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Ask HN: What did you make during lockdown?

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Re: Ask HN: What did you make during lockdown?

#161
I built a significant amount of Bearcatter [0], a control server for the Uniden SDS100 and SDS200 police scanners [1]. A fun little project which got me further experience in dealing with serial and reverse engineering protocols and file formats.

[0]: https://github.com/Bearcatter/bearcatter [1]: https://uniden.com/products/sds100-true-i-q-x2122-digital-ha...

Re: Ask HN: What did you make during lockdown?

#162

I made an automatic chess board that allows you to play with another person over the Internet (using lichess), but with a physical board. It has been described as "very lockdown chic". Each chess piece has a magnet in the bottom. The board senses your moves by looking at where magnets disappear and appear, and it plays your opponent's moves by dragging them with an electromagnet underneath the board moved by a pair o…

How does it handle moves where pieces might accidentally hit each other like https://en.wikipedia.org/wiki/Castling and knight moves?

Re: Ask HN: What did you make during lockdown?

#163
post #35

Nothing of any importance. Managed to screw myself up to the point of having constant generalized anxiety, so yeah, things are really working out here.

I'm sorry you feel that way. There's tons of positive advice in reply to you, so I'll say follow them. I know I will, I'm in a tough spot myself having graduated and still searching for my first job. The anxiety and restlessness have started to take a deep toll on my feeble mind. Not having a large social media presence doesn't help since I can't share my thoughts with people either. We'll get through this together :)

Re: Ask HN: What did you make during lockdown?

#165
* stealthcheck[0] - Service health monitoring with email alerts and automated restarts in * quarantest[1] - Most CI testing tools focus on automated tests, but sometimes the changes are very visual and you just want to give your team a demo of your pull request to play with. quarantest runs a build for each GitHub PR, generates a URL for the build, then posts a comment on the PR with a link to the build. You can see an example of it in action here[2]. Still in a pretty hacky state. Probably would be better to use the GH status API with a link that goes to a page listing all the past builds from the PR instead of spamming comments, but it's getting the job done.

[0]: https://github.com/anderspitman/stealthcheck

[1]: https://github.com/anderspitman/quarantest

[2]: https://github.com/iobio/gene.iobio.vue/pull/497

Re: Ask HN: What did you make during lockdown?

#166
I came up with a bad way to share files. It's a website that takes a file, encodes it into a series of URL parameters, and then allows you to put them back together again. (it's really only practical for small text files)

https://podje.li/

https://github.com/willcipriano/Podje.li

Re: Ask HN: What did you make during lockdown?

#168
I've been fairly productive especially in the first few months of lockdown.

1. Chart based commenting system for Chartio https://chartio.com/blog/charts-worth-commenting-on/

2. Helping the https://howwefeel.org team with their data and dashboards https://how-we-feel-chartio.herokuapp.com/the-how-we-feel-pr...

3. A number of hydroponic experiments including with lettuce https://img.chartio.com/nOueDAy2 and even trying corn https://img.chartio.com/NQugK2G0

4. Finishing a book on Data Management that'll have a dead tree edition published later this year https://chartio.com/blog/cloud-data-management-book-launch/

5. A few small wood projects like a planter bed and a projector mount

Re: Ask HN: What did you make during lockdown?

#169

I documented how to do some things on my Honda, and am learning how to make postcards the exact way I want them https://blog.ryjones.org/2020/05/17/MY16ADA https://blog.ryjones.org/2020/05/26/MY16ADA

What do you mean “learning how to make postcards the exact way I want them”?

Re: Ask HN: What did you make during lockdown?

#170
I made a website for people to play and prototype/playtest board games digitally

  - online, multiplayer gameplay
  - rules are enforced (using a DSL)
  - customize the look and feel using WYSIWYG editors
Proof of concept implemented using the system: https://turn-base.com/games/lobby/22/
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