Earlier quoted context omitted.
Apple doesn’t always get 30%. Retailers selling iTunes gift cards get a cut. You can guess their cut when they have 15% discounts.
Let me rephrase it: Epic loses 30%. In this case, like, $500M+.
Apple to kill Epic’s accounts on Friday the 28th
161–170 of 996 posts
Re: Apple to kill Epic’s accounts on Friday the 28th
#162Earlier quoted context omitted.
Companies shouldn't be allowed to fire customers that blatantly break rules the customer agreed to?
Usually when you fire a customer they can go to one of your competitors. This just proves Epic's argument. There is no competing App Store on iOS because it's not allowed. If Apple "fires" you then your users can no longer install the app onto their own phones. Imagine if Microsoft "fired" Adobe and as a result nobody could install Photoshop on Windows anymore.
Re: Apple to kill Epic’s accounts on Friday the 28th
#163Re: Apple to kill Epic’s accounts on Friday the 28th
#164Earlier quoted context omitted.
This clearly and unambiguously crosses the line into abuse of market power. Epic is taking them to court. What did they expect, a nice thank you and a pat on the head.
You don't get to use retaliatory behavior to discourage lawsuits, in this form, especially as a service provider. If they wanted to sue Epic back over frivolous patent violations, they're allowed, but if you're going to engage in retaliatory behavior you can't do it in a way that violates your own ToS.
Re: Apple to kill Epic’s accounts on Friday the 28th
#165Earlier quoted context omitted.
You can still play on PS4, XBox, and PC. I think Epic will be fine.
If Epic devs are running macs, do you need a developer license to run XCode? I'm not sure the repercussions of losing their Apple developer accounts, but I imagine it's not pleasant. https://twitter.com/Slasher/status/1295434558112960519 > Epic says that included in the tools that Apple will revoke is the Unreal Engine that hundreds of third party developers use. "Apple’s actions will irreparably damage Epic’s reputa…
Re: Apple to kill Epic’s accounts on Friday the 28th
#166Earlier quoted context omitted.
Sorry, to clarify, I wasn't trying to imply that what Epic did wasn't against the TOS. My point was that Apple has the authority not to terminate Epic, but has chosen to do so, even when they've allowed other apps that have done things against the TOS to retain their developer account.
There's a way to cure a breach in the license agreement, and other developers that have run afoul of the rules and were notified made fixes that brought them back into compliance with the agreement. Epic has made it particularly clear that they do not intend to cure the breach, and Apple has made it clear that in that case they are not welcome to have an Apple Developer Program account and the permissions that grants…
Re: Apple to kill Epic’s accounts on Friday the 28th
#167Earlier quoted context omitted.
Companies shouldn't be allowed to fire customers that blatantly break rules the customer agreed to?
Usually when you fire a customer they can go to one of your competitors. This just proves Epic's argument. There is no competing App Store on iOS because it's not allowed. If Apple "fires" you then your users can no longer install the app onto their own phones. Imagine if Microsoft "fired" Adobe and as a result nobody could install Photoshop on Windows anymore.
That is the key here, Epic and some others are trying to change how Apple has implemented their device. iOS and the hardware are part and parcel. You don't get to choose which OS you run as it was never designed to support such action.
iOS was never an open OS, you cannot legally install it on other devices either.
Re: Apple to kill Epic’s accounts on Friday the 28th
#168Earlier quoted context omitted.
> Apple needed that 30 percent cut to monitor for fraud and quality or something, going above-and-beyond other payment processors. How much do Microsoft, Sony, Nintendo, Steam, Gog and etc. take from publishers on their stores?
Microsoft takes 5% since last year. https://blogs.windows.com/windowsdeveloper/2019/03/06/update...
"The new fee structure excludes all games and any purchases on Xbox consoles."
Re: Apple to kill Epic’s accounts on Friday the 28th
#169For years, people have applauded the walled garden of Apple and this is the end result. Without flamethrower you wil not get out of it. The walls have to go down. They are probably beting on that by this charade the entire industry turns against Apple and a boycott ensues, leaving them no choice to change their margins (and other marketplaces will adjust accordingly or the angry mob comes for them). I doubt Epic stan…
I applaud apples walled garden on iOS and have no intention of getting out of it. I’m happy that at least one of my parents is in that garden, and my wife, too. There’s everything they need in that garden and at least it’s comparatively easy to keep up to date and safe. Otherwise I’d have to go play tech support even more often than I still need to.
Re: Apple to kill Epic’s accounts on Friday the 28th
#170Earlier quoted context omitted.
I don't think they planned this well at all. It feels like rage fueled flailing they didn't think through. What is it going to do for Epic's cash flow if they're not allowed on any app stores for literal years while court cases filter through? What is it going to do for their game store and engine selling business to be indefinitely evicted from the Apple ecosystem entirely? Were I a company using Unreal Engine to de…
At this point in the fight, Epic has not fired its biggest cannon: announcing that Unreal Engine 5 will not support any Apple hardware. So at this point, there is uncertainty, but no clear harm done to any developer using Unreal engine and currently targeting Mac hardware.