Earlier quoted context omitted.
> Hell, ask a few people when the Western Roman Empire ended. Good luck with that. There are folks who will tell you it never did end. If you're that far in denial, how could you ever reason from your current historical position to the long run? AFAIK, the argument over when the western empire fell is not so much about the facts, so much as the meaning of the word "fall". it's inherently arbitrary to point to the "en…
>cultural/ethnic mixing Those two, as far as I know, are the same thing. I know biological "race" has some negative connotations, but I guess you could also say "ecotype" to refer to roughly the same thing, which I reckon was what you were trying to do--correct me if I'm wrong.
The Decadent Society: How We Became the Victims of Our Own Success
161–170 of 209 posts
Re: The Decadent Society: How We Became the Victims of Our Own Success
#162This is a fascinating discussion because it hits directly at a topic that civilization-after-civilization has faced throughout history: are we able to reasonably assess whether we are continuing towards growth and progress or stagnation and extinction? Frankly, the historical record is not encouraging. Usually, when this topic comes up people chime in with easy takeaways like "people have always complained about this…
A lot of this stuff is just ship-of-Theseus for politics; institutions and power structures gradually break down and are replaced piecemeal with other ones, making it difficult to identify a cutoff date. Not only that, what are the boundaries of "our" "civilization" - what's not ours, and what's not civilization?
In fact, even during its heyday, the Roman Empire defied defied definitions. Were you Latin? Roman? A citizen? These and other terms all meant different things as the civilization progressed. There was almost a determined effort to keep shifting definitions around such that the Roman Empire never died. In fact, IIRC, there's a 60 Minutes segment where they interview some Greek monks living on an island. The flag they're flying? The flag of the Byzantine Empire, of course. (Also, the word "byzantine" is mostly our own invention. They considered themselves thoroughly Roman)
Having said all of that, it's completely obvious to any outside observer that major changes occurred, many of which had a negative impact on the population. So something happened. Until one starts in with definitions of what exactly constitutes a valid OEM part for our Theseusian ship and what doesn't, folks are free to completely ignore the discussion, no matter how bad things get.
Re: The Decadent Society: How We Became the Victims of Our Own Success
#163Earlier quoted context omitted.
Video games are indeed a form of media, but I think it is misleading to say they are art in the same sense as this author intends. Art and mass entertainment are only superficially similar, and most video games are made to entertain. Video games are (generally) consumable goods created to provide an amount of temporary pleasure. Good art is recognized not just by beauty or the skill required to create it, but by its…
I would respectfully submit that you're talking from a standpoint of utter and complete ignorance about your subject. There are a thousand games that have an "ability to engage with some aspect of what it means to be human, in a way that is coherent, mature, and thought-provoking". I've been moved to tears by several (killing the dragon in Minecraft after literally months of effort, This War of Mine). Stupid things l…
My point was not to say that there are no games that provide powerful, meaningful, beautiful experiences to the humans that play them. Such a claim would be absurd. What I am saying is that the game as a medium probably hasn't matured to the point where it can be compared to the Arts with a capital A, as they are historically understood. Precisely, I mean things like painting, sculpture, music, and literature.
I am not the stupid kind of cultural elitist who would say that there is something inherent about the video game medium that would prevent it from rising to that level, I just think that empirically it hasn't happened yet, though in the long term I am quite hopeful.
And yeah, contemporary "high art" has been in largely poor condition for quite some time. At least if the stuff that makes it into museums is any indication.
Re: The Decadent Society: How We Became the Victims of Our Own Success
#164Earlier quoted context omitted.
Video games are indeed a form of media, but I think it is misleading to say they are art in the same sense as this author intends. Art and mass entertainment are only superficially similar, and most video games are made to entertain. Video games are (generally) consumable goods created to provide an amount of temporary pleasure. Good art is recognized not just by beauty or the skill required to create it, but by its…
You should take a look at Pathologic. If you're looking for high art in games, that's what I'd recommend. Watch Hbomberguy's video on YouTube if you're curious.
