So, can we download everything that we can, and host it somewhere else? No, really? I see some of the content has a license that would appear to allow it. But do any of us have the time, energy, and resources to sit down and do it? This certainly isn't the first or last time some website with interesting content is going to go down. Maybe we should all get better at forking open source content as a matter of course.…
Google Poly is shutting down
161–170 of 201 posts
Re: Google Poly is shutting down
#162Earlier quoted context omitted.
To quote the OP, "There is no second hose." My statement is that yes, there is a second hose. I've never said they're not primarily an ad company.
If it constitutes significantly less than 20% of their revenue, it's not a "hose that pours money out". So no, Google has not yet found a second hose, even if they've found other revenue streams.
What's the threshold for something being a "hose"? A $36B business is a pretty big business!
Re: Google Poly is shutting down
#163Earlier quoted context omitted.
If it constitutes significantly less than 20% of their revenue, it's not a "hose that pours money out". So no, Google has not yet found a second hose, even if they've found other revenue streams.
Non-ad revenues are a $36B business (annualized based on Q3 revenue). What's the threshold for something being a "hose"? A $36B business is a pretty big business!
https://en.wikipedia.org/wiki/List_of_largest_companies_in_t...
Re: Google Poly is shutting down
#164For those that aren't aware, Poly was introduced at a Google IO, alongside Sceneform and Filament, frameworks for 3D development on Android with focus on AR/VR, with managed and native APIs. Their development is on maintenance mode for months now, and even the Android team is using Unity or pure C++ frameworks, instead of Java, or now Kotlin first APIs. Just waiting for them to lose interest on Android, ChromeOS or e…
Wait, Filament is on life support? There is activity there: https://github.com/google/filament/graphs/contributors https://github.com/google/filament/releases
Then again, Sceneform was the nicer high level API, with Studio tooling integration, here is still pretty much DYI.
Re: Google Poly is shutting down
#165Earlier quoted context omitted.
Google's revenue is more diversified today than it's ever been. This is a facile take.
Being "well diversified" is subjective. But in freelance/contracting, the rule of thumb is to never have a customer account for more than 25% of your yearly income. You diversify your client base so when one walks away, it's never too big of a hit. Ads make up 80% of their revenue. That's not diversified. That's an ad company that dabbles in other things. If Shell or BP's revenue was 80% oil and 20% solar, wouldn't y…
I'd like to see one for operating income, though, because I know AWS has a higher operating income than Amazon's Retail arm, even though Retail has a much higher revenue.
Re: Google Poly is shutting down
#166Earlier quoted context omitted.
That's interesting. I have a Fairphone 3 with a stock Android 10 and it does not come with the Duo pre-installed. The icon for video chats in Contacts app is greyed-out. After installing the Google Duo, it becomes active. Is it possible to remove/deactivate it via adb or other tools?
> Is it possible to remove/deactivate it via adb or other tools? I haven't tried, I don't mess with my phone too much because I don't want to trip the Knox fuse. I'm surprised an Android 10 phone does not have Duo pre-installed. Does it have the standard Play store and associated google apps? Duo has 1 billion+ installs in play store, which basically means they pre-installed it on every phone. https://play.google.com…
Re: Google Poly is shutting down
#167Earlier quoted context omitted.
Come on, anyone can read GOOG financial statements. https://abc.xyz/investor/static/pdf/20201030_alphabet_10Q.pd... Q3 2019, ads were 84% of revenue Q3 2020, ads were 81% of revenue It's not a massive change, but it's changing and ads are at the lowest percentage of overall revenue they've ever been.
> It's not a massive change, but it's changing and ads are at the lowest percentage of overall revenue they've ever been. "More diversified than it's ever been" can be factually true here, but for the purposes of this discussion was highly inaccurate.
> They've mostly given up on the idea of a clever person finding a new money-hose. They just focus on the one they have now.
The financial numbers suggest they have not given up and have succeeded incrementally towards other sources since. How else do you correct the above statement?
Re: Google Poly is shutting down
#168Earlier quoted context omitted.
The right thing to do by Google would be to make the product available as a stand-alone application, so users can still use it even if it doesn't run on Google's infrastructure. More work, yes. But certainly much better than what they are doing now.
> The right thing to do by Google would be to make the product available as a stand-alone application, so users can still use it even if it doesn't run on Google's infrastructure. Did any of your companies ever do that? How did it go?
Re: Google Poly is shutting down
#169Earlier quoted context omitted.
If it constitutes significantly less than 20% of their revenue, it's not a "hose that pours money out". So no, Google has not yet found a second hose, even if they've found other revenue streams.
Non-ad revenues are a $36B business (annualized based on Q3 revenue). What's the threshold for something being a "hose"? A $36B business is a pretty big business!
Re: Google Poly is shutting down
#170Used to be you could download low-res OBJs and they made for some nice quick test scenes for rendering. Sadly, that seems to be gone now as well.
I guess https://openheritage3d.org/ is the better place for that now.