Earlier quoted context omitted.
FPS games typically use raw input, which bypasses any acceleration settings in the OS. This works on both Windows and macOS, assuming the game is properly written. This is why I insist on keeping mouse acceleration enabled since it helps with everyday computing tasks and has no effect on at least the games I normally play. Regarding the comment above, it is definitely possible there are subtle configuration differenc…
Getting rid of Mac OS's acceleration isn't simply a matter of clicking "raw input" in a game's options. Even if you use the command line to actually disable it for some reason the mouse still feels off. If you google, for example "counterstrike mac os raw input" or something similar, you'll see lots of posts about people having the same issue. The raw input setting doesn't work properly. Granted the posts are from a…
A well-designed game would do that, anyway. I wouldn’t be surprised if the counter strike port for macOS doesn’t qualify as such.