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Luna – Cloud gaming service

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Re: Luna – Cloud gaming service

#161
post #143

Ah, of course. Only in the US. For a change it would be nice if they started literally anywhere else.

You mean, anywhere other than the world's largest unitary single-language market not subject to government censorship?

Europe has too many languages. China requires you to give up 50% or more of your company for the "privilege" of doing business there, plus you must deal with censorship with respect to the type of content your game(s) can include. India has an extremely heavy tax burden. Japan and Korea are too small. Latin America, as a whole, is generally a rounding error in terms of video game sales, for various reasons.

The U.S. is the only place where it makes sense to launch. Especially when you're a U.S. company, with U.S. employees.

Re: Luna – Cloud gaming service

#162
post #146

The price looks really good compared to Stadia, and being able to use a dirt cheap Fire Stick that many already have instead of a $100 hardware investment is a huge plus. To really drive adoption they could cut the price of the controller and make some games available for Prime members. That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the…

Worth mentioning that one of the most popular games on twitch right now is Among Us which basically has SNES graphics

Re: Luna – Cloud gaming service

#163
post #109

Earlier quoted context omitted.

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…

I think the problem with Cloud gaming is the latency. And the network requirements push it to solving a problem for a very small subset of users (games which where latency doesn't matter can usually dont need cloud gaming).

The primary issue is the games catalog, something neither Amazon or Google can crack a dent in

Re: Luna – Cloud gaming service

#164

The Venn diagram for target audience and situational use cases of these services has always seemed very small to me. At least the subscription model and game selection seems better than Stadia. edit: Also, it seems to me like the target audience is for the same sort (and I’m not trying to denigrate) that watch movies on their TV with internal speakers or can’t fathom why you’d pay more than 30 bucks for headphones or…

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

I think its interesting how almost all content has gone to streaming and subscriptions but games have not. The way most people use games seems to be fundamentally different though. I listen to new music every day so subscriptions work best. With games I always play the same stuff, I buy a new game once every few months so a subscription would cost me more.

Re: Luna – Cloud gaming service

#165
post #140

Earlier quoted context omitted.

The experience playing on 4g was about the same or even better than local install with Geforce 1050.

My connection degrades depending on peak demand, because cable, and because internet duopolies. It's great that yours doesn't, but that's not reality for everyone. Also for most people in the US, 4G has significant usage caps.

Also - not everyone lives in the US :)

Re: Luna – Cloud gaming service

#166

Earlier quoted context omitted.

I'm honestly most bothered by the fact that this is yet another slice of media that gets the "you rent it, you don't own it" treatment. I want to own my games, damn it, I don't want to rent it for a month. It's not about me feeling like I'm paying too much for games if I stay on a subscription for years just to play a game. It's about me wanting a hard (or digital) copy of a game I love because one day they might int…

> "you rent it, you don't own it" At least it's clear that you don't own it and if/when the service vanishes... have keep nothing. Unlike many recent games/apps where they require being online to use... then when the service disappears - even though you own the product - you're screwed!! That pisses me off even more.

This is the worst. Microsoft killed so many games when they shut down their Games for windows live DRM.

Re: Luna – Cloud gaming service

#167
post #21

Earlier quoted context omitted.

I find this odd because I think historically most people haven't purchased entertainment. Libraries have always been common for books, more people listen to a song on the radio then on a CD they own, people watched TV on broadcast or cable before Netflix, and most movies are watched in the theaters or rented then on a DVD they own. Games have been weird for being something you have to buy.

A book is just a book. It doesn't go away, you don't need a complicated setup to read it. If you like it, you can still buy it. Games could be rented too before blockbuster folded. And while I'm pretty sure I can still stream a random French band with moderate success from today in thirty years, I'm not so sure if I can stream games released today then. As an enthusiast I can turn to emulation, retro systems, reverse…

The real difference is books are a single use item. You read it and then largely its useless. The same game can be played for years.

Re: Luna – Cloud gaming service

#168
post #109

Earlier quoted context omitted.

Bear in mind: While very few consumers benefit from cloud-based gaming, the outcome of dragging consumers over to it for businesses is huge. Why sell software and hardware once when you can sell software, the hardware it's hosted on, and the support and services to manage that software and hardware every single month . It's why companies like Adobe and Microsoft have tried to push their main, relatively static[1] sof…

You may speak for yourself but you most certainly do not speak for every consumer, regardless of how many superlatives you use. I, for one, prefer the subscription model for some things. I like that I can dip my toes in and out of the Photoshop ecosystem without having to shell out hundreds up front. I prefer to rent Netflix for a month rather than purchasing DVDs or Blurays I may watch once or twice. And when cloud…

I don't have a controller. Mouse + Keyboard works well in Stadia (I played Doom Eternal). Stable low latency internet is a must though.

Re: Luna – Cloud gaming service

#169

Has anyone tried a Stadia before? I've remained doubtful about game streaming because it seems like the latency is such a hard problem to overcome. In any game that requires even a bit of precision and fast reaction, 30-100ms of latency can feel pretty bad. Seems to me like the only way this could possibly work is if the games are designed with streaming in mind, but even then it seems hard... Remote Desktop in Windo…

I have fiber at the moment and I've been using GeForce NOW on my wireless home network. I've been playing FPS games (Insurgency) and to be honest, I don't even notice I'm streaming outside of rare glitches.

I'm positive it's the future of gaming. There are countless benefits for both users (don't need to buy a dedicated gaming machine, don't need to download or install games, improved security when you're just streaming video instead of installing all sorts of software) and developers (easier to prevent cheating, stops piracy, subscription model for pricing). Previous methods of gaming just feel outdated in my opinion.

I feel like it's an easy prediction. Gaming desktops will become more and more niche over the next decade or two. Consoles will turn into streaming devices with controllers. I imagine next generation consoles will have a cheap version that just stream games on a monthly subscription, and a pro version with actual hardware. Two generations after that will just be streaming only versions.

Re: Luna – Cloud gaming service

#170

Earlier quoted context omitted.

Clipped from the following article: https://www.engadget.com/luna-amazon-cloud-gaming-interview-... “We worked with the Safari team to ensure that some of the things that weren't there are there, and that allowed us to kind of get to where we are today,” Luna head of engineering and technology George Tsipolitis said. I don't know if these APIs are secret, so much as didn't exist before. I assume that Google and Micro…

I'm very curious what these changes are. Last I looked at PWAs they would get you 95% of the way there for most things, but a number of issues made the use of them as an alternative to native apps untenable (namely the reliable persistence of any data). If Amazon can pull off streaming arbitrary content, full screen with low-latency touch streaming in a way that doesn't feel janky, that'd be a pretty exciting workaro…

The reliability of local data controversy was overblown. Local storage only has a 7 day expiry when the page is not saved to the Home Screen.

https://love2dev.com/pwa/ios/

Unused web apps that have not been added to the homescreen will have their cached assets purged after 7 days. This is less of a problem than most think.

Also, iOS devices routinely perform better than Android devices with respect to web rendering and JS performance. Even the cheapest iPhone - the iPhone SE is more performant than any Android.

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