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Oculus Quest 2

oculus.com

161–170 of 591 posts

Re: Oculus Quest 2

#161

So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?

Oculus has always allowed side-loading third party apps on the PC, which you can connect with Quest.

Re: Oculus Quest 2

#162

So, are there any sex games or is this going to be yet another walled kindergarten like we're used to nowadays?

They actually have a kind of strange app ecosystem at the moment. They have their own very restrictive store which is hard to get into and a thriving sideloading community [1] which allows you to run anything you want and is actually inoficially accepted by FB. It's very easy to list your game there and you can reach ~1Mio Quest users with it. I developed my own full-body fitness game [2] there which would never make it into the official store

[1] https://sidequestvr.com [2] https://vrworkout.at

Re: Oculus Quest 2

#163

Earlier quoted context omitted.

> That said, my rift has been sitting in a corner for a year Same. When "Half-Life: Alyx" was released, I started the motions of setting up my Oculus with the sensor towers, remembered how tedious it was, and promptly put it back. Sounds like the Quest 2 solves all of that.

I seriously doubt the Quest 2 will be able to run Alyx. My mid-range PC can't handle it on the Oculus (I think due to some heavy lifting Steam had to do to integrate with the Oculus)

Occulus Link allows tethering to a PC via a USB cable, and Virtual Desktop can do SteamVR over WiFi. When I first heard of Virtual Desktop I was dubious, but on a good quality network it’s ridiculously good.

Re: Oculus Quest 2

#164

As someone who only barely follows VR, what benefits would this have over the upcoming HP Reverb G2 besides price? I was eying the HP Reverb G2 for high resolution, and for its Microsoft Flight Simulator support. EDIT: ah I just found this: https://www.reddit.com/r/HPReverb/comments/it5jvj/hp_reverb_...

If you're going to ignore 2X the price, why not compare to Pimax 8K?

Re: Oculus Quest 2

#165
post #6

We develop industrial training solutions using the rift S and quest. But the deep linking with FB, the battery downgrades on the quest, etc, all are going to push us away. For PC-based training sims, we'll probably get the HTC Vive. And the Pico for the quest equivalent.

Why do care about the Facebook link? You needed an Oculus account previously and a Facebook account now, but there's no forcing of Facebook on you.

Re: Oculus Quest 2

#166
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

yeah, the Oculus store is more expensive than the Steam store for the same titles.

Re: Oculus Quest 2

#167
post #126

Pretty scathing review on Ars: https://arstechnica.com/gaming/2020/09/review-we-do-not-reco...

As an owner of Q1 all I wanted from Q2 was:

- Reduce or re-distributed weight (neck/upper back ache remains an issue)

Instead, what we got in the Q2 is the same weight but a head-strap that's a substantial downgrade. That decision just compounds the Q1's most glaring weakness.

Then throw in the mandatory Facebook account, downgraded eye adjustments, side-grade screen, downgrade battery life, and a bunch of cost-cutting all over: You just killed Quest.

I've gone from recommending Quest to outright recommending against Quest. They should have taken some weight out of the headset and put it in a box that goes in your pocket, not kept the weight and made a bad head-strap even worse.

Even with the $50 headstrap "upgrade" it is still worse than the HTC Vive Deluxe Audio Strap which many Q1 owners including myself own (via 3D printed adapter).

Re: Oculus Quest 2

#168
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

They make it up by taking a 30% cut on any games you purchase through their store (which is the only place you can buy games for it), similar to consoles. This is much more money than user data is worth. (Not that they won't use/sell that data, too, but let's not confuse ourselves about how much it's worth.)

EXCEPT for the privacy bull (pretty angry about that), that's actually not a terrible deal for consumers.

Re: Oculus Quest 2

#169

Quest can't do VR titles. It will always be a niche mobile game market that can't give VR justice. If they would integrate h264 hardware decode and allowed the PC oculus software to stream to it, then we'd be in business. Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware. Oculus should ship quest with a cheap little 5Ghz USB broadcaster…

> Wireless VR is a big problem right now, it's expensive, doesn't work well, and for it's price you might as well get better hardware.

There’s an app for the Quest called Virtual Desktop that allows streaming SteamVR over WiFi, which on a good network is almost indistinguishable from wired VR. Playing Half-Life: Alyx without being tethered to your computer is a pretty awesome experience.

Re: Oculus Quest 2

#170
This is pretty huge, although bummer with the Facebook deeplinking.

Much better resolution for just $300 including the controllers. That's the price of a large monitor.

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