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Video Gaming Will Take Over

matthewball.vc

161–170 of 310 posts

Re: Video Gaming Will Take Over

#161
post #12

Earlier quoted context omitted.

Curmudgeon, here. Why do books, paintings, photos, and film exist at all anymore? Maybe because we don't all want everything "interactive" all the time.

I handled a paper newspaper the other day - it was very soothing.

I've never known any different. The private eye only publishes in print so it's paper until I die (or the paper folds)

Re: Video Gaming Will Take Over

#162
post #45

Earlier quoted context omitted.

More PoPs and fiber. Both which are already much more ubiquitous than a few years ago and fast expanding. Plus you don't need to reach everyone for a successful product. Just a critical mass

I (and many, many others) notice lag in games with v-sync turned on vs off, and we're talking about single digit milliseconds there. It's possible that Stadia might be "good enough" for casual gaming (and granted, that's a very large market segment), but I don't think it will ever be good enough for anyone who is sensitive to latency.

Input lag is annoying for sure, but it's the sort of thing where as long as it's consistent and not sporadic, you would mostly adapt to it... Especially assuming you're not playing some kind of competitive real-time game (which most of these games aren't).

Re: Video Gaming Will Take Over

#163
post #57

This analysis is completely missing out on the auteur angle of media production. Games Are Not Art (Yet). Even if they get immensely popular, they will not be as culturally relevant as movies or books. A mind like Orson Welles will never be compelled to make the Citizen Kane of games. I think at some point cookie cutter cinema like Marvel will seamlessly blend into the cultural domain of video games. Movies like that…

The level of detail in a game like Grand Theft Auto is almost art in itself, even if the game itself is not an "art game".

Some games are indeed not art e.g. FIFA 20, but some games absolutely are e.g. Pathologic (if pathologic is not art then I don't know what is).

This ultimately raises the question of what is and isn't art and I believe that if something really speaks to someone playing it then I think it is - many definitions seems prone to pretense and gatekeeping.

Re: Video Gaming Will Take Over

#164
post #57

This analysis is completely missing out on the auteur angle of media production. Games Are Not Art (Yet). Even if they get immensely popular, they will not be as culturally relevant as movies or books. A mind like Orson Welles will never be compelled to make the Citizen Kane of games. I think at some point cookie cutter cinema like Marvel will seamlessly blend into the cultural domain of video games. Movies like that…

The other commenters have already given you some good responses, so I will leave you to the classic response to the question "When will we see the Citizen Kane of games?" - "When will we see the Tetris of film?"

Re: Video Gaming Will Take Over

#165
post #39
post #5

Video gaming has already taken over? Are there media formats that rival it from a revenue standpoint?

total gaming revenue in 2017 was about $100B total newspaper advertising plus circulation revenue in 2018 was about $25B total TV advertising revenue in the USA in 2018 was $71B from one source. WarnerMedia conglomerate controls about a third of all viewership, maybe, and had $33B revenue in 2018 so the numbers seem consistent. So yeah, gaming is about four times legacy print, and maybe 50% larger than legacy video.

For another comparison, most people who consider themselves "gamers" wouldn't even count mobile games as "real" games... and yet:

The App Store did pulled in nearly $1 billion of revenue per week in 2019. Of each week, $700 million was games. That's $37 billion just on the Apple App Store alone.

Re: Video Gaming Will Take Over

#166
post #155

Earlier quoted context omitted.

PUBG mobile is (or was? haven't played in a while) a work of art - especially compared to it's PC older brother. Runs at a solid FPS, amazing gunplay for a mobile game while still capturing the essence of the PC game. Slightly embarrassing for PUBG PC to be frank. But... both technically and culturally it's not the same as a PC shooter. Similar to comparing HALO with a game like Counter Strike I guess - one summer I…

How is this not the same? I'm not seeing why you can't compare Halo with Counter-Strike. In Fortnite there actually are even mobile (iPad) players that put thousands of hours into the game and are better than 99% of PC players.

PC players that put thousands of hours in to a game are better than 99.9% of PC players.

Re: Video Gaming Will Take Over

#167
post #11

Games these days already have graphics that sometimes makes them seem real (in 4k/5k on 2080Ti/Titan RTX, Ultra), especially landscapes or space settings, and often much more interesting story than most TV shows. In addition, whole sports segments like motor racing are way less fun to watch than to play a quite realistic simulator, where players are often current/former top-level real-world racers.

> Games these days already have graphics that sometimes makes them seem real

Assassin's creed odyssey looks fucking outrageously good - considering it has the "whole" (compressed) ancient Greece to render. I was brought up on a PS1 (still a long way from the likes of Pacman etc.) but the progress that has been made is amazing.

> motor racing are way less fun to watch than to play a quite realistic simulator,

This is true but (good) simulator rigs are really expensive + simracing brings you to the cold hard reality that you don't have it (Max Verstappen I ain't :| )

Re: Video Gaming Will Take Over

#168
post #106

Na.. gaming is intensive. Sometimes I just want to sit back, relax, let my brain go to zombie mode after work :P Not decide, and clicky stuff

If you can afford it VR is fantastic for "relaxing" - Scare-quotes because I'm thinking of beatsaber which can leave you out of breath if you have bad technique or are unfit.

Smack some blocks in time with music - good exercise too.

Re: Video Gaming Will Take Over

#169
post #150

Earlier quoted context omitted.

I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

> Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality.

You might be interested in Stellar Monarch (https://store.steampowered.com/app/446000/Stellar_Monarch/). I haven't played it (no linux version) so can't recommend it but it seems much more focused on role playing as emperor sitting in your throne room. I think a successful mobile CK2 would look more like this and less like the desktop map staring one.

Re: Video Gaming Will Take Over

#170
post #39
post #5

Video gaming has already taken over? Are there media formats that rival it from a revenue standpoint?

total gaming revenue in 2017 was about $100B total newspaper advertising plus circulation revenue in 2018 was about $25B total TV advertising revenue in the USA in 2018 was $71B from one source. WarnerMedia conglomerate controls about a third of all viewership, maybe, and had $33B revenue in 2018 so the numbers seem consistent. So yeah, gaming is about four times legacy print, and maybe 50% larger than legacy video.

Are you comparing WW revenue with USA??
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