Earlier quoted context omitted.
> If you had SLIGHTLY below 100% reliability in Factorio, the game would be a terrible grind limited to small factories. I'd argue you do have Biters can wreck havok on your base. Miners contaminate your belts with the wrong types of ore, if you weren't paying enough attention near overlapping fields. Misplaced inserters may mis-feed your assemblers, reducing efficiency or leaving outright nonfunctional buildings. Mi…
That's a nice post and all, but none of that had anything to do with reliability. In all of those cases, those components worked exactly as designed when operating within their specification ranges (ie inserters insert when they have power). The point is, it would be significantly more complex if things frequently failed even when "operating properly". And this happened at all levels of abstraction in a factory.
I don't think it would be particularly bad for inserters inserting at slightly different speeds from each other, or occasionally destroying the item it was supposed to insert. Same with components occasionally breaking on their own.