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Facebook Horizon

oculus.com

161–170 of 233 posts

Re: Facebook Horizon

#161

Earlier quoted context omitted.

Showing VR users awkwardly ignoring friends who are right next to them does run face-first into a talking point I've heard repeatedly from people who reject VR out of hand. While, I agree with you 100% that it was a poor choice of theme for the video, I've never been impressed with the talking point. It has always been presented to me as if they were arguing that the telephone was an isolating, anti-social device. "I…

who would ever sit next to their partner on the couch in complete silence while you both mindlessly scroll through mediocre content on your phones and once you find something of above average quality you give a smile or nose exhale and then without even looking up continue back to the scroll??

Startup idea: time configurable short range signal jammer

Re: Facebook Horizon

#163

My colleagues were excited by the prospect of Facebook's new Dating feature. I couldnt think of any 'layman' reasons not to use it.. they weren't too concerned with their privacy nor did they care if others had their data, because they "did normal stuff and had nothing to hide".. How do you guys bring the point around to average people who don't care about privacy?

You don't - if they are seriously pushing the "nothing to hide" argument, it's too late for them.

Re: Facebook Horizon

#164
post #81

Facebook purchasing Oculus felt like a weird move when it happened, and has gotten no less weird over time. It makes me sad, because if you showed this exact same product but called it, say, Disney Horizon or Nintendo Horizon you would feel so much more optimistic about where this could go. What are these two companies really getting from one another? Whatever it is, I don’t think it’s working.

If it was 'Disney Horizon', I wouldn't even consider using it since I am not their target market.

With 'Facebook Horizon', I'd feel apprehensive about using another one of their products, but ultimately would go for it.

Re: Facebook Horizon

#165
post #156
post #93

Earlier quoted context omitted.

Maybe it is just me getting old but when I was watching that part when she was talking about "getting out there, trying new things, making your mark", something really deep in me was screaming NOOOO!, this is not right :-/ I was always into tech but this video makes me want to throw all my devices away, move to some old house in abandoned Spanish village and grow my own tomatoes. And the disturbing part is that I am…

> you get to talk to people from all around the world i would say this is a bug not a feature. it should take time and effort to talk to people all over the world.

One of the most exciting things I remember about first getting the Internet in the 90s was (especially as a socially-anxious introvert) being able to jump on an IRC server and chat mostly anonymously with just a nickname, to people I didn't know, without the awkwardness that real-life interactions could bring me at the time.

As a high-school kid, I could be on the same footing as a distinguished scientist. Or I could make friends in other countries.

Even my parents, who aren't technically-inclined, were excited by that and thought it was amazing.

I sometimes feel like the Internet went from being a place that you explored to find new people and new viewpoints, to one where many people just stay in their own bubbles.

No, this is not a bug. How did we get from there, to here? :(

Re: Facebook Horizon

#166
Facebook aside, I understand the negativity towards "virtual" living, but I think it's the only way we can save the planet at this point. Sure, the real world is great if you work in tech and live in the richest country in the world, but we can't sustainably provide a life like that to everyone on Earth. If everyone wants a house with a garden, two cars and multiple overseas trips each year then our planet will turn into a shithole.

VR on the other hand has the possibility to provide experiences that rival the best the world has to offer, while consuming very little resources. You don't have to commute to work everyday, travel across the planet to experience other countries or buy huge houses to fit all your stuff. I think the rise of shut-ins and hikikomoris is already a sign that a low-resource (i.e. cheap) virtual life is more attractive to many people than the hyper-competitive modern life in gray dystopian metropolises.

This is all of course predicated on solving the health issues with being in VR for long periods of time, like having displays mimicking natural sunlight, unobtrusive headsets, preventing eye-strain and a means for getting exercise.

Re: Facebook Horizon

#170
post #100

Earlier quoted context omitted.

Do you see a lot of games that run well in 4k@120hz? VR is much more demanding. Maybe if you spend $20k on a box with 8 GPUs it will be able to run it. But it’s not just GPUs, you also need much better headsets (much higher refresh rates, 8k+ resolution, wide FOV, very good eye tracking for the foveated rendering, much higher dynamic range). Most importantly, creating all that photorealistic content is a huge effort,…

Gameplay >> Graphics

Tell that to the people who get nauseous from VR. There are some people that will get nauseous from VR no matter what, and then there are people of varying sensitivity. The higher refresh rate, lower latency, improved FOV, and improved optics will all help more people be able to experience VR at all. And it will allow everybody to experience it for longer periods of time more comfortably.
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