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Roblox faces criticism for 'exploiting' young game developers

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Re: Roblox faces criticism for 'exploiting' young game developers

#161
post #156
post #103

Earlier quoted context omitted.

Is YouTube getting free labor when I upload a video? I feel like the exchange there is not about labor...

Yes it is. That is what they make their money off of, the difference between what they earn off of the labor of the video creators and the money they pay out. If nobody uploaded videos, youtube could not sell attention just like if no steelworkers arrived, the steel mill can not sell steel. That applies to all social media/user generated content platforms. Now, you might argue that this does not feel like labor becau…

I feel like that really distorts my relationship / expectations with YouTube and just turns just about anything into 'labor'.

Re: Roblox faces criticism for 'exploiting' young game developers

#162

See Carmack's rebuttal: https://twitter.com/ID_AA_Carmack/status/1428483898896535562 > I have been impressed by the number of real world economic and business issues that Roblox is exposing my younger son to, both in the experiences and the larger ecosystem. There is a lot of thinking in terms of effort, reward, and risk. "You seem to be ignoring the thesis of the video. For the vast majority of their creators, their…

> If the most legendary game developer of all time thinks Roblox is fine, are you sure he's mistaken? If he was the most legendary game _designer_ sure, but in that area he hasn't been very relevant in a while, as a programmer I don't see what special insight he has. He seems like a nice guy and he is obviously one of the best developer ever, but I don't get the near cult he has

I was surprised how grounded he was. It’s pretty much the opposite of a cult.

When you talk with him about a technical idea, you come away feeling that whatever Carmack said, it was plausible. So you start questioning your own assumptions.

I’ve learned to trust his thinking. It doesn’t mean that I don’t think for myself. Quite the opposite; I don’t think anyone else in the AI scene insisted to him that it was crucial to have a loss function.

But in matters like this, where he’s clearly given it more thought than I have (see tweet) and has more experience than I have (see son), I am perfectly content to outsource my thinking to him.

I’ll wager you $500 he’s right. (The problem with such wagers is that it’s hard to define the terms precisely. But, if it were possible to make it precise the way a mathematics formula is precise, I would happily bet you the $500.)

Re: Roblox faces criticism for 'exploiting' young game developers

#163
post #76
post #65

Earlier quoted context omitted.

Sounds like they already have one.

I was thinking something more stable than "buy for X and sell for X/10". Probably something not controlled by Roblox at all (USDC or DAI?). That would be giving up a lot of control, but it would solve the problems they're giving the kiddos.

They can already solve that problem, it’s literally a rate they program. They don’t need a shitcoin to do that.

Re: Roblox faces criticism for 'exploiting' young game developers

#164
post #161
post #156

Earlier quoted context omitted.

Yes it is. That is what they make their money off of, the difference between what they earn off of the labor of the video creators and the money they pay out. If nobody uploaded videos, youtube could not sell attention just like if no steelworkers arrived, the steel mill can not sell steel. That applies to all social media/user generated content platforms. Now, you might argue that this does not feel like labor becau…

I feel like that really distorts my relationship / expectations with YouTube and just turns just about anything into 'labor'.

Yes, anything that takes the work of a person (making a video, writing a game, writing a blog) is labor.

Re: Roblox faces criticism for 'exploiting' young game developers

#165

Not sure what Roblox is in first place. An integrated game engine and hosting site?

Second Life for kids.

With a really good physics engine that can simulate complicated mechanical contraptions https://youtu.be/P-WP1yMOkc4

Re: Roblox faces criticism for 'exploiting' young game developers

#166
post #120
post #56

Earlier quoted context omitted.

Roblox takes their 75% cut out of each sale then if you ever manage to accumulate the 100,000 Robux needed to cash out ($1000 worth for what Roblox sells it for) you only get $350. They're double dipping their cut. You should really watch the video it lays out the case very well. If it's meant to be educational it shouldn't be marketing itself as a way to make money or charging kids to promote their app. It would hav…

I’ll have to watch the video. It looks like there is some missing context in the article alone. Still not sure how I feel. On the fence but leaning more good than bad. The thing I cant get past is “what else would a kid do with their time?” Even if its not a great way to make money, it seems like a better use of time than what I did. It just seems like it still provides a strong learning opportunity. I think there ma…

The argument you’re making could just as easily be applied to having kids “compete cleaning tables at a restaurant” where the winner for the day gets $10.

Once money is in the equation, all of the incentives change and it’s not about “learning opportunities” or fun.

Re: Roblox faces criticism for 'exploiting' young game developers

#167
post #161
post #156

Earlier quoted context omitted.

Yes it is. That is what they make their money off of, the difference between what they earn off of the labor of the video creators and the money they pay out. If nobody uploaded videos, youtube could not sell attention just like if no steelworkers arrived, the steel mill can not sell steel. That applies to all social media/user generated content platforms. Now, you might argue that this does not feel like labor becau…

I feel like that really distorts my relationship / expectations with YouTube and just turns just about anything into 'labor'.

I don't think recognizing it as labor needs to change how you feel about doing it at all. I'm doing labor that makes HN more monetarily valuable right now by writing replies and I'm obviously fine with that. And as to almost everything being labor in some way... well, that's the world we live in for better or worse.

Re: Roblox faces criticism for 'exploiting' young game developers

#168

Earlier quoted context omitted.

The threshold to cash out seems high, but the percentage cut is curious, and I'm not convinced "exploitative" is the right word. It's a high cut, but is there anything else that makes it anywhere as close to make a game and share it with your friends? It seems to be in an entirely different league as any of the app stores or PC game development, so a higher cut there would make sense. The "it's just for fun!" argumen…

from what i can tell, its 30% at transaction time, then 65% at withdrawal time. That is not necessary.

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Re: Roblox faces criticism for 'exploiting' young game developers

#169
post #120
post #56

Earlier quoted context omitted.

Roblox takes their 75% cut out of each sale then if you ever manage to accumulate the 100,000 Robux needed to cash out ($1000 worth for what Roblox sells it for) you only get $350. They're double dipping their cut. You should really watch the video it lays out the case very well. If it's meant to be educational it shouldn't be marketing itself as a way to make money or charging kids to promote their app. It would hav…

I’ll have to watch the video. It looks like there is some missing context in the article alone. Still not sure how I feel. On the fence but leaning more good than bad. The thing I cant get past is “what else would a kid do with their time?” Even if its not a great way to make money, it seems like a better use of time than what I did. It just seems like it still provides a strong learning opportunity. I think there ma…

[deleted]

Re: Roblox faces criticism for 'exploiting' young game developers

#170

>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…

There’s probably a long tail where a tiny fraction of devs make more than that. Free labor!

By the same logic, YCombinator is "exploiting our free labor" through Hacker News. People write thoughtful comments, get nothing in return, and YC benefits from free publicity. Same for facebook posts, instagram, reddit, and every business that benefits from community and network effects.

Same for every video game that allows mods, custom levels, and so on. The only difference is that Minecraft users make no money at all for their efforts. How terrible! Poor children!

Either that, or people just enjoy being creative, making things is fun, and it's okay for kids to just enjoy making things and sharing them with each other, even if (oh, gasp!) the business that built the engine benefits from it. And being able to make any money from this at all is just a nice bonus.

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