Earlier quoted context omitted.
>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. We are far past tech demos and concept games.
But it's clearly not a mass market thing either— mass market is mobile games raking in millions, Switches selling out during quarantine, the upcoming PS5 launch, and Epic having splashy platform wars with Apple and Valve. Those are billion dollar gaming events which all have nothing to do with VR. There's no non-nerd out there who thinks "maybe I'll try VR", and goes into a store to buy... whatever it is, goes home t…
(It's popular enough that Sony actually has made a second iteration of the headset, but it's not an upgrade.)
It's not as accessible as the Oculus Quest, but the PS4 has sold roughly 106 million units to date, and gamers are probably the biggest market at present for VR devices.