The argument essentially seems to be this: Some people are making substantial amounts of money from activities that we traditionally associate with leisure, in the example given, videogames. This devalues gaming as a leisure activity for the rest of society. This is a bad thing. This is an indicator of a broader trend of the monetization of all forms of leisure. This is bad. Consequently we should find ways to redist…
For example, everyone that likes DIY/fixing things/tinkering. Will I fix something little for my buddy for a case of beer? Sure. Will I do the brakes on his little sports car for a few bucks, him providing the parts, and letting me take it for a drive up in the hills? Sure. Will I work on his daily driver with him needing it for work on Monday? Nope. It's a hobby, not a job. It's enjoyable to do in my spare time, relaxed and with a beer in hand, the moment it becomes a source of stress I'm not interested.