Earlier quoted context omitted.
This is more nuanced. You get in-game currency for skins/cards you already have in both Hearthstone and Overwatch, which is equivalent to being able to sell your cards
With hearthstone, can't you also "sell" any card you have for in-game currency, in addition to getting currency when you obtain a duplicate? In overwatch, you just get currency for duplicates (or randomly from a box).
EA reportedly under criminal investigation in Belgium due to FIFA's loot boxes
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Re: EA reportedly under criminal investigation in Belgium due to FIFA's loot boxes
#162Earlier quoted context omitted.
It's also pretty funny that the thing that is finally shifting the typical reddit/youtube hardcore gamer-atheist demographic away from their ancap ideology is lootcrates.
What's atheism got to do with any of this?
Re: EA reportedly under criminal investigation in Belgium due to FIFA's loot boxes
#163Earlier quoted context omitted.
It's also pretty funny that the thing that is finally shifting the typical reddit/youtube hardcore gamer-atheist demographic away from their ancap ideology is lootcrates.
What's atheism got to do with any of this?
Taken to the extreme, all comments are written by a very dedicated Redditor.
Re: EA reportedly under criminal investigation in Belgium due to FIFA's loot boxes
#164Earlier quoted context omitted.
Yes, I have been thinking this for a while as well. The issue isn't the microtransactions themselves, but the natural incentives associated with them. If you are old enough to remember coin operated arcades, they operated on the same principle. Just one more coin and you can beat this boss! It really hurt the game mechanic in a lot of cases, but I'm sure it improved profitability. I really hate seeing this trend come…
> If you are old enough to remember coin operated arcades, they operated on the same principle. Just one more coin and you can beat this boss! It really hurt the game mechanic in a lot of cases, but I'm sure it improved profitability. I beg to differ. Most of the arcade games of yore were gated on skill; you could avoid having to pop in another quarter if you played well enough, and that was where the fun came from.…
I get your point about the addition of randomness, though. Its an interesting element and it does change things relative to the arcade scenario. Personally, I think that it is largely there to make the system not feel as much like pay-to-win as it actually is.