Re: The Decadent Society: How We Became the Victims of Our Own Success
#165I realise this is a review, not the actual text. But still. This is utter bollocks. It's typical of non-technical "intellectuals" to completely ignore the main areas of modern human progress, simply because they don't understand them. e.g. the whole discussion on Art completely ignores Video Games, which are undoubtedly Art, and also an area of rapid innovation and development. Yet they're usually dismissed out of ha…
And there was an absolute explosion of written works only starting two centuries ago - due to mass scale printing. And even in books, fantasy is somehow not high literature - which is just gatekeeping at this point.
In physics for example, computational modelling has been exploding. The availability of GPUs and ML based modelling has been rising rapidly too.
Yet another point - when I was a MS student quantum computing was a pie in the sky fantasy - today it's an exploding field. Same for energy storage - the progress we have made there in the last decade is mind boggling.
There is an effect that we humans cannot really accept - it takes time to really judge the quality of a work. And that time is often decades. Human beings are exceptionally poor at long term thinking (we have literally mountains of evidence for this) and yet stubbornly refuse to accept this limitation.
Re: The Decadent Society: How We Became the Victims of Our Own Success
#166Earlier quoted context omitted.
Video games are indeed a form of media, but I think it is misleading to say they are art in the same sense as this author intends. Art and mass entertainment are only superficially similar, and most video games are made to entertain. Video games are (generally) consumable goods created to provide an amount of temporary pleasure. Good art is recognized not just by beauty or the skill required to create it, but by its…
Some video games that explore the human condition and could be said to be Art with the capital A: The Stanley Parable (deconstruction of what it is to play a game. It starts with a third person narration of your character being at work, pushing buttons all day without being quite sure why, and proceeds into multiple endings that deconstruct reality in quite creative ways that sometimes break the fourth wall) Braid (M…
Re: The Decadent Society: How We Became the Victims of Our Own Success
#167I disagree with criticisms of current art or “pop” art like pop music, popular fiction books, etc. To become broadly popular you must appeal to as many people as possible. This is a balancing act between mediocrity and edginess that pushes just the right amount of boundaries to feel “new” and “fresh” without turning off a lot of people. So by definition the most popular song in the world is going to usually be fairly…
Heck, just go through the KEXP YouTube catalogue to be blown away by what's happening in music.
Re: The Decadent Society: How We Became the Victims of Our Own Success
#168Earlier quoted context omitted.
Some video games that explore the human condition and could be said to be Art with the capital A: The Stanley Parable (deconstruction of what it is to play a game. It starts with a third person narration of your character being at work, pushing buttons all day without being quite sure why, and proceeds into multiple endings that deconstruct reality in quite creative ways that sometimes break the fourth wall) Braid (M…
Yeah like I said in another comment, I'm really not trying to deny the validity or value of individual games or anything like that. Portal is brilliant, and I really liked DA:O (though not quite as much as Baldur's Gate or Pillars of Eternity). I just think that the Shakespeare of the video game medium, whatever form that would even take, hasn't been born yet.
But Hideo Kojima was born years ago...
Re: The Decadent Society: How We Became the Victims of Our Own Success
#169While I don't necessarily disagree with his thesis, I think the author cherry picks points and creates a narrative where there isn't one. He mentions the last "shared cultural moment" was Buzz Aldrin landing on the moon. Personally after watching it live, I'd argue Space X launching humans into space is one of those "moments". This all comes down to your own interpretation of the events and there's so many other exam…
Re: The Decadent Society: How We Became the Victims of Our Own Success
#170Earlier quoted context omitted.
Agreed. I was especially unconvinced at the arguments for "repetition", for example that today's music is separated from the 90s only by "nuance". What? Sure, from up close it may seem that way, but given 30 years I'm sure we can look back and very clearly see the style developments just as we can for the 70s and the 80s. It sounded to me like a case of "back in my day" but with incoherent arguments.
That's the part I completely agree with. Music is absolutely stuck. There have only been micro-genres, such as the many micro-genres of techno/EDM or hip hop. There has been nothing approaching the birth of hip hop, techno/rave, grunge, "alternative" rock, and so on. Those all came of age in the 70s, 80s, and 90s. For some reason after 2000 music died. My personal explanation is the collapse of the record industry. I…
Holds equally true for motion picture.