Earlier quoted context omitted.
When was the last Metroid game that is "just as fun and joyful as the previous ones"? Metroid has had a tough 20 years or so. Last I checked Nintendo released a poorer version of a remake some fan released a year earlier.
I genuinely enjoyed Other M. I've always preferred the third-person platformer style for the franchise (Super Metroid is still the best installment in the series) and I thought Other M was faithful to this heritage while adding some more modern twists.
Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
161–170 of 182 posts
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#162Let's not even talk about friend codes in 2020.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#163Earlier quoted context omitted.
I don't really see how the Switch is a good case of this lateral thinking, nor withered technology. They just got nVidia to make them a powerful gaming tablet, something nVidia was push hard to sell at the time. In this way they were able to continue to dominate the mobile market and hedge their console strategy.
The SoC (Tegra X1) was released in 2013. The Switch came out in 2017. So it's not really that new. Also Nvidia has failed to sell it to the tablet/mobile market.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#164Earlier quoted context omitted.
> Ah you're one of those "how do they keep getting away with making more Mario games?" people. no, i'm not. that's not what i'm talking about at all. what i'm talking about are poor features within their games, which are typically centered around the online and multiplayer aspects but also others as well. for example, the new animal crossing: new horizons is chock-full of these types of things. their games are indeed…
It's easy to dismiss fandom as just for the sake of it. I've heard it about Apple and Nintendo and in both cases it just seems like a lazy way to dismiss other people valuing things differently. Mostly, anyways. I'm a huge Nintendo fan because, despite glaring problems, the kind that warrant a special Nintendo-specific eye-roll, their games and consoles also offer stuff others don't. The highs make the lows tolerable…
i find the "people value things differently" a lazy way to dismiss objective issues people have with the products.
> Do you really think that I and so many others are spending hours playing a game with so many flaws just because it's Nintendo?
in a way yes. i'm playing the game too btw. i'll stop soon because the stuff i feel they were lazy and/or stubborn on is starting to really wear on me. if they would have just applied even a modicum of effort to the multiplayer aspect and upgrades to the game, then animal crossing: new horizons would be an amazing game. instead, families are out buying entire new switch consoles just to be able to enjoy a game, among other things. so please tell me what other gaming company could get away with that? just the one-to-one relationship between island and console alone is enough to go insane, not to mention how confusing it is to understand before purchasing a switch and game in the first place. what other modern game do you know of that's like that, where a game instance / save file is forever tied to a single console? that's just one issue. i honestly do not know of a single company that could get away with it besides nintendo because (1) people have to come to expect inanity from them in these aspects and (2) since it's nintendo.
other companies, that people don't like, like activision, EA, ubisoft, etc., will get raked over the coals if they do something gamers don't like. of course, a lot of that is with microtransactions these days, which are horrible, but they will also get called out on other aspects. usually, those companies will at least attempt to address it because they're forced to. nintendo only addresses what they want, and they absolutely refuse to address online play in a sensible way. and their fanbase just roles with it and will downplay issues. they have online issues in every single game they release, and it nearly ruins the games. it's why i don't play splatoon, mario kart, or super smash online much or at all anymore. they make it way too difficult to do so, so much so that i stop playing the wonderful games.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#165Earlier quoted context omitted.
That insight happened 30 years ago. Nintendo's best selling consoles and games have always been portable systems.
I think you're forgetting the massive powerhouse that was the Wii.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#166I think it's important to also understand that, despite broad name recognition, Nintendo isn't a huge company in the way that Sony or Microsoft is. Their entire corporate revenue for 2019 was about $11b USD with about $2.3b USD in operating income. We regularly talk about startups here that are technically larger. What Nintendo's philosophy boils down to in terms of business strategy is using the fact that they are s…
In I think the same interview, it was discussed that they won't make a game unless it's fun if it's just geometric shapes or basic sprites. The idea there being that a Mario game isn't fun just because it has Mario in it, but if the gameplay is solid then it will be fun despite not having Mario in it. Presumably this also lets them crank out prototypes without having to worry about spinning up art assets to give testers context.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#167It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…
Don't forget that, with the Switch, there was the opposite argument: "Smartphones are so common, nobody would buy a separate gaming device! If you want gaming on the go, you just download Candy Crush on your iPhone." So the "lateral" thinking, here, was actually... quality. Smartphone games suck . The monetization strategies are downright predatory and touchscreens are a bad input device for a majority of game genres…
If anyone doubts this, the Switch Lite sold 1.95 million units in its first ten days, and you can neither put it on the TV nor detach the controllers.
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#168Earlier quoted context omitted.
I think you're forgetting the massive powerhouse that was the Wii.
Wii was the third best seller, and the only non-portable in the top 5.
(The Wii U, on the other hand, sold abysmally.)
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#169Earlier quoted context omitted.
That also has to do with the state of software in Japan. For a very long time, being a software developer was seen as much less prestigious than being an electronic engineeer and a bit more akin to a secretary that codes up the requirements... So the best and the brightest did not tend to go into software and the typical state of software engineering in a lot of big japanese companies was extremely bad... It's gettin…
I worked for Namco Bandai's American branch for a few years around 2006. The Japanese developers could apply to work in America for the cultural experience, IIRC the ones I met told me they were paid about $30000 USA in Japan and got a temporary bump in salary to $75000 or so for cost of living adjustment and a company car and apartment (this was in Santa Clara, CA). I think they were all extremely good, competent pr…
Re: Nintendo’s Philosophy: Lateral Thinking with Withered Technology (2015)
#170It's remarkable how their fundamental "lateral" insight of the last decade was so blindingly obvious in this age of the smartphone - portability is king. I wonder if they collected data from the 3DS and WiiU and could tell that playtime on portable systems was orders of magnitude greater on portables. If you ask me, given my experience owning a Switch and watching my PS4 and gaming PC gather dust, the most compelling…
Don't forget that, with the Switch, there was the opposite argument: "Smartphones are so common, nobody would buy a separate gaming device! If you want gaming on the go, you just download Candy Crush on your iPhone." So the "lateral" thinking, here, was actually... quality. Smartphone games suck . The monetization strategies are downright predatory and touchscreens are a bad input device for a majority of game genres…
The design in them is never just great hardware, or great software, or great marketing, or any one objective quality metric, but some kind of blend of these things that defines the problem they are solving such that they avoid risking catastrophic failure in any one of them.
And this strategy whiffs on occasion, but it generally does so in a recoverable way: Wii U underperformed, but that meant that they didn't have to shepherd along the base with backwards compatibility. The biggest titles on it instead got ports or sequels on Switch. Nintendo never sells consoles at cost, so they lost development money but still came out of the endeavor with a refreshed game library. It's very much a "fast is smooth, smooth is slow" kind of notion.
And this is something you rarely see elsewhere in the tech world: The focus there is not just on making a gadget, but a world-beating gadget that boasts unsurpassed specs and rushes to beat the competition in doing so in the "move fast and break things" fashion. That approach leaves these companies with no room to build a legacy of the type Nintendo has, because their ambition was to skim some cream off the market, and maybe attain platform lock-in for a time, but not to really curate their own work or become something people refer to over the long term. And this is even true of most of the other game publishers, too: They burn through their franchises with casual abandon and trust heavily in their sales and marketing organization to make up the difference.