to spend 40-50 hours in VR every week
#164Vario XR has a very good resolution. Did anyone try to code with it?
Re: What it's like to spend 40-50 hours in VR every week
#165Earlier quoted context omitted.
why not just make a burner fb account for these things
Yeah, I never understood why people don’t treat Facebook just like email, where you can have a throwaway account unrelated to anything.
I’m pretty sure that Facebook is unofficially « closed » for new « non verified » accounts.
And that’s not even surprising : literally everybody was on Facebook a decade ago, it’s definitely not the social network of the younger generation, and nobody who had the occasion to register 10 years ago is going to change its mind today. So the vast majority of new registrations must be spam bots.
Re: What it's like to spend 40-50 hours in VR every week
#166This is such a great post, and really covers the spiritual aspects of what it's like to work for prolonged periods in VR. Glad to see Immersed getting traction, and taking VR forward. We all benefit from this. For Linux enthusiasts (possibly the OP as as well): SimulaVR (www.simulavr.com) is working on a portable Linux VR headset with office/programmer productivity as the #1 goal. It will offer the following advantag…
Re: What it's like to spend 40-50 hours in VR every week
#167Earlier quoted context omitted.
> my big wooden table overlooking the city, nice natural light filtering in, the ability to detach from the screen and pace around to take a break Nice flex, but not everyone has this kind of setup.
> my small plastic table, looking out on the blank concrete wall of the building next door, some fading indirect light filtering in, the ability to turn around and take a whole step back before bumping into my cabinet to take a break Sounds more reasonable for Tokyo and I imagine, HK or Singapore.
Aside from that, this post is about to make me buy an Oculus.
Re: What it's like to spend 40-50 hours in VR every week
#168Re: What it's like to spend 40-50 hours in VR every week
#169Re: What it's like to spend 40-50 hours in VR every week
#170I don't know but for some reason this article feels like one of those things - which is what will be see in a show 20 years from now about where/how it all started. Like the guys from 1980s talking about video games in the recent Netflix documentary 'high score', where some people started spending 8+ hours a day playing games with really primitive graphics because it was just enough to be enjoyable. VR now seems like…
Yes VR a technology that's been around since the 90s is finally going to take off ... maybe ...can anyone name another technology that started decades before and later became a product that changed the world like the iPhone? Why would I want to wear a headset strapped to my face for hours to interact with memojis of my co-workers? I've definitely tried out VR games in the past few years ... cool, but novel fun and th…
Tipping points are fundamental to the nature of reality. Technology improves through decades of little tweaks and incremental improvements, which can sometimes bring a technology to a point where it's optimal and suddenly dominates the landscape